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  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... moving 256 bytes forward in memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... moving 256 bytes forward in memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • Character SetAlright, this may not be the right forum for this question (it does sort of relate to a game which I'm trying to get working properly - long story) -…

    ... the ROM?
    Unless my memory is mixed up, there is ...
    Neil^P Neil^P August 2004 Games
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... /> We take a trip down memory lane to see what game ...
    RandySparks RandySparks August 2004 Announcements
  • Recording AVI`s of Speccy stuff Does anyone know of a good program for XP that will record AVI or Mpeg movies from the output of Spectrum emulators? I know at least one emulator h…

    ... different progs write to screen memory..

    Anyhow.. I`d ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…

    ... me a copy of
    maps for Code, The by James ... )
    PHEW!

    * Added maps for Archaeologist, The, Dragonia, Egghead ... Pl?va.

    * Added maps for Jet Set Willy: Jet ... (not me!).

    * Added maps for Toi Acid Game by ...
    hackersanon hackersanon August 2004 Announcements
  • Popeye - help!I've been playing Popeye (the first one by Don Priestly) and completly stuck. I've been using the map at: [url="ftp://ftp.worldofspectrum.org/pub/si…

    ... .worldofspectrum.org/pub/sinclair/games-maps/p/Popeye1_2.png"]ftp://ftp ... .worldofspectrum.org/pub/sinclair/games-maps/p/Popeye1_2.png[/url]
    Vanamonde Vanamonde August 2004 Games
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... load times
    5) The memory capacity
    6) Being compared ...
    Parky Parky September 2004 Games
  • Cricket by TJ OwensHi everyone ( Newbie here ) Just wondering if there are any fans out there of the old Speccy game Cricket by TJ Owens, it came out in about 1984 ? …

    ... the there was'nt enough memory in the 48K days to ...
    RideonTime RideonTime September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH
    LD H ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH
    LD H ...
    robpearmain robpearmain September 2004 Development
  • Techy Z80 questions****** Question 1 ****** Take the instruction SET b, (HL). This is broken down (in machine cycles) as follows (according to Microprocessor Technolo…

    ... the calculation of the final memory address, based on IX and ... the Z80 could access the memory while performing the IO, this ...
    GOC GOC September 2004 Development
  • ZX80 - it wont die.The Mighty Dope Throne's ZX80 cgc entry has got me thinking. Does anyone know anything about how the zx80 works internally? is it very close to the z…

    ... what values are in the memory. Can anyone explain how this ... trouble grasping the speccies screen memory, but im interested.
    Also ...
    Sharopolis Sharopolis September 2004 Development
  • ANN: Tipshop updated Monday, 27 September 2004Monday 27 September 2004 Crash 1991/92, and loads of new stuff * I've finally got round to OCRing the tips from Crash 1992, and a few I missed from…

    ... /> * Robert Baker sent in his maps for Roland's Rat Race ... /> * Added Pavel Pl?va's maps for Backpackers guide to the ...
    hackersanon hackersanon September 2004 Announcements
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... must be a table in memory somewhere which stores the background ...
    dmsmith dmsmith October 2004 Development
  • Can anyone name the game?Having not found the answer despite a thread running into several pages on another forum, I was wondering if anyone can identify this game (I'm rapid…

    ... what I have in my memory here: [url="http://www.fizzymedia ...
    jimtastic jimtastic October 2004 Games
  • Everyone's a Wally city paper modelHi chums, Last week i found in my parent's home a paper model of Everyone's a Wally's city, that came with an spanish mag, don't remember if Microho…

    ... paper models of speccy game maps? Think in Nightshade, Gunfright, TLL ...
    Motomono Motomono October 2004 Games
  • New Game Production ChallengeGreetings to all the communiy :) I have been around long enough to see that there are some very good spectrum programmers out here. Now, [start obvi…

    ... in Star Wars, will spare memory and speed the game.
    alban lusitanae alban lusitanae October 2004 Games
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... some disk commanders).
    [-] Loading memory block in the Dubugger did ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... have to worry about saving memory etc...!!

    Thanks to ...
    Scoops Scoops October 2004 Development
  • was there a "perfect game"?i would say bruce lee, what about you? EDIT - trusting my memory i would say bruce lee, but i just downloaded , first got a good impression, just th…

    ... ?

    EDIT - trusting my memory i would say bruce lee ...
    morning morning October 2004 Games
  • My websiteI've had a couple of emails (when the damn thing works!) regarding my website, asking when it'll be up, what?s in it, where's the pdf's gone etc.. so…

    ... full page with all details/maps etc. visible for each title ... there is some controversy with maps/copyright.

    PDFs: of ...
    Lee Fogarty Lee Fogarty October 2004 Sinclair Miscellaneous
  • Censorship alive and kicking in WoS forumsLocking threads is one thing, selectively removing posts is another. Everything posted after midnight in that 'speccy maps' thread has been removed. …

    ... after midnight in that 'speccy maps' thread has been removed. Wish ... for Pavero to use my maps, although I am slightly concerned ... about my maps being on a server alongside ...
    jil jil October 2004 Games
  • ANN: Tipshop updated Monday, 25 October 2004Monday 25 October 2004 A busy old month - LOADS of POKEs, new tips, maps, and some Spanish solutions! * Found a cracked title in Tipshop - Sub is n…

    ... - LOADS of POKEs, new tips, maps, and some Spanish solutions!

    * Added Skarpo's maps for People From Sirius and ...
    hackersanon hackersanon October 2004 Announcements
  • Jeff Minter - But who was YOUR first coding hero?Im still massively a fan of anything Jeff does, despite the fact he usually picks likely to die platforms. I remember in 88 when I was first discove…

    ... reason.

    Though the memory fails me remembering which games ...
    CKay CKay October 2004 Sinclair Miscellaneous
  • CPC 464 plus - technical help please.I set up my CPC464plus today. With a cartride inserted, it works. Without a cartridge inserted, it displays just a green screen. I have one cart, …

    ... load it, I get a memory full message, and the game ...
    thx1138 thx1138 October 2004 Sinclair Miscellaneous
  • Sir Fred...again!Stil finding this game playable after all these years, however while the tip shop has tips on all the stuff I already know does anyone know the answe…

    Stil finding this game playable after all these years, however while the tip shop has tips on all the stuff I already know does anyone know the answer to the following?:-

    What the tap does (not that I ever seem to be able to get near to pick ...
    Mikal Mikal October 2004 Games
  • The 16k Spectrum HELPCan anyone tell me did the cicuit board for the 16k spectrum have sockets for the extra memory chips or were the chips soldered directly to the board…

    Can anyone tell me did the cicuit board for the 16k spectrum have sockets for the extra memory chips or were the chips soldered directly to the board ???????????
    swordheart swordheart November 2004 Sinclair Miscellaneous
  • Platoon ? questionHow can I place TNT on the bridge in level 1? When I enter on the first bridge an animation occurs, in which the main character runs towards the seco…

    ... :

    [url="http://zx-maps.wz.cz/Platoon.z80"]http ... ://zx-maps.wz.cz/Platoon.z80[/url ...
    Pavero Pavero November 2004 Games
  • BASin Release 11 out nowBASin has been updated once again, for your BASIC programming pleasure! Get it at: [url="http://homepage.ntlworld.com/paul.dunn4/BASin_r11.exe"]htt…

    ... it's been declared in memory, a tooltip will appear containing ... delete the corresponding line from memory if it exists!

    Dunny Dunny November 2004 Emulators
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