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<1…24252627282930…34>
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... =VAL "14": LET i2=VAL "13": LET i3=VAL "15": LET ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... />
    [CODE]
    I=buffer[0];
    L2=buffer[1];
    C=buffer[13];
    B=buffer[14];
    PeterP PeterP August 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... ]
    [CODE]
    I=buffer[0];
    L2=buffer[1];
    C=buffer[13];
    B=buffer[14];
    rich_chandler rich_chandler August 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... Jet Set Willy after some 13 instructions PC suddenly gets decremented ... . From now on, IFF1 is 0 all the time, this explains ... /> - for Manic Miner IFF1 is 0 from start and never changes ...
    PeterP PeterP August 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... Jet Set Willy after some 13 instructions PC suddenly gets decremented ... . From now on, IFF1 is 0 all the time, this explains ... /> - for Manic Miner IFF1 is 0 from start and never changes ...
    Arjun Arjun August 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... + 0xFF) : 0x38);
    IFF1=IFF2=0;
    mem[SP-2]=PC ... );
    T_states += (IM==2 ? 19 : 13);
    }
    [/CODE]

    PeterP PeterP August 2011 Emulators
  • Crazy Library failure in z88dkHello there my fellow WoS'ers yet another late night problem for the wee small hours I recently managed to get file-handling working very well, t…

    ... />
    if(ch == 13)
    {
    datafile[ x ] = 13;
    x=x ... to Capture Keypress\0");*/

    while( ch !=13 )
    {
    ...
    Zetr0 Zetr0 August 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... savings and there are 1x 13,824 savings.
    What is ... screen contain 192 lines - line 0 show vram1, line 1 show ... ) this mode exchange lines - line 0 show vram2, line 1 show ...
    velesoft velesoft August 2011 Development
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... Time
    1 Intro Blue 0:04
    2 Listen Now ... [The Spooky Mix] Lush 9:13
    11 Listen Now! Double ... ! Slut Medicine 3:54
    13 Listen Now! Groovy Is My ...
    mel the bell mel the bell August 2011 Chit chat
  • Bubble Bus infoJust thinking about that Software company, anyone know anymore about it? Ins and outs etc, you never really hear anyone mention them and they seemed …

    ... 51.195147,0.27467&spn=0.006226,0.021136& ... ;sll=51.195108,0.274789 ... &layer=c&cid=12075788068941128545&cbp=13 ... ,118.81,,0,11.27& ... t=m&vpsrc=0&panoid=T_fj8J58SlAyjk8NjOsdxw& ...
    fog fog September 2011 Sinclair Miscellaneous
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... /> [/code]

    In your delay routine, replacing
    [code]ld ... a,0[/code]
    with
    [code ... hit zero, the ld a, 0 and dec a are a ...
    BloodBaz BloodBaz September 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... =BloodBaz;562919]
    In your delay routine, replacing
    [code]ld ... a,0[/code]
    with
    [code ... hit zero, the ld a, 0 and dec a are a ... , true, but it gives the delay and pretty colours I like ...
    polomint polomint September 2011 Development
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... n(n$)=CODE n$-CODE "0"-(7 AND n$>"@")-(32 ... $=CHR$ 13

    9991 FOR b=0 TO 0 STEP 0
    9992 ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... s$ is finished
    5b50 13 INC DE
    5b51 1a ... n(n$)=CODE n$-CODE "0"-(7 AND n$>"@")-(32 ... $)
    2030 IF p>0 THEN PRINT AT 1,p ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • TZX format rev. 1.21Once 1.20 draft seems to be official now I would like to suggest some additiones to do on 1.21. I hope it will be easier to upgrade once block 19 has…

    ... license
    12 ? Series
    13 ? Republisher
    14 ? Alias< ... [B]Ok[/B]
    Spin 0.66 - [B]Ok[/B]
    Zero 0.4.6 - [B]Ok[/B ... /> ZX Explorer 1.2.1.0 (Windows) - [B]Ok[/B ... ]
    ZX Blockeditor 2.0 (Windows) - [B]PERFECT!!!!!!!![/B ...
    Juanma Juanma September 2011 Emulators
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... defw 16384 instead of defb 0,64 in case you didn ... calculating

    ld h,0

    ld l,a ... 16385

    stackptr_temp defw 0 ; 2 bytes @ 32859
    < ... 4

    djnz scroll_loop ; 13, 401 ticks per scanline!!!
    R-Tape R-Tape September 2011 Development
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... 1
    10 PRINT AT 0,0;CHR$ 141;CHR$ 131; ... 142
    11 BRIGHT 0
    20 PRINT AT 1 ... /> 30 PRINT AT 2,0;CHR$ 143;CHR$ 138; ...
    111 REM BRIGHT 0
    120 PRINT AT 11 ...
    140 PRINT AT 13,5;CHR$ 143;CHR$ 143 ... 138
    141 BRIGHT 0
    150 PRINT AT 14 ...
    fog fog September 2011 Announcements
  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ... Length: 19 Speed: 100% ,Pause: 0.001s
    2- 30: -------------------- ... Length: 1030 Speed: 100% ,Pause: 0.010s
    3- 449: Loop ... /> 12- 5D9: Loop End
    13- 5DA: Sequence of Pulses Length ...
    Andrew Barker Andrew Barker October 2011 MIA/STP/SDP
  • The development of (possibly) the worst car in the world...which is of course the Morris Marina. For some reason, YouTube gave me this as a suggested video (I don't know why!). It was interesting at least.…

    ... /> 5. 1984 Ford Capri 2.0 Laser
    6. 1981 Talbot ... . 1990 Rover 820 Si 2.0
    10. 1993 Vauxhall Astra ... Camper Van
    13. 1993 Ford Mondeo 2.0 GL Auto Estate ... Rover 800 Si Auto 2.0
    14a. 1992 Sierra ... 2004 Jaguar X-Type 2.0 D
    chaosmongers chaosmongers October 2011 Chit chat
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... IF i=0 THEN LET i=i+1
    13 INK i ... OVER 1; INK logcol;AT 0,0;" "
    71 PRINT OVER ... br /> 561 REM PRINT AT 0,0;"game:";gameno: REM ** testing ... ; PAPER op2; FLASH fl2;AT 13,0;" "
    822 PRINT ; OVER ...
    fog fog October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... /> [CODE]220 POKE 23560,0
    230 PAUSE 0:
    LET t2 ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... />
    [Code]100 BORDER 0: PAPER 0: INK 7: CLS
    110 ... 11,5;"OPTION 3";AT 13,5;"OPTION 4"
    140 ...
    200 LET t1=0: LET t2=0: LET t3=4: LET ... ;TAB 31: POKE k,0
    370 PAUSE 0: LET t2=PEEK ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • The development of (possibly) the worst car in the world...which is of course the Morris Marina. For some reason, YouTube gave me this as a suggested video (I don't know why!). It was interesting at least.…

    ... fill up is usually around 13.5 litres. It's no ... slouch either, 0-60 in 3.8 seconds).
    Winston Winston October 2011 Chit chat
  • Dennis Ritchie has diedYou may say "who?" but if you use a computer at all, you use the fruits of Dennis Ritchie's work. Ritchie invented the C language (the systems progr…

    ... -dies-at-70/2011/10/13/gIQAXsVXiL_story.html[/URL]
    [URL ... /la-me-dennis-ritchie-20111014,0,1279725.story[/URL]
    JamesW JamesW October 2011 Chit chat
  • Requesting a little help to identify the purpose of this 'add-on' to my Issue 2Hi everyone First of all it's my first post here so please go easy on me! I'm grateful to be accepted into your fine little club :smile: I probabl…

    ... on IC's 6 to 13 is showing -4.7v, the ... didn't deviate more than 0.01v so they seem stable ... 65535 with incrementing values from 0 to 255 and then reads ...
    cmonkey cmonkey October 2011 Hardware
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... /> Adr03:
    07 ld a,0
    11 out (254),a ... there.

    If a 0 is to be output, the ... have to insert a constant delay loop that is covered by ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... .25
    ; Samples can use 0..L-2 inclusive
    ; * ... (kHz)
    ; -------------- ------ -------- ----------------------
    ; 3.46 13 22.293 11.146
    0 into the table depending on ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Using a Citizen UODC 3.5" drive in +3I have a few Roctec RF332C external Amiga floppy drives that have Citizen UODC drive mechanisms inside. The inside connector is a 26-pin. Could these…

    ... n/STEP 12 Direction
    13 GND 13 Ground
    14 n ... Ground
    18 n/TRACK 0 18 Write Gate
    19 ... n/WRITE PROTECT 20 Track 0
    21 GND 21 Ground ...
    protek protek October 2011 Hardware
  • which zx-spectrum games uses 1bit sound samples?hi! I'm looking for zx-spectrum games using 1bit sound samples. Compairing with msx, which has far less games available than zx-spectrum, there are f…

    ...
    loop1e djnz delay1 13/8 13/8 cycles

    loop2e djnz delay2 13/8 13 cycles

    ...
    loop3e djnz delay3 13/8 13 cycles

    ... />
    loop4 bit 0,c 8 45 cycles
    loop4e djnz delay4 13/8 13 cycles

    ...
    PrinceGaz PrinceGaz October 2011 Games
<1…24252627282930…34>

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