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Search Again :: Adv Search 1000 results in 0.031s
<1234567…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 32, 0, 0); // move sprite off screen
    sp1_DeleteSpr(p->sprite);
    }
    [/code ... on screen by moving it off screen using one of the move sprite functions ... .

    With the sprite off screen "sp1_DeleteSpr()" is called which takes ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... states" for my main sprite, such as jump, facing ... doing is deleting the sprite and re-creating ... /* First we wipe up the sprite */

    sp_MoveSprAbs( ... 0, 0); // IMPORTANT: First move it off-screen.
    sp_DeleteSpr(sp_phantomas);
    ...
    na_th_an na_th_an September 2005 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... = - se->dy; // if sprite went off screen reverse direction
    if (s ... pixel tolerance
    {
    // move current 'j' sprite off screen and mark as removed ...
    slenkar slenkar June 2017 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... create 5 tile sprites and move them off-screen so that they are ... of those tile sprites from off-screen and move it to the position ... tile. Then I'd move the sprite as if it were the ... . When the tile sprite is done, move the tile sprite off screen and make it ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... create 5 tile sprites and move them off-screen so that they are ... of those tile sprites from off-screen and move it to the position ... tile. Then I'd move the sprite as if it were the ... . When the tile sprite is done, move the tile sprite off screen and make it ...
    utopian utopian October 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> sp1_CreateSpr() initially places the sprite off-screen and returns a sprite pointer ("struct sp1_ss ... see that there are three move sprite functions to choose from:
    off-screen and are not drawn.

    All three move functions ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... after moving the sprite off screen). The sprite character type should ... replaced in the next move sprite function call). You can ... made is in the main sprite move loop:

    move all sprites

    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... to rotate, the player sprite. (There may be more ... answer to have 16 different sprite graphics, and when the ... t delete it. Just move it off screen then you're alright. ... such. So once a sprite exists I'm using ... displacement from where the sprite is and the new ...
    Timmy Timmy October 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... recreate or move off screen and move a new sprite on screen to ... call sp1_MoveSprRel to move it off the screen, then call sp1_DeleteSpr ... move to column 32 is enough to get the sprite off screen ... move it off screen, grab another one and move it on screen ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…

    ... to type!

    '@' means 'move the cursor', then you follow ... ,2,3 off the top-left corner of the screen so you ... can start printing a larger sprite off-screen. The screen starts at 4,4 ... right-hand side of the screen or off the bottom without errors.
    joefish joefish April 2019 Brand new software
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... in spectrum version) for each sprite created and one "struct sp1_cs ... in spectrum version) for each sprite character.

    A ... and AddColSpr code. This one sprite requires: (20+2) + (24 ... sure you've moved the sprite off screen beforehand so there won't ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... draw seven sprites regardless. My screen line table is 256 lines ... above and below the 192 screen lines that just point to ... ROM). If you position a sprite off-screen it still goes through the ... as if it was on-screen. All the optional stuff, deciding ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... draw seven sprites regardless. My screen line table is 256 lines ... above and below the 192 screen lines that just point to ... ROM). If you position a sprite off-screen it still goes through the ... as if it was on-screen. All the optional stuff, deciding ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... so we can print sprite to screen

    ... /> RET

    ; MOVE LEFT
    left:

    off bottom, go to ... Entry:
    ; HL Contains Screen Address
    ; DE Contains ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... di ;Space pressed! Turn off interrups
    im 1 ... return so we can print sprite to screen

    ... br /> RET

    ; MOVE LEFT
    left:

    off
    DEFB 16,12,0 ...
    robpearmain robpearmain August 2004 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... animated sprites and backgrounds on screen.

    ... small portions of the screen changes between updates. ... /> - #defines for colours, border(), screen address calculations have been added ... active on display following a move sprite function.

    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... everytime the program enters this "move sprite" block?

    I ... ] ;routine to write graphic into screen
    ld a,(de) ; ... a ;write to screen memory
    dec hl ;move back one character ... byte
    inc hl ;move one screen byte to the right
    Rickard Rickard May 2007 Development
  • The skiving off topicI'm trying to juggle several (work related) problems here, but I've been at it for so long now that I'm getting distracted, so I'm skiving off for a …

    ... , so I'm skiving off for a bit to clear ... So to take my mind off things temporarily, I'll post ... it was all implied or off screen, which really worked, as the ... t think of many more off hand. The Monster Club' ... that the flag shouldn't move the way it does if ...
    ewgf ewgf July 2009 Chit chat
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... about the Z88DK's SP1 sprite library. The only documentation ... enough to putting a sprite on the screen and moving it.< ... answer to have 16 different sprite graphics, and when the ... it - call sp1_MoveSprRel to move it off the screen, then call sp1_DeleteSpr?
    Winston Winston October 2011 Development
  • TommyGun with Debugginghttp://goo.gl/HfSXev?gdriveurl Ok, so this is a pretty big release for me and I have added a lot of stuff into the code editor. Mainly of course …

    ... are drawing on screen or in an off-screen buffer.
    ... demo project call [i]Big Sprite Demo[/i].
    1. ... Display View
    o Added Off Screen Buffer View
    Can ... Added custom tab drawing
    Move tabs to bottom
    Made ...
    Kiwi Kiwi July 2016 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... di ;Space pressed! Turn off interrups
    im 1 ... so we can print sprite to screen

    ... /> RET

    ; MOVE LEFT
    left:

    off
    ; 11 = Attribute Color ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... br /> di ;Space pressed! Turn off interrups
    im 1 ;switch ... return so we can print sprite to screen

    LD (IX ... />
    jr PrintSprite

    ; MOVE LEFT
    left:

    robpearmain robpearmain August 2004 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprites move in straight lines
    // at various speeds, bouncing off screen edges ... ;row > 21) // if sprite went off screen, reverse direction
    se-> ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ;row > 21) // if sprite went off screen, reverse direction
    se-> ... to see if the sprite has begun to move off-screen. If it has ... , its speed is reversed so that the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ;row > 21) // if sprite went off screen, reverse direction
    se-> ... of the screen. As the first sprite is allowed to move (its speed ... , allowing other character sprites to move behind and between static (or ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the "frame" parameter of the move sprite functions. So far we've ... be specifying a new sprite graphic in every move sprite call to get ... to a rectangular area on screen specified by the struct_sp1_Rect parameter ... 5 bits used to mask off a particular key in a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... ]
    ; Adjusts screen address HL to move one pixel down in ... screen.
    ;
    ; enter: HL = valid screen address
    ; exit : Carry = moved off screen ... into character cells, the sprite draw code draws only ... redraws the listing on screen, the speed of ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprites move in straight lines
    // at various speeds, bouncing off screen edges ... ;row > 21) // if sprite went off screen, reverse direction
    se-> ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... g_uchar0 is used to move the sprite to its initial location ... visible, the others are still off-screen), the march begins. This march ... take care not to move the sprite when it has got ... subroutine is set up to move the sprite every 2 interrupts (g_downtimer0 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... 2047 (area wraps, can be off screen)
    ld bc,-20 ; ... (area wraps, can be off screen, -20 is 20 pixels ... change to sprite graphic
    call sp1_MoveSprPix ; move sprite to absolute ... />
    call sp1_UpdateNow ; draw screen now
    [/code]
    < ...
    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
<1234567…34>

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