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<1…16171819202122…34>
  • Spectrum machine language filesHopefully this will get moderated to the correct forum, if I'm in the wrong place.. I've failed to get my old 48K Spectrum microdrive files, via the…

    ... save it onto a virtual microdrive.

    (For ... is loaded into memory
    2) Create a microdrive cartridge using ... File->New->Microdrive Cartridge (.mdr)
    3 ... ) Format the microdrive cartridge using [B]FORMAT "m ...
    BloodBaz BloodBaz January 2010 Emulators
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... with your concern about memory efficency... At the time ... memory (precisely so we could avoid redrawing the graphics):

    - maps ... as far as the maps go, memory usage looked like this:< ... like compression... But yes, memory certainly IS an issue... Still ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... />
    To Ralf: Indeed the maps are actually designed 16x16 and ... holding a whole level in memory at once. That would seem ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... to use them due to memory and performance. This also led ... trade, so using the original maps I'll be analysing the ...
    redballoon redballoon January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... />
    So seven level tiles maps take about 7*1,5 ...

    Is the remaining memory enough for sprites, logic and ...
    Ralf Ralf January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... />
    So seven level tiles maps take about 7*1,5 ...

    Is the remaining memory enough for sprites, logic and ... /> Compressed music takes very little memory. All the music for I ...
    Metalbrain Metalbrain January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... 't worry so much about memory.We have 128 kB. So ... the approximate memory usage:

    - 13 kB ... of memory of all)

    -about 10 kB - level maps.
    Ralf Ralf January 2010 Development
  • Microdrive Games CartridgeI've just noticed that Ant Attack on the microdrive [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014815"]Games Cartridge[/URL] (also bundl…

    ... =jp;418252]
    On the microdrive image there are some sectors ... in the spare section of memory. It is never cleaned.
    microdrive right.

    [IMG]http ...
    Geoff Geoff January 2010 MIA/STP/SDP
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... 128 kB. So the approximate memory usage:

    - 13 kB ... of memory of all)

    -about 10 kB - level maps.
    memory layout.

    Assuming you ... game itself (use the contended memory for front-end or similar ...
    bobs bobs January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... of the map?... If my memory serves me right, the double ... wondering, since, we designing the maps presently, whether, like the colour ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    Some more editing to Maps 1 & 2 done... Iv ... 're ever going to get memory-wise, without seriously compromising their ... yet end up revisiting these maps again. If I do though ... Ill have to revisit those maps and shuffle the tile order ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... on Sunday, for displaying the maps... If possible, can someone also ... area of the screen... The memory footprint would be considerably smaller ... assuming that Swainy designed the maps as a series of screens ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... alter the appearance or the memory requirements in anyway) to see ... it looks workable on these maps, Ill keep you posted, and ... appearance of all the level maps has been finally decided - as ...
    kgmcneil kgmcneil February 2010 Development
  • Microdrive Games CartridgeI've just noticed that Ant Attack on the microdrive [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014815"]Games Cartridge[/URL] (also bundl…

    ... then loads the entire 41K memory map including BASIC up ... copy protection.

    For microdrive loading a 600 byte buffer ... which loads the code from microdrive and then executes machine ... 'RUN' + CHR$13 in memory somewhere, manipulates the error stack ...
    Geoff Geoff February 2010 MIA/STP/SDP
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... a screen and reduces the memory required to store it but ... studio and we could put maps together quite quickly with the ...
    BiNMaN BiNMaN February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... efforts have been to emphasis memory usage over graphical indulgences... I ... redo all the graphics and maps all over again!!!!)
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... have doors added to the maps (with fairly good shading, I ... added 1216 bytes to our maps overall... not a disaster, since ... our alloted tile and map memory limits...

    Here is ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... a similar way to the maps, using tiles of some sort ... means more reading and writing memory (dont mentioning and/or operations ... such way, we have enough memory for sprites as they are ...
    Fikee Fikee March 2010 Development
  • Games only possible in 128K mode?In the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=30145[/url] the discussion of 128K only games comes up, and it made me w…

    ... name more advantages. The extra memory means that you can have ... multi-loaders, but then your maps are sequential and it would ... zelda-type RPGs with big maps and lots of backtracking could ...
    na_th_an na_th_an July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... 'airflow' around the screen. These maps are stored as co-ordinates ... are re-used to save memory, there doesn't seem to ... be enough memory to store the colours and ...
    mulder mulder August 2010 Games
  • Knight Lore 128kHello everyone. The other day i got a VERY nice version of Knight Lore with hacked in AY music. This was not an ordinary hack like many others with …

    ... data in the Spectrum's memory.[/QUOTE]
    I don't ... the same applied to QL microdrive carts too.[/QUOTE]
    The ...
    Shiru Shiru August 2010 Games
  • microdrive on PC?is there a way to connect real microdrive to USB on PC or RS232 or something like that (in order to transfer its image from emulator)?

    ... to create new microdrive carts that would use flash memory instead of ...
    zxbruno zxbruno August 2010 Hardware
  • microdrive on PC?is there a way to connect real microdrive to USB on PC or RS232 or something like that (in order to transfer its image from emulator)?

    ... to create new microdrive carts that would use flash memory instead of ...
    beanz beanz August 2010 Hardware
  • microdrive on PC?is there a way to connect real microdrive to USB on PC or RS232 or something like that (in order to transfer its image from emulator)?

    ... preservation....transfer a working microdrive image to the memory card solution, then ...
    beanz beanz August 2010 Hardware
  • Best handheld for speccy emulationI wanna get something handheld that has a speccy emulator and can play games what is my best option in terms of value and quality?

    ... upside down to find a memory stick pro duo from her ... />
    P.s. fuse default maps analog and X button as ...
    rustyredline rustyredline August 2010 Emulators
  • Best handheld for speccy emulationI wanna get something handheld that has a speccy emulator and can play games what is my best option in terms of value and quality?

    ... ]
    P.s. fuse default maps analog and X button as ... game, it also saves the memory type, as of course some ...
    ewgf ewgf August 2010 Emulators
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... understood how to manipulate the memory etc. The routine works well ... 1.5K of memory to store the character maps.

    ... first program creates the character maps based on the set ... pointing CHARS to a different memory location. Enter the following and ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... understood how to manipulate the memory etc. The routine works well ... 1.5K of memory to store the character maps.

    ... first program creates the character maps based on the set ... pointing CHARS to a different memory location. Enter the following and ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Why was/is the ZX Spectrum so popular?Why? How? Even after all this time you have a website like this etc.... It's just amazing!

    ... , proper keyboard (SIC), more memory, advanced BASIC, printers and Microdrives ... higher. I bought a Microdrive and YS BASIC for my ... decent peripherals (keyboards, discs, memory, processsors etc.) were falling fast ... 3 as it had more memory, better sound, a good ...
    Paddy Coleman Paddy Coleman August 2010 Games
<1…16171819202122…34>

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microdrive 2.6K 4.1K
maps 5.2K 8.7K
memory 21.8K 32.5K

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