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<1…9101112131415…34>
  • File comparitorI thought Taper might do it but its not quite what I was after. Unless I misunderstood that shows if tapes are identical or not but not the differenc…

    ... by what can fit into memory. This is the controlling routine ... It's too slow in BASIC, but it gives an example ... ]dif+[/b][/color](PEEK (34304+j-k1)PEEK (34560+j-k1 ... 18 PRINT off;AT 24-PEEK 23689,k0;:
    IF NOT ... 5260
    30 LET ch1=PEEK (j+i-k1): LET ...
    Battle Bunny Battle Bunny April 2013 Sinclair Miscellaneous
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... gets, both speed wise and memory wise. All you need is ... destination.


    [*] All remaining positions that are neighbor to ... .


    [*] All remaining positions that are neighbor to ... ]

    Not in BASIC perhaps, but it is fast ...
    Einar Saukas Einar Saukas May 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ...
    between several fonts in memory for instance), you can directly ...
    65061 by default). From BASIC, it can be done as ... /256): POKE 65060,FONT-256*PEEK 65061[/CODE]

    In ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... (modulo arithmetic) in ZX Basic is there (and you can ... Easiest thing to do in basic is probably just use a ... it overflows. Or do memory contents wrap when you poke ... you could do POKE(address, PEEK(address) + 1) to wrap ... as slow as ZX Basic you'd better pick ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... 't the UDGs in high memory though? Are they above the ... POKE and PEEK it is all super easy. If only Basic had ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... (just like Sinclair BASIC functions such as [B]PEEK[/B] and [B ... return anything (just like Sinclair BASIC commands like [B]PRINT[/B ... sub[/CODE]

    The remaining functions will take more time ...
    Einar Saukas Einar Saukas August 2013 Development
  • Corrupt paper on zx spectrum 48kHi. When I power up my spectrum (issue 3) I get the light grey border, but the paper is black and it switches between thin red vertical lines and thi…

    ... RAM chip without using the peek/poke routines? (with a ... />
    But I think the memory is interleaved, so I'm ... in half to the lower memory bank and see if ... then, you can now PEEK+POKE to make sure they ... test on each of the remaining 8 until you know which ...
    RobeeeJay RobeeeJay August 2013 Hardware
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... /10/02/zx-spectrum-screen-memory/"]http://flockofspectrums.wordpress.com/2010 ... shifting and OR operations in BASIC... which was fun. I'm ... /10/02/zx-spectrum-screen-memory/
    1107 REM Implements ... index
    1190 LET byte=peek(adr): REM get current byte ...
    JonB JonB October 2013 Sinclair Basic
  • Poke 23755 & 23756Entering the following few lines of BASIC: [IMG][URL=http://s1286.photobucket.com/user/rebelstarwac/media/Poke1_zpsc2845838.png.html][IMG]http://i12…

    ... Every line is stored in memory sequentially, and don't ... [code] 10 LET dc=PEEK 23635+256*PEEK 23636
    20 LET ... df=PEEK 23627+256*PEEK 23628
    30 ... LET nl=PEEK dc*256+PEEK (dc+1)
    ... /> 50 LET ll=PEEK dc+256*PEEK (dc+1)
    ...
    mcleod_ideafix mcleod_ideafix October 2013 Sinclair Basic
  • A few questions about ZX Spectrum assemblyHi, I have a few questions about ZX Spectrum assembly language programming: - What's the best assembly tool for ZX Spectrum? I tried a bit the ZXSpi…

    ... find the code in the memory.
    My program was:
    BASIC i checked the code with:
    [CODE]LET A=PEEK 30000 ...
    Zerg Zerg October 2013 Development
  • A few questions about ZX Spectrum assemblyHi, I have a few questions about ZX Spectrum assembly language programming: - What's the best assembly tool for ZX Spectrum? I tried a bit the ZXSpi…

    ... find the code in the memory.
    My program was:
    BASIC i checked the code with:
    [CODE]LET A=PEEK 30000 ...
    spectrumlinux spectrumlinux October 2013 Development
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    ... entered
    with the memory configured as illustrated below ... at the bottom of memory in the address ... BASIC ROM). The RAM page at the top of
    memory ... /> the top of memory, the stack held somewhere ... the bottom of
    memory (000h...3FFFh). This ...
    The_Bert The_Bert October 2013 Sinclair Basic
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... variable on top of any memory location. Below I will ... another simultaneously executing thread (the basic ISR in this case). ... Interestingly, basic programs usually do something like "PEEK 23672+256*PEEK 23673" ... to stop using the basic ISR and replace it ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... lines of assembler from a BASIC program into an array. ... any contiguous area of memory as though it was ... .... RESTORE mmmm: LET da=PEEK 23639+256*PEEK 23640+9:
    [*]Initialise ... .... RANDOMIZE da: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671
    [*]Assign ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... -23607) to any address in memory and use 96 font characters ... so very fast. Boriels ZX Basic Compiler is better for game ... /256): POKE 23606,p-256*PEEK 23607
    110 PRINT a ...
    TK90XFan TK90XFan December 2013 Sinclair Basic
  • Outputting debug trace to RS232 (assembly)Hi Guys, I'm working on a game at the moment (written in assembly) but I am really needing to write out a debug trace of what is going on with the p…

    ... /> 30 PRINT a;TAB 8;PEEK 23747
    40 GO TO ... /> I could go "start in BASIC" route but having to write ... a string of BASIC before doing the appropriate RAND ... to a block of memory then do a memory snapshot save. It ...
    BloodBaz BloodBaz January 2014 Development
  • Binary to REMHi, I'd like to convert binary data stored on tape into BASIC rem statements that I will then save to disk. Is there a utility to extract the files …

    ... that none of the preceding BASIC has been altered since the ... the function is still in memory, then RESTORE 10: RANDOMIZE USR ... , RESTORE 10: RANDOMIZE USR (PEEK 23639+256*PEEK 23640+6) will run ...
    Battle Bunny Battle Bunny January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... work; other actions which allocate memory (apart from DIM) require 80 ... than 1000 bytes for a BASIC program. (VARS)-(PROG) gives the ... the BASIC:

    DEF FN p(a)=PEEK a+256*PEEK (a ...
    Battle Bunny Battle Bunny January 2014 Development
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... intos that have the same basic accuracy. I actually meant for ... post on WoS on few remaining inaccuracies in the Pentagon emulation ... had time to get the basic facts together.

    ... clones are reading the screen memory earlier (essentially, due to ...
    introspec introspec March 2014 Emulators
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... want to take a quick peek, but 25 years ago I ... me to load a BASIC loader into memory, "clean" it and then ... line 0, no Out of Memory messages, etc.
    zxbruno zxbruno March 2014 Sinclair Basic
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... want to take a quick peek, but 25 years ago I ... me to load a BASIC loader into memory, "clean" it and then ... line 0, no Out of Memory messages, etc.[/QUOTE]

    PEEK A: NEXT A

    Timmy Timmy March 2014 Sinclair Basic
  • Read Data from memoryHi there. Not been on this scene for a long time. Does anyone know how to do a routine to read data from memory(peek..etc) rather than using lines of…

    If you use Boriels ZX BASIC Compiler:
    [CODE]
    ... 0 to 4
    print peek(@datalabel+a)
    next ... screen
    In Sinclair BASIC your code can be this ... br /> 30 let a(f)=peek (54999+f)
    40 ... 9,10 is stored in memory from address 55000 to 55010 ...
    LCD LCD May 2014 Sinclair Basic
  • Read Data from memoryHi there. Not been on this scene for a long time. Does anyone know how to do a routine to read data from memory(peek..etc) rather than using lines of…

    ... ]If you use Boriels ZX BASIC Compiler:
    [CODE]
    ... 0 to 4
    print peek(@datalabel+a)
    next ... screen
    In Sinclair BASIC your code can be this ... br /> 30 let a(f)=peek (54999+f)
    40 ... 9,10 is stored in memory from address 55000 to 55010 ...
    davepierce07 davepierce07 May 2014 Sinclair Basic
  • Read Data from memoryHi there. Not been on this scene for a long time. Does anyone know how to do a routine to read data from memory(peek..etc) rather than using lines of…

    ... am struggling with in basic...Cheers again...;-)...[/QUOTE]
    memory.
    if you ... can try this to copy memory:
    [CODE]
    in Sinclair BASIC use this:
    [CODE ... br /> Poke 56000+a,peek (55000+a)
    ...
    LCD LCD May 2014 Sinclair Basic
  • Read Data from memoryHi there. Not been on this scene for a long time. Does anyone know how to do a routine to read data from memory(peek..etc) rather than using lines of…

    ... a fastcalled instruction to copy memory.
    if you want to ... can try this to copy memory:
    [CODE]
    DI
    [/CODE]
    in Sinclair BASIC use this:
    [CODE]
    Poke 56000+a,peek (55000+a)
    Next a ...
    davepierce07 davepierce07 May 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... speccy BASIC has a large emphasis of addressing the memory directly with Peek ... probably stick to the simpler BASIC style games for the mean ...
    Dock Dock June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... ]Compile each block to different memory area. Call other blocks with ... , pass variables/info by POKE/PEEK, return from called program by ... in low in memory after compiling and NEWing the BASIC area, you ...
    Pobbit Pobbit June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    Hmm - my BASIC uses everything in data statements. ... could POKE it as a memory block then delete those statements ... rewrite the loops to use PEEK instead.

    Mcoder III ...
    joefish joefish June 2014 Sinclair Basic
  • The Flintstones - help![URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001799"]The Flintstones[/URL] stuck on the first level where apparently you have to paint th…

    [QUOTE=Nonsense in BASIC;789386]I seem to remember ... from a 25 year old memory. Haven't had time to ... clearly a few paint-pixels remaining on the lower right hand ...
    def chris def chris September 2014 Games
<1…9101112131415…34>

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