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<1…28293031323334>
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    One of my favourites is Cobra: good music and smooth scroll
    JuanF. Ramirez JuanF. Ramirez June 2007 Games
  • The new GP2Xpectrum releases threadYeah, I know the thread title isn't exactly too original, but I've decided that just one post to hold all updates makes more sense than a lot of smal…

    [QUOTE=Metalbrain;195108]Which are the worst ...
    Laser Laser June 2007 Emulators
  • The new GP2Xpectrum releases threadYeah, I know the thread title isn't exactly too original, but I've decided that just one post to hold all updates makes more sense than a lot of smal…

    ... /> [url]http://www.speccy.org/metalbrain/GP2Xpectrum1.4b4.zip[/url]
    Metalbrain Metalbrain June 2007 Emulators
  • The new GP2Xpectrum releases threadYeah, I know the thread title isn't exactly too original, but I've decided that just one post to hold all updates makes more sense than a lot of smal…

    [QUOTE=Metalbrain;195622]One more:
    [/quote]< ...
    Laser Laser June 2007 Emulators
  • Index of ZX81 soft/hardware references in mags?I'm just about at the point with my ZX81 collection that I want to systematically identify things I'm missing by going through magazines like ZX Comp…

    ... what I mean if you scroll to the bottom of this ...
    hldswrth hldswrth June 2007 MIA/STP/SDP
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... and DD is supossed to scroll (Beside the fact that is ... probably impossible to scroll a huge screen area with ...
    Fikee Fikee June 2007 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... and DD is supossed to scroll (Beside the fact that is ... probably impossible to scroll a huge screen area with ...
    Swainy Swainy June 2007 Games
  • The new GP2Xpectrum releases threadYeah, I know the thread title isn't exactly too original, but I've decided that just one post to hold all updates makes more sense than a lot of smal…

    ... /> [url]http://www.speccy.org/metalbrain/GP2Xpectrum1.4.zip[/url]
    Metalbrain Metalbrain June 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... double width text messages to scroll across the bottom of the ... the next line). 2- the scroll routine will be dealing with ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... each call the routine must scroll the message on screen one ... left each 1/50s, the scroll happens with the raster at ... buffer init, memop() for pixel scroll (rotate left one bit operation ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... be that needs to continually scroll accross the screen? Or will ...
    wokani wokani June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... be that needs to continually scroll accross the screen? Or will ... ]

    The subroutine should scroll one pixel (and yes, the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... character.

    4-You scroll every line in the screen ... character.

    6-You scroll every line in the screen ... and end to stop the scroll looking messy.
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... actual scrolling. I had it scroll perfectly but not the message ... sits there and doesn't scroll at all - still some other ...
    wokani wokani June 2007 Development
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... 2 frames 'cos of the scroll.

    Pity it's ...
    frobush frobush June 2007 Games
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... 2 frames 'cos of the scroll.

    Pity it's ...
    Graz Graz June 2007 Games
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... big landscape map that you scroll upwards in sections/strips and ...
    frobush frobush June 2007 Games
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... ' sections show the play area / scroll area. The water at the ... of the next region to scroll / play through.

    Someone ...
    frobush frobush June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... get the right-to-left scroll we actually need (I hope ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... by Jaime Tejedor Gomez, aka Metalbrain

    ;GRAPHIC DATA:
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 1\Temp\s1dg_.opt', Module 'SCROLL', at line 394, Illegal identifier ... 1\Temp\s1dg_.opt', Module 'SCROLL', at line 465, Unknown identifier ... 1\Temp\s1dg_.opt', Module 'SCROLL', at line 466, Unknown ... 1\Temp\s1dg_.opt', Module 'SCROLL', at line 467, Syntax ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... of the message for the scroll. Is there an equivalent in ...
    mulder mulder July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... source

    [CODE]// scroll-test.c
    // zcc +zx ... -vn scroll-test.c -o scroll-test.bin -create-app ...
    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message 1 ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> /tmp/tmpwEsx63bw.o = scroll.c
    File '/tmp/ ... tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    ... '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    ... '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    ...
    dom dom July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... asm) so your "scroll-test.c" became module "scroll".


    [CODE]// scroll-test.c

    ... /> #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message 1 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... functions.

    Your original scroll:

    [code]
    alpos ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    [CODE]// scroll-test.c
    // ... -vn scroll-test.c -o scroll-test.bin ... /> ///////////////////////////// Do Scroll ///////////////////////////////
    ///////////////////////////////////////////////////////////////////////< ... continual scroll and ...
    wokani wokani July 2007 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    [QUOTE=Metalbrain;200684]It depends on what ...
    Dr BEEP Dr BEEP July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... screen, the player gets the scroll? message.

    Also if ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... player now never sees the scroll? message at the end of ...
    Digital Prawn Digital Prawn July 2007 Development
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