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Search Again :: Adv Search 931 results in 0.002s
<1234567…32>
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    ... Vertical now works also when Multicolor is off and High Quality ...
    Vladimir Kladov Vladimir Kladov June 2004 Emulators
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    ... Of Frame - fixed for non-multicolor modes.
    [-] When Record and ...
    Vladimir Kladov Vladimir Kladov July 2004 Emulators
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    ... of Configuration): 'Switch to Pentagon multicolor when load disk file' and ... 'Switch to appropriate multicolor when Model changed'. When loaded ... from .ezx-file, multicolor saved there is applied always.
    Vladimir Kladov Vladimir Kladov July 2004 Emulators
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    I'll make a break soon. But Dunny, you can compare already now. In sound, in smooth sync, in multicolor, in support of TR-DOS/Pentagon, mouse, ...
    Vladimir Kladov Vladimir Kladov July 2004 Emulators
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    ... in the EmuZWin.

    Multicolor means not only several colors ...
    Vladimir Kladov Vladimir Kladov July 2004 Emulators
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    ... done :)

    [quote]
    Multicolor means not only several colors ...
    Woody Woody July 2004 Emulators
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    ... :56, Vladimir Kladov wrote:
    Multicolor means not only several colors ...
    Woody Woody July 2004 Emulators
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    ... good and similar results in multicolor, some emulator-makers made even ...
    Vladimir Kladov Vladimir Kladov July 2004 Emulators
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    Hi Moroz,

    That's an ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    Hi Moroz,

    If I understand ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    Using a shifted byte table makes a lot of sense. I had always been stumped about how to do large sprites. Even for small sprites preshifting them uses a lot of memory.
    Good idea Moroz.
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... shooter. so i think that moroz and dmsmith did good work
    Fikee Fikee August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... if you dont care about multicolor or effects in border}.
    Fikee Fikee August 2004 Development
  • Sprinter Project dead ?Is the Sprinter project dead ? There is nothing at the website: [url="http://www.eng.petersplus.ru/"]http://www.eng.petersplus.ru/[/url] [ This M…

    ... ))
    GFX: ZX(256x192); Hardw.Multicolor (640x200); EGA (320x200); Text (80x25 ...
    Yerz Yerz August 2004 Sinclair Miscellaneous
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... unshifted data, that myself and Moroz worked on. It more useful ...
    dmsmith dmsmith September 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... /> and noticed some problems with multicolor.
    For example "EyeAche" demo ... not work properly, not only multicolor (its optimized for Pentagon) but ...
    V@no V@no October 2004 Emulators
  • Sam Coupe Games I know this is a bit off topic, but i dont' know any decent Sam Coupe forums. Anyone know where I can get hold of commercial Sam Coupe disk images …

    ... .

    Faith - 3d-isometric multicolor game. Typical spindizzy-style clone ...
    ekoman ekoman November 2004 Games
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    Thanks a lot. I had a look at Total Eclipse and Castle Master. Astonishing! Beatiful! So much clearer than on Spectrum!

    I wish they used the multicolor mode, would be even better.
    Erlstoned Erlstoned November 2004 Sinclair Miscellaneous
  • fzx32 on GP32 progressing nicelyJust to let you know that Rlyeh is working hard on his ZX Spectrum emulator fZX32 for the GP32 and should be released in the near future. Its based…

    ... ),
    - Preliminary contended memory emulation (multicolor effects),
    - Preliminary floating bus ...
    Antiriad Antiriad December 2004 Emulators
  • New release of EmuZWinEmuZWin Version 2.6 Release 1.0 Beta? ? (30-Jan-2005): A lot of changes. Most important are: [+] Formats supported: RZX, SLT. [+] Sound devices sup…

    ... to 2000-4000%, turning off multicolor and sound to wait faster ...
    Vladimir Kladov Vladimir Kladov January 2005 Emulators
  • Interrupt timingsHow long does the ULA hold /INT low for on interrupt on each of the Spectrum models?

    ... if I select the alternate multicolor timings which make the vu ...
    Luca Luca March 2005 Development
  • Why do people around here favour Spin/Spectacular?I use Klive. I've never used either of the above two. Can someone tell me why they appear to be superior, is the author hanging around here somewhere…

    ... all, as well as in multicolor (Russian clones had no slow ... memory, and their multicolor is another). And they are ...
    Vladimir Kladov Vladimir Kladov May 2005 Emulators
  • Why do people around here favour Spin/Spectacular?I use Klive. I've never used either of the above two. Can someone tell me why they appear to be superior, is the author hanging around here somewhere…

    ... all, as well as in multicolor (Russian clones had no slow ... memory, and their multicolor is another)
    [/quote]
    Dunny Dunny May 2005 Emulators
  • more than 2 colours in an 8x8 sqaure?something that came up in the misc. forum - it was something I always wanted to see. In which games was this acheived? Both Black Lamp and Popeye ha…

    ... show two 16 pixels wide multicolor sprites per scan line on ...
    Fikee Fikee May 2005 Games
  • MASK - is it working yet?Hi everybody, I've been playing with the MASK tzx trying to get it to load... which it doesn't... and I found an old thread saying there was a new d…

    ... try select Pentagon in Configuration/Multicolor and maybe check Fast HALT ...
    Pegaz Pegaz July 2005 Emulators
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... often use the lower resolution multicolor mode is just the bigger ... can even mix hires and multicolor on the color cell base ...
    Fr?hn Fr?hn July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... same time, hires (320x200) and multicolor (160x200) on a character base ... characters are hires, others are multicolor depending on if color is ... it should be hires or multicolor and the better games make ...
    Fr?hn Fr?hn July 2005 Games
  • The ZX Spectrum SE explained[url]http://scratchpad.wikia.com/wiki/ZX_Spectrum_SE[/url]

    where i can found some ports descriptions ? for example, if i want to switch to 192*256 "multicolor" mode which bit on which port should be changed ?
    Fikee Fikee July 2005 Development
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... do similar things like "Spectrum multicolor"... That is: Reducing the color ...
    Fr?hn Fr?hn July 2005 Games
<1234567…32>

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