World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.157s
<1…22232425262728…34>
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... LAST_K
    1010 POKE 23560,0
    1020 LET a=PEEK ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... , that's only 0-3 cycles delay compared to 0-6 cycles we ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • SpecialFX Guitar FretboardPreview of a guitar fretboard that I started on today. [youtube]tdSEXPwOv4Q[/youtube] Music is a Voodoo Child remix of sorts. I just made it up.

    ... moment.

    [youtube]dujXqSRLI-0[/youtube]

    I've ...
    db 16, 15, 14, 13, 13, 12
    [/code]
    FrankT FrankT March 2011 Development
  • BASIC Listing for loading screens then gameCould someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I thin…

    ... [/COLOR]
    2 PAPER 0: INK 0: BORDER 0:
    [COLOR="Navy"]10 ... REM --- Program Loader[/COLOR]
    13 LOAD ""
    [/CODE]

    13 will need to be changed ...
    Zetr0 Zetr0 March 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... Samuels from Your Spectrum issue 13, April 85.
    ; A channel ... /> and %00000111 ; mask off bit 0-2
    rlca ; shift
    rlca ; leaving 3-0
    rlca ; empty


    col:
    defb 0 ; col

    ; HALF ...
    chev chev March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... contention
    ld a,0 ; 7T delay, giving 228T total for the ...
    gasman gasman March 2011 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... ;10,16;12,16;13,0
    40 PAUSE ...
    130 SOUND 0,x
    140 ... 13,8
    220 PAUSE 75
    230 SOUND 8,0;9,0 ... ;10,0
    300 REM ... beep
    310 SOUND 0,124;1,0 ... ;8,13;7,62
    chev chev April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... values
    60 SOUND Av,13;P,62
    70 FOR ... n$(o,n,1)=CHR$ 0
    9915 LET n$(o ... /> 9919 RETURN
    9920 DATA 13,16,12,85,11,164 ... ,1,23,1,7,0,249,0,235,0,221
    9924 ... LET Ac=1: LET Af=0: LET Bc=3: LET Bf ... LET Ef=11: LET Es=13: RETURN [/code]
    chev chev April 2011 Sinclair Basic
  • Best chess game?Thought I'd ask which Spectrum chess program plays the best game? Never had chess on the speccy myself. Used to play a chess cartridge on the vic-2…

    ... (11:1) ________ 4-2-0
    2. Clock Chess'89____ ... (11:1) ________ 5-1-0
    3. Colossus 4. ... /> 4. Super Chess 3.5___ 13.5 : 10.5 ____ (6 ... : 12 ______ (7:5) _________3-0-3
    6. The Turk__________ ... Psi Chess__________ 0.5 : 23.5 ____ (0:12) ________0-0-6
    Alex_Lux Alex_Lux April 2011 Games
  • R.I.P. Daily and Sunday Sport[url]http://www.bbc.co.uk/news/magazine-12958143[/url] A sad loss to the world of journalism.

    ... on saying things like at 0:56:05 a glimpse of ... /> Mind you when I was 13 watching on the portable black ...
    torot torot April 2011 Chit chat
  • Japan Tsunami AppealAs some of you will be aware, I've been tinkering with an open source version of SE Basic that could be distributed with hardware without infringing …

    ... can either run as ROM-0, or ROM-1 (with the ... .php?p=523362&postcount=13"]ROM-0 stub[/url]). For the ... probably put it in ROM 0, and the original ROM from ... the 128 Editor in ROM 0.
    chev chev April 2011 Sinclair Basic
  • SpecBAS 0.638 available now - NEW STUFF!Actually, there's nothing new in the interpreter - but there [i]is[/i] the beginnings of a new editor. Go get it from: [url]https://sites.google.co…

    ... FILL INK 15;0,0:
    RECTANGLE INK 0;0,0 TO WINw-1,WINh ... -1:
    RECTANGLE PAPER 0;0,0 ... 1,1;INK 15;PAPER 0;title$:
    PRINT ... WINw-(6*FONTWIDTH),1;PAPER 0;INK 10;CHR$ 1 ... $ 1+CHR$ 255;INK 0;PAPER 13;CHR$ 1+CHR$ 255 ...
    Dunny Dunny April 2011 Sinclair Miscellaneous
  • SpecBAS 0.638 available now - NEW STUFF!Actually, there's nothing new in the interpreter - but there [i]is[/i] the beginnings of a new editor. Go get it from: [url]https://sites.google.co…

    ... FILL INK 15;0,0:
    RECTANGLE INK 0;0,0 TO WINw-1,WINh ... -1:
    RECTANGLE PAPER 0;0,0 ... 1,1;INK 15;PAPER 0;title$:
    PRINT ... WINw-(6*FONTWIDTH),1;PAPER 0;INK 10;CHR$ 1 ... $ 1+CHR$ 255;INK 0;PAPER 13;CHR$ 1+CHR$ 255 ...
    Dunny Dunny April 2011 Sinclair Miscellaneous
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... />
    [code]NOT PI = 0
    SGN PI = 1
    0
    80 LET n$( ... DATA n$()
    200 DATA 13,16,12,85,11,164 ... ,1,23,1,7,0,249,0,235,0,221
    280 ... Ef=Bb: LET Es=VAL "13": LET HLD=C: LET ... frequency is a value from 0 to 31. The mixer ...
    chev chev April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... /256),l,INT(l/256),0)+","
    +FN d$(b$,b ... GO TO 33

    13 LET nl=FN p(23637 ... THEN RESTORE 21: LET off=0: GO SUB 29: LET a ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Help with custom loader neededAs people here became active recently about MakeTzx and tzx format in general, I have thought that I would post it here. I have some .wav recordings…

    ... 't use the rule 1 = 0 * 2, that's 117% loading ... it, it became a v1.13.

    Hmm, I should ...
    Andrew Barker Andrew Barker April 2011 Emulators
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... input - h-ypos (0-23), l-xpos (0-31), a-ascii byte ... - alt
    ld h,0 ; 7t
    ld l, ... and c ; 4t - create bit 0 0000000x
    or e ; ... br /> djnz _PLOT2CHR_L2 ; 13/8t (1183t per char line ... /> _PLOT2CHR_S1:
    djnz _PLOT2CHR_L1 ; 13/8t

    exx ; ...
    kgmcneil kgmcneil April 2011 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... br /> xor a ; 4t - a=0
    in a,($FE) ; 11t ... ***************************************
    _REDEF_smc0:
    ld a,0 ; 7t - change this with ld ... return if loop counter =0 i.e. no checks ... mem
    djnz _REDEF_L3 ; 13/8t - loop for next key ...
    TomD TomD April 2011 Development
  • Gunrunner game failureHello! In this game, when I'm at level 6, a fault occurs. It is the frozen image.:???: Here is the file: [url]http://www.megaupload.com/?d=WHQHDTD…

    ... , $cf, $66
    62c6: defb $13, $01, $19, $74
    62ca ... after game loads, Poke 23307,0.

    [code]
    5b00 ...
    Bandit Bandit April 2011 Games
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... /> ....................
    .BYTE 0

    ;single tiles
    .BYTE 13,80,22 ... ;tile nr, tile position
    .....................
    .BYTE 0< ... ending your data with byte 0. It's a common technique ... can't be tile nr 0 in such case, so ...
    Ralf Ralf May 2011 Development
  • Musician needed!An old "classic" game had a tune in it which didn't sound too good. The beeps below should give you a clue as to which program I'm talking about... […

    ... states
    freq = 3500000/((74T+delay)*2) Hz[/CODE]
    [/QUOTE ... to use standard BEEP values - 0 for middle C and so ...
    gasman gasman May 2011 Games
  • Musician needed!An old "classic" game had a tune in it which didn't sound too good. The beeps below should give you a clue as to which program I'm talking about... […

    ... /> [CODE]
    100 REM section 0
    105 FOR i = 1 ... ,11
    360 BEEP .4,13
    370 BEEP .4,9 ...
    390 PAUSE 16 : BEEP 0.2,-1 : REM this is ...
    Jimmy Jimmy May 2011 Games
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... codes.
    CRCHQ: CP 13
    JR NZ,VCHRQ
    0
    PIXPOS: DEFB 0
    CHRAD: DEFW 0
    ATFLAG ... : DEFB 0
    ... CRMSK: DEFB 0
    ...
    chev chev May 2011 Sinclair Basic
  • Serial protocol, help!Hi, simply trying to find best way to transfer programs from PC to real ZX Spectrum for testing purposes. Under Windows I tried using Spxfr and it w…

    ... ;; ------------------------------------------------------------
    _rs232_write:
    ;; delay between bits must be

    ;; bit 0
    srl d ; MSB ... xor b ; negate bit 0 | 4 t-states
    0 | 4 t-states
    tstih tstih May 2011 Development
  • Speccy's and Opus etcAre you sitting comfortably? I will do my very best to identify all this stuff. I have had some help but please ask if you need more information abo…

    ... and the yellow to pin 13.
    The black (shield) wire ... />
    There is also a 0.1 capacitor a that goes ...
    davie davie May 2011 Sales
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ...

    crchq:
    cp 13
    jr nz, vchrq
    chrad:
    defw 0
    atflag:
    defb 0
    crmsk:
    defb 0
    crad1:
    defw 0
    cradr:
    chev chev May 2011 Sinclair Basic
<1…22232425262728…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    moggy on 8:56PM
  • Goodbye Z80
    dmsmith on 8:53PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
mgjjhgrz 0 0
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
13 9.6K 14.2K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all.<br /> <br /> Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse…
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…
  • ANNOUNCE: Fuse 0.6.0 for Mac OS XHot on the heels of the UNIX release of Fuse 0.6.0, the native Mac OS X port is now released.<br /> <br /> It has all the great features of Fuse 0.6.…
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • z0wse82h waitfor delay 0 6
  • kkjbemar waitfor delay 0 6
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • bt6trvpp waitfor delay 0 12
  • 1 waitfor delay 0 10
  • syep0dda waitfor delay 0 10
  • 1 waitfor delay 0 9
  • gstaqfwl waitfor delay 0 6
  • 1 waitfor delay 0 6
  • zmwpva5s waitfor delay 0 12
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • qmajxz6k waitfor delay 0 21
  • 2xckswqk waitfor delay 0 12
  • 1 waitfor delay 0 16
  • 5qbntiz4 waitfor delay 0 16
  • 1 waitfor delay 0 15
  • eckc3adc waitfor delay 0 10

Copyright © 2024 World of Spectrum