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Search Again :: Adv Search 1000 results in 0.016s
<1234567…34>
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    ... bit * 8 bit is four table lookups, and add the results ... , etc.

    Yes, the table runs to a page
    byte table may be faster than the ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • So shooting 360 degrees?...[I]How do I go about having - for example - a cannon in the middle of the screen, that can shoot in any direction towards the player?[/I] Well, I do…

    ...
    You then have a table of 16-bit increments in ... arrange to shift the table values left one or ... 128 angles (thus a 256 byte table).

    So ... dY values from the table, extend them or shift ... an enemy, you need another table, for ARCTAN (the opposite ...
    joefish joefish June 2014 Development
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... compression obv... Would need another byte or two for each tile ... do, although just an extra byte per tile can give 8 ... go with more than one byte per tile - that's a ... 'd keep a separate 256 byte table that holds properties for each ...
    Sokurah Sokurah June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... go with more than one byte per tile - that's a ... 'd keep a separate 256 byte table that holds properties for each ...
    polomint polomint June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... consists of :

    [byte]
    [00..31] - Pixel data ... br /> you can use 256 byte table for tile description
    and ... another table for action bits - 8 ... element
    and morfing table - for some backround action.
    Jerri Jerri June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... br /> you can use 256 byte table for tile description
    ... per element
    and morfing table - for some backround action.[/ ... [QUOTE]you can use 256 byte table for tile description[/QUOTE]
    and morfing table - for some backround action[/ ...
    polomint polomint June 2014 New game ideas
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... (don't forget the 256 byte table)

    I found during ... the player to a 3 byte buffer

    copy the ... on a couple of 256 byte tables for detection methods - thus ...
    MatGubbins MatGubbins November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... (don't forget the 256 byte table)

    I found during ... the player to a 3 byte buffer

    copy the ... on a couple of 256 byte tables for detection methods - thus ...
    polomint polomint November 2014 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    The 200 byte table seems to do the trick, just seems a bit of a waste memory wise though...
    daveysludge daveysludge January 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    I think the 110 byte table does the trick Jerri, I' ... collected the value on the table is set to zero but ... picking an address on the table checking if its set to ...
    daveysludge daveysludge January 2015 Development
  • Chessboard and piecesLast night for no particular reason I made a chessboard and pieces. [url=https://dl.dropbox.com/u/9498358/chessboard.szx]Chessboard[/url] [img]https…

    ... ]

    Using a 64 byte table for game position.
    [code ...
    FrankT FrankT August 2015 Development
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... be right shifted by 2. Byte wide shifts (or RRC's ... be done through a 512 byte table. Bit expensive for one particular ...
    gp2000 gp2000 October 2016 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... /> Does the 64 (or 32) byte table that represents the board technically ...
    Arkannoyed Arkannoyed February 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... "]Does the 64 (or 32) byte table that represents the board technically ...
    Bedazzle Bedazzle February 2017 Development
  • The I register pointing to $40–$7f causes ULA snow and a crash. Or does it?I have heard it from numerous sources, including a few members of this forum, that 128K/+2 machines crash if the I register points to a range of $40–…

    ... the jp that the 257-byte table points to (which is what ...
    colonel32 colonel32 February 2018 Development
  • The I register pointing to $40–$7f causes ULA snow and a crash. Or does it?I have heard it from numerous sources, including a few members of this forum, that 128K/+2 machines crash if the I register points to a range of $40–…

    ... the jp that the 257-byte table points to (which is what ...
    Ast_A_Moore Ast_A_Moore February 2018 Development
  • Gyroscope - reverse engineering the 3 title theme tunesHello, Does anyone know if anyone has done any disassembly work on Gyroscope? I'm particularly looking to get the three title tracks back into a …

    ... lc4bb: ld hl,#c58a ; 5 byte table Tune 2
    jr lc4b6 ... lc4c0: ld hl,#c58f ; 5 byte table Tune 3
    jr lc4b6 ... lc4c5: ld hl,#c594 ; 5 byte table Tune 4
    jr lc4b6 ... ret

    ; copied 5 byte table for tune
    lc4d6: db ...
    FrankT FrankT November 2018 Assembler
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    ... just a 256 byte table for the ... slower than a table,
    but ... than regular 256 bytes table + code
    ... optimized for HOTM, table can be much smaller ... />
    ; ------------------
    ; byte mirroring
    ; ------------------
    DUP ...
    Bedazzle Bedazzle July 2019 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... uses a shorter lookup table (one screen address per ... pixel, so uses a 48 byte table (24 rows * 2 bytes ... be aligned to a 256 byte boundary
    ; store ... up screen address from the table
    ld a, ... inc l ; using shorter table (just the row screen addresses ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value. There …

    Can anyone help with a byte mirror table? e.g. so you can ... look up a byte of a left-facing sprite ... up a byte and returning its mirrored value from the table using ... if anyone's got a byte mirror table to hand, please point me ...
    Morkin Morkin August 2015 Development
  • Two Manic Miners in the top 100 games table?A while ago I was checking the top 100 games (according to WoS visitors' votes), but I couldn't help notice that there are [I]two[/I] distinct "Manic…

    ... second to the original Bug-Byte version. Now, since the [I ... ]s in the top 100 table?

    My answer is ...
    Alessandro Grussu Alessandro Grussu September 2003 Games
  • help in byte mirroring.I need some help. What is the best way to mirror the byte? (for ex. 10010011 -> 11001001) I mean, if there is a simple way to do it (may be with OR, …

    I need some help.
    What is the best way to mirror the byte?
    (for ex. 10010011 -> 11001001)
    I mean, if there is a simple way to do it (may be with OR, AND, XOR and so on), I'll be able not to store a mirrored copys of sprite in memory..
    moroz1999 moroz1999 October 2003 Development
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    ... />
    Or check out the mirror at [url="http://tdrh.sulevi ...
    data as a palette table and you pretty much have ...
    Sadako Sadako March 2004 Emulators
  • ANNOUNCE: ZX Spectrum Game Coffee Table Bookhello peeps. I'm about half-way through writing a full-colour 250 page 8.5x5.5 inch coffee-table type book about Spectrum games from 1982 through 19…

    ... .5x5.5 inch
    coffee-table type book about Spectrum games ... />
    I've put the table of contents and some sample ... this - I obtained it to mirror the old
    zxgoldenyears.co ...
    andrew_rollings andrew_rollings August 2005 Games
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... 2 Tile Editor incorporating a byte mirror table. The compiled version is available ... /> ; ------------
    ; MIRROR TABLE
    ; ------------
    ;
    ; A 256 byte lookup table to mirror the bitmap ...
    chev chev January 2007 Development
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... initials.

    [code]; Byte Order Backbuffer - Pop And Push ... ld a, 0x3b ; high byte of vector table
    ld i, a ... 16 - (attr * 16)
    ; last byte of the back_buffer - 16
    ; last byte of the screen
    ld ...
    chev chev April 2012 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ,6) array using a 256-byte permutation table. How do I arrange ... the entries in the permutation table to avoid any collisions? As ... all the data table entries are known in advance ...
    Battle Bunny Battle Bunny January 2014 Development
  • byte to screen eventI have another question regarding assembly routine in MMCOYZXS by Toni Baker page's 87-88 [QUOTE]21A440 LD HL,40A4 11083F LD DE,3F08 0608 LD B,08…

    ... the specific byte of the character from the ROM table.

    username username April 2014 Sinclair Miscellaneous
  • Meaning of Format Byte of a TRDOS DiskDoes anybody knows the Meaning of the Format Byte (Byte 227 in Sector 8 (Sector Count from 0) in Track Zero) of a TR-DOS Disk (Real Disk of a Bet…

    ... the Meaning of the Format Byte
    (Byte 227 in Sector 8 ... Club Newsletter No. 3:
    Table for Byte 227:
    22 = 80 ... = 640 sectors

    2) Byte 227 (from German Beta-Disk ...
    Luzie Luzie August 2016 Hardware
<1234567…34>

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byte 7.3K 15.2K
table 5.8K 9.1K

Related Threads

  • Fastest way to mirror a byte?I.E. turning 01100000 into 00000110, in assembly. I'm trying but I suck at stuff with rotation and the carry bit. Any pointers?
  • The need of having a 257-byte table for IM2 routinesThis came from a discussion at the speccy.org forum.<br /> <br /> I have understood that the reason behind the 257-table for IM 2 routines is due to …
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value.<br /> <b…
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  • help in byte mirroring.I need some help.<br /> What is the best way to mirror the byte?<br /> (for ex. 10010011 -&gt; 11001001)<br /> I mean, if there is a simple way to do…
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