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<1…45678910…34>
  • Hectic, released by Bug-byteFinally we have found out that the game was indeed released by Bug-byte ;) [url]http://www.ebay.es/itm/SPECTRUM-Sinclair-Bug-Byte-HECTIC-/1808771817…

    ... was indeed released by Bug-byte ;)

    [url]http://www ... .es/itm/SPECTRUM-Sinclair-Bug-Byte-HECTIC-/180877181731?pt=LH_DefaultDomain_186& ...
    Ivanzx Ivanzx May 2012 Infoseek database
  • CMWC random number generator for Z80Seeing the interest regarding the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=23070"]Xor-Shift random number generator for Z80[/URL]…

    ... c,e
    ld hl,table
    add hl,bc

    ret

    table
    db 82,97,120 ... /> As you can see, the table access is quite expensive compared ... itself. Having the table aligned to 256 byte boundary could be used ...
    Patrik Rak Patrik Rak June 2012 Development
  • Mirror wrong filewhen trying to load the program "Mirror" by S. Neill [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0025851[/url] what you really get is a p…

    when trying to load the program "Mirror" by S. Neill

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0025851[/url]

    what you really get is a program called M/C Break by Andrew Vellacott
    Ivanzx Ivanzx December 2012 Infoseek database
  • Mirror's Edge 2The good news is that the rather fantastic (mostly!) current generation game [I]Mirror's Edge[/I] is to get a sequel! The bad news is, it's (currentl…

    ... (mostly!) current generation game [I]Mirror's Edge[/I] is to ... ]It's a very different Mirror's Edge experience than the ... still probably going to be Mirror's Edge, just with the ...
    ewgf ewgf June 2013 Chit chat
  • Contended Memory woes...Hello All, An iccle problem I have and was hoping one of you fine WoSers could bail me out again... :) I've noticed that my emulator is running sli…

    ... /> RAM read (by byte)
    RAM write (by byte)
    Port read ... amount from the look up table using the t-state as ... index.

    My contended table is correct.
    My t ...
    Korinel Korinel June 2013 Emulators
  • Loft clear out = reunited with specify games - please help meHi all, I was wondering if someone could help me please? My mum recently downsized and I discovered all my old spectrum games hiding in the loft! Br…

    ... paradise (microgen)
    Dynamite dan (mirror soft)
    Tir na nog ... 's party

    Bug byte
    Styx
    Twin kingdom ...
    Dizzy Linds Dizzy Linds July 2013 Sales
  • Larry The Lander II-Cosmic Carnage[size=4]LARRY THE LANDER II ? COSMIC CARNAGE[/size] By Steve `Jammajup` Dixon 2013 Purple Unicorn Software [u]The Story[/u] Deep in space Larry rec…

    ... -carnage/LTLIICC-enemy-identification-table.gif] 'Enemy identification table'.[/url]

    byte load[/url]
    [url=http ... -carnage/LTLIICC-enemy-identification-table.gif] 'Enemy identification table'.[/url]
    [url ...
    jammajup jammajup August 2013 Brand new software
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... /> glyph_t *glyph,
    byte x,
    byte y,
    rectangle_t *clip_rect ... address table (using standard trick with two tables on 256 byte ... point 12 then first byte mask will be 11111110 ... and end byte mask will be 00000111. ...
    tstih tstih October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... , 0xd4, 257); // initialize 257-byte im2 vector table with all 0xd4 bytes ... /> ld a,200 ; high byte of pointer table location.
    ld i ... ,a ; set high byte.
    ...
    slenkar slenkar October 2013 Development
  • Border Tron vector tableI've been trying to use the Border Tron border creator, but the vector table is created where code to my game is at (FE00 I think), how would I go ab…

    I've been trying to use the Border Tron border creator, but the vector table is created where code to my game is at (FE00 I think), how would I go about relocating the vector table to say 30000 as I don't understand hex very well!
    daveysludge daveysludge December 2013 Development
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... require an address look-up table. In doing this we need ... to give us the high byte of the screen segment.
    byte of the screen address.
    byte. That will give us our ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • Byte Drive 500I also received a Byte Drive 500 3" floppy drive, but I don?t really know how to connect the unit to a Spectrum. From the little information on the B…

    I also received a Byte Drive 500 3" floppy drive, ... the little information on the Byte Drive 500 available on the ...
    schombi schombi April 2014 Hardware
  • Best or most unusual high score tableReading the recent post about jet pac and the initials in the high score table got me wondering about the best or most unusual effect used to display…

    ... initials in the high score table got me wondering about the ...
    cole cole April 2014 Games
  • Optimal shifting for set pixel?Hi, I'm optimizing my set pixel code. For speed. But without using partitioned memory (i.e. a table on 256 byte boundary) I have optimal memory addr…

    ... memory (i.e. a table on 256 byte boundary) I have optimal ...
    tstih tstih May 2014 Development
  • Repton ManiaHi all, I am the creator, and look after, the Repton Resource Page ([url]www.reptonresourcepage.co.uk[/url]). For the site, I have written a freely …

    ... /> 0x0A6F2 unknown
    0x0A7B6 Lookup table into the screen memory
    byte per level)
    0x13E6C 0xD168 ... bytes Length
    0x0002 1 byte Page
    0x0003 x bytes ... ED 02 ED. Finally, every byte directly following a single ED ...
    geraldholdsworth geraldholdsworth June 2014 Games
  • Hooky - hook ZX ROM and rewire RST and NMI to RAM - rantThis is a rather long rant. Not for short tempered. :) The objective is to hook into RST "vectors" and NMI on a Spectrum without affecting the normal…

    ... />
    RST instructions are 1-byte jumps to predefined addresses. For ... in RAM for such a table?

    --- HOW TO SETUP ... . If we create our vector table before
    the RAM test ... /> code with our "create vector table" code?

    When ZX ...
    tstih tstih July 2014 Development
  • analysing program variable usageIf I wanted to count the number of times each variable is referenced while a program is running (not the number of times each variable is referenced …

    ... LOOK_VARS to update a counting table, but how could I do ... to point to an $80 byte then LOOK_VARS will always return ... )-1 (pointing to the $80 byte again) and then RET to ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... head, I can have a table of rotated values for each ... time). Also a table to reverse a byte depending on whether they ...
    polomint polomint November 2014 Development
  • Code structureHi all, I'd be interested in opinions on the neatest way to do this. I've got a print string routine in which 0-31 are reserved for control codes, …

    ... /> ...jumps to routine in jp table based on contents of accumulator ... JP PRINT_STRING so the next byte can be another control code ...
    R-Tape R-Tape August 2015 Development
  • Legality of WoS MirrorI was just wondering about the legality of the WoS mirror. Don't get me wrong, I'm very pleased it exists, but my thoughts come partly being told …

    ... the legality of the WoS mirror.

    Don't get ... books, which appears on the mirror, but also I thought that ...
    jonesypeter jonesypeter November 2015 Updates
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... (iy) ; fetch y offset from table
    ld d, 3 (iy ... 0)

    ; skip third byte completely since it doesn't ...
    Sol_HSA Sol_HSA November 2015 Development
  • zxasm.net facebook group - COMPO #6 – 256 byte game compo – THE RESULTS !!!The results of the last compo are in. All entries include the source code. [img]http://zx-speccy.co.uk/Copy2WebServerData/2016716_12380.png[/img]…

    ... /07/16/compo-6-256-byte-game-compo-the-results/"]zxasm ... /07/16/compo-6-256-byte-game-compo-the-results/[/url ...
    polomint polomint July 2016 Development
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... sprites that are one byte wide. It uses no ... it never oversteps the 256-byte boundary. If that’s ... hl) ;load C with first byte
    inc l ;advance ... to next byte (make sure sprite data is ... else, load A with high byte of screen address
    ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • "Henry's Hoard" - completable at last![[i]Please scroll down if you just want the links where the bug-fixed files can be grabbed![/i]] "Henry's Hoard" is a game released by Martyn Brow…

    ... A4EE - #A5EE in the item table;

    - one ... A4C5 - #A5C5 in the item table;

    - two ... A4C6 - #A5C6 in the item table;

    - one ... #A4BE - #A5BE in the item table.


    ... is buggy. Its first byte is overwritten by a ...
    jetsetdanny jetsetdanny April 2017 Announcements
  • Interupt service routinehas anyone set up a interupt service routing with pasmo? this one I tried resets the speccy EDIt- I placed the code after the END directive, I fi…

    ... /> ld a,254 ; high byte of pointer table location.
    ld i ... ,a ; set high byte.
    im ...
    slenkar slenkar April 2017 Development
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... this general purpose high score table routine. It stores 5 scores ... ; print the "TODAY'S BEST" table header
    CALL PRINT
    Alessandro Grussu Alessandro Grussu July 2017 Assembler
  • Pinball Dreams vs Fantasies - which has the better "evil" table?Hi everyone and welcome to the September 2017 edition of the Which Is Best? Last month I placed two iconic classic arcade games against each other a…

    ... Fantasies (Slam Tilt's Demon table will not feature as it ... you think is the better table when it comes to music ... the ball loss on Stones table so I could show more ...
    ZEUS ZEUS September 2017 Chit chat
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... /> ld ix,def_keys_table ;start of table into IX

    ... HL and zeroize the high byte:

    ; ld h, ... next
    add ix,de ;table row

    pop ... /> ret

    ;Redefine Keys table:
    ;Col 1: control number ...
    Ast_A_Moore Ast_A_Moore October 2017 Development
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Latest Posts

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  • Mis-labeled cassette titles or a name change?
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Related Threads

  • Fastest way to mirror a byte?I.E. turning 01100000 into 00000110, in assembly. I'm trying but I suck at stuff with rotation and the carry bit. Any pointers?
  • The need of having a 257-byte table for IM2 routinesThis came from a discussion at the speccy.org forum.<br /> <br /> I have understood that the reason behind the 257-table for IM 2 routines is due to …
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value.<br /> <b…
  • Mirror???? Help????Has anyone a solution to the following adventure game:<br /> Mirror (Zerkalo) - a game by Artwork
  • Byte Bitten - Sea Hawk KeysCould someone please tell me what keys are needed to control your helicopter in the Sea Hawk part of this game. No key seems to have any effect apart…
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  • Two Manic Miners in the top 100 games table?A while ago I was checking the top 100 games (according to WoS visitors' votes), but I couldn't help notice that there are [I]two[/I] distinct "Manic…
  • STP: Computer Cookery 1 & 2 - Bug ByteI'm 99% sure these two titles are actually The Computer Cook Book (Bug Byte) that is listed in Infoseek.<br /> <br /> However, The Computer Cook Book…
  • help in byte mirroring.I need some help.<br /> What is the best way to mirror the byte?<br /> (for ex. 10010011 -&gt; 11001001)<br /> I mean, if there is a simple way to do…
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