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Search Again :: Adv Search 1000 results in 0.003s
<1…16171819202122…34>
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... at the start of the interrupt, and using the stack so ... , as it expected no further interrupt to occur until the next ...
    obo obo April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... at the start of the interrupt, and using the stack so ... , as it expected no further interrupt to occur until the next ...
    rich_chandler rich_chandler April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... at the start of the interrupt, and using the stack so ... , as it expected no further interrupt to occur until the next ...
    zxspecticle zxspecticle April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... at the start of the interrupt, and using the stack so ... , as it expected no further interrupt to occur until the next ...
    ChuckieEgg ChuckieEgg April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... and play back via an interrupt routine (simply call an address ...
    BloodBaz BloodBaz April 2007 Games
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... for structures here, stack here, interrupt handler here, etc. Then one ...
    Patrik Rak Patrik Rak April 2007 Development
  • Interface 1 with 3.5" floppyHas this been done or can it be done? Using an interface 1 and a powered 3.5" floppy disk drive (with a modified cable) instead of a microdrive?

    ... NEEDS a +D to work. Interrupt driven clock, stuff to use ...
    DEATH DEATH May 2007 Sinclair Miscellaneous
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... /> in First Association is only interrupt loading, no DMA used.
    omega omega May 2007 Emulators
  • Reason for FLASH attribute?Is it known why Sinclair choose to implement the flash bit in hardware? Since flashing could be easily done with code when needed it seems quite un…

    ... the underlying bitmap during an interrupt. If you disabled interrupts, the ...
    Laser Laser May 2007 Development
  • Assembly Instructions Help ListThere must be a list of instructions, what they stand for and what they do online somewhere, but I can't seem to find one. Does anybody know of one?

    ... ] is the post about how MEMPTR exactly works, if you need ...
    Patrik Rak Patrik Rak May 2007 Development
  • Reading the Kempston & AMX mouse...Does anybody know which ports & values are used to read the AMX and/or the Kempston mouse? I'm playing with developing a shoot-em-up at the moment, …

    ... AMX mouse hardware and registers interrupt service routines to field x ... ) coord (as written by the interrupt service routines):
    [url]http ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Russian clone of ZX-Spectrum 48kThe classic russian clone of ZX-Spectrum 48k [URL="http://sblive.narod.ru/ZX-Spectrum/Leningrad48k/Leningrad48k.htm"]http://sblive.narod.ru/ZX-Spect…

    ... contents, so we have two interrupt vectors and two different ISRs ... not work because when an interrupt comes and ISR in RAM ...
    Sonic Sonic May 2007 Hardware
  • Running code from the display memory?Is it possible to run machine code from the memory area used by the display file? If you were really out of memory and some part of screen is not u…

    ... ~14000 t-states from an interrupt), it will run at the ...
    icabod icabod May 2007 Development
  • Running code from the display memory?Is it possible to run machine code from the memory area used by the display file? If you were really out of memory and some part of screen is not u…

    ... ~14000 t-states from an interrupt), it will run at the ...
    omega omega May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... ]

    Until the next interrupt (either maskable or NMI). That ...
    Winston Winston May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... about 14k tstates (ie from interrupt to the start of contended ...
    Philip Kendall Philip Kendall May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... 50s. "Generating a maskable interrupt" means the hardware pulls ... Since code executed inside an interrupt service routine (such as ... is being executed, all interrupt service routines must preserve all ... instruction. Another kind of interrupt, known as the non ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... , which allows a programmer-supplied interrupt routine to run in RAM ... can do without the ROM interrupt.

    [quote]
    Is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... ] HALT Wait for a maskable interrupt.
    DEC BC Decrease the ...
    Rickard Rickard May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... forgotten to mention -- the ROM interrupt routine assumes the IY register ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... screen also drawn at every interrupt (each 1/50 second)?
    Rickard Rickard May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... (I?ts done with a interrupt-driven print routine)

    zx128k zx128k May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... screen also drawn at every interrupt (each 1/50 second)?
    [/quote]

    Yes, the interrupt occurs just before the top ... it happens just after an interrupt you'll also see no ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Border emulationHow is the border emulated to do all the fancy little tricks such as in Aquaplane? I've got some basic border emulation working but it only displays…

    ... is displayed 14336 tstates after interrupt and that the electron beam ...
    Philip Kendall Philip Kendall May 2007 Emulators
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... :

    1) Not using Interrupt Mode 1 (the default). IM ... run. If you set up Interrupt Mode 2 to simply return ... TV vertical retrace, get the interrupt routine in and out ASAP ... to know how to prep Interrupt Mode 2 for this so ...
    BloodBaz BloodBaz May 2007 Development
  • Does anyone else find Dan Brown suspect?Don't get me wrong, he's a good entertaining [i]fiction[/i] writer -- as long as the emphasis is on "fiction"; unfortunately, he has the annoying hab…

    ... the line "Long before they interrupt interface" (and perhaps others)...
    robert@fm robert@fm June 2007 Chit chat
  • Spectrum Diagnostics Board - 25th Anniversary projectWell, I said I'd try and get something online about this by today, and I have indeed done so. This web page still needs finishing off (in particular,…

    ... as a ROM CRC and interrupt test.

    Unfortunately, I ...
    Winston Winston June 2007 Hardware
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... at the start of the interrupt, and using the stack so ... , as it expected no further interrupt to occur until the next ...
    wokani wokani June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to have this in an interrupt service routine so that the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • A challenge thats probably impossiblehere's a challenge for all you coders. Given a snapshot, is it possible to create a program to sniff out the original start address for the game that…

    ... typical init code (stack, border, interrupt)
    the third is to ...
    Fikee Fikee June 2007 Development
<1…16171819202122…34>

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