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Search Again :: Adv Search 931 results in 0.001s
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  • Detecting Spectrum modelsIs there any sure-fire way a program can detect the model of machine it's running on (48K, +, 128, +2, +2A, +3, clones) even when running in the 48K …

    ... need exact timing for some multicolor stuff just let user choose ...
    Fikee Fikee March 2009 Development
  • Detecting Spectrum modelsIs there any sure-fire way a program can detect the model of machine it's running on (48K, +, 128, +2, +2A, +3, clones) even when running in the 48K …

    ... until you want make some multicolor there is no significant difference ...
    Fikee Fikee March 2009 Development
  • Detecting Spectrum modelsIs there any sure-fire way a program can detect the model of machine it's running on (48K, +, 128, +2, +2A, +3, clones) even when running in the 48K …

    [QUOTE=Fikee;341423]Actually until you want make some multicolor there is no significant difference between 48K and 128K in 48 mode. AFAIK.[/QUOTE]

    Unless you're trying to use the table of 0xff in the ROM as has already been mentioned!
    Philip Kendall Philip Kendall March 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    you can save a 2T replacing JR NZ, ... by JP NZ, ... but it will not save you...

    accord my computing you are at 16T/byte now

    somewhere in this forum gasman's multicolor routine is buried. multicolor
    Fikee Fikee May 2009 Development
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... do it using pixel gfx + multicolor.
    or something complex, clever ... fantastic.
    just classic 8x2 multicolor on 128 with static pixel ...
    Fikee Fikee May 2009 New game ideas
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... ;352295]
    just classic 8x2 multicolor on 128 with static pixel ...
    Arda Arda May 2009 New game ideas
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... used heavy when experimenting with multicolor:

    the first pixel ... /> btw. i never seen the multicolor draw routine, perhaps you could ...
    Fikee Fikee May 2009 New game ideas
  • Graphics mode:64x48x8 colors possible on Spectrum?That multicolor River Raid demo inspired me to make this question: If we filled all the screen with chessboard pattern [code] 00001111 00001111 00…

    [QUOTE=Ralf;353961]That multicolor River Raid demo inspired me [...]

    [/QUOTE]

    Where can I find the program? I haven't heard about it before.
    Mister Beep Mister Beep May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... bytes on a line in multicolor. Problem:
    Only a short ...
    Dr BEEP Dr BEEP May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    joefish, please make manual setup for your multicolor modes, for setting up these timings for different clones...
    Shadow Maker Shadow Maker May 2009 Development
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    Great!

    Both multicolor and game idea are great.

    It's a bit cruel and gore though. Not suitable for children imo ;)

    I guess that the most difficult job is done. Now I hope that JoeFish will make into into a full game.
    Ralf Ralf June 2009 Development
  • The point of fixing a QLHi All Recently picked up an old QL that was in pieces, all the screws are missing and the keyboard membrane is shot, but it does work. Gave the me…

    ... last one is kind of "multicolor" technique as we know from ...
    omega omega June 2009 Hardware
  • 2 new FPGA based clone from russiaFirst of all I wanna introduce you to the [B]ZX Evo[/B] by NedoPC -> [URL="http://www.nedopc.com/zxevo/zxevo.php"]http://www.nedopc.com/zxevo/zxevo.p…

    ... one static picture.

    MULTICOLOR on color and monochromatic monitor ... .gif[/img]

    More multicolor screenshots: [url]http://velesoft.speccy ... />
    DITHVIDE MULTITECH (two mixed multicolor videorams) pictures on color monitor ...
    velesoft velesoft August 2009 Hardware
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... , you can do 240 wide multicolor (30 chars). i used it ... to see a game in multicolor (but somehow i was always ... stuck in idea of 8x2 multicolor in upper part of screen ... or using multicolor just for few sprites placed ...
    Fikee Fikee August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... since we're talking about multicolor, here's something I saw ...
    zxbruno zxbruno August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... /rock hard...

    8x1 multicolor is limited in width

    and doing multicolor consumes lot of CPU time ... be more of multicolor games but in general multicolor is big performance ...
    Fikee Fikee August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... i rewrite it to 8x2 multicolor ?
    so, no more than ...
    Fikee Fikee August 2009 Development
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    is this really works on a plain 128k / grey+2? a full screen, buffer swapping multicolour picture?

    if it is, why we were talking about 12 char wide limitation when discussing multicolor river-raid techdemo?
    Arda Arda September 2009 Sinclair Miscellaneous
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... char wide limitation when discussing multicolor river-raid techdemo?[/QUOTE]Firstly ...
    joefish joefish September 2009 Sinclair Miscellaneous
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... . it is a combination of multicolor and interlace - i don't ...
    Fikee Fikee September 2009 Sinclair Miscellaneous
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... . it is a combination of multicolor and interlace - i don't ...
    gasman gasman September 2009 Sinclair Miscellaneous
  • C64 users dying to get another flamewar goingThe C64 folks really are a bit of a laugh. In fact, some are so insecure they need a new war. ;-) Read this and try not to snort: [URL]http://www.lem…

    ... history of C64 graphic modes. MultiColor Interlaced mode (MCI), and Flexible ...
    Pegaz Pegaz September 2009 Chit chat
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... for Spectrum:

    [I]MultiColor mode generates the screen with ...
    Ralf Ralf September 2009 Chit chat
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... 12288 (2x6144) bytes contain fullscreen multicolor pictures. On TIMEX machines need ... set multicolor mode, load first 6144 bytes ...
    velesoft velesoft October 2009 Development
  • An idea for a possible(?) new interfaceDue to the Spectrum's processor speed and the way the ULA works, there are a couple things (among others) that are difficult to do: -Gigascreen or a…

    ... for few effects (rotating background, multicolor tunnel, falling lines of color ...
    Shiru Shiru October 2009 Hardware
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... for dithering. even in non-multicolor non-interlace mode it kicks ...
    Fikee Fikee November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... for dithering. even in non-multicolor non-interlace mode it kicks ...
    guesser guesser November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... can be done with classic multicolor or will work even with ... line it is like classic multicolor - too much inpractical to be ...
    Fikee Fikee November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... can be done with classic multicolor or will work even with ... line it is like classic multicolor - too much inpractical to be ...
    csmith csmith November 2009 Emulators
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