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<1…14151617181920…34>
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... really try incorporating your BASIC algorithm into my m/c version ...
    Battle Bunny Battle Bunny September 2010 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... it's the simplest game algorithm to implement - only two keypresses ...
    bigjon bigjon September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... it's the simplest game algorithm to implement - only two keypresses ...
    Einar Saukas Einar Saukas September 2010 Development
  • bast, the Basic tapemaker for LinuxAnnouncing a new utility, [b]bast[/b], the BASIC Tapemaker. Now available: version 0.2.3 (alpha) for Linux. At: [url]http://github.com/ec429/bast/do…

    ... )
    [*] Improved the parser's algorithm for handling multi-word tokens ...
    AY Chip AY Chip September 2010 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... from Connect 4, board checking algorithm from Conex?o, and piece ...
    Einar Saukas Einar Saukas September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=mcleod_ideafix;481286][url]http://microhobby.speccy.cz/mhf/031/MH031_24.jpg[/url]
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... the comparison table stating? Which algorithm did they find performed the ...
    mcleod_ideafix mcleod_ideafix October 2010 Sinclair Basic
  • Help! Reverse engineering a Spectrum game[deleted]

    ... ever improve or change the algorithm. There is no excuss in ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... if you ever improve the algorithm. There is no excuss.[/QUOTE ...
    rich_chandler rich_chandler October 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Hi JamesD,

    OK, ran some more tests with your modified code. Results were as follows:

    [CODE]Shell Sort v4 (Paddy) ... Average 13.44 seconds
    Comb Sort v1 (Paddy) ... Average 20.05 seconds
    Comb Sort v2 (JamesD) ... ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... />
    Looks like another excellent algorithm for the Spectrum! :-)

    algorithm if we use multiply instead ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... a serious analysis of the algorithm itself...
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... a look at the quicksort algorithm, since we will need to ... basic idea behind the quicksort algorithm can be represented by the ...
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... much more efficient, but the algorithm principle is exactly the same.
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... in the worst case, the algorithm would not be viable in ... change will ensure that the algorithm will never require more than ...
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... in the worst case, the algorithm would not be viable in ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... Quick Sort looks an excellent algorithm but if it was me ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 2 variations of the same algorithm, you can use something like ... ], etc) to prevent choosing an algorithm that only works better for ...
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 2 variations of the same algorithm, you can use something like ... ], etc) to prevent choosing an algorithm that only works better for ...
    JamesD JamesD October 2010 Sinclair Basic
  • Zero (aka Ziggy) 0.4.5The 0.4.5 preview build is available for er... preview. There are still some bugs and glitches to iron out but I have taken various suggestions on bo…

    ... question. Please give me an algorithm which I can use to ...
    Philip Kendall Philip Kendall October 2010 Emulators
  • Zero (aka Ziggy) 0.4.5The 0.4.5 preview build is available for er... preview. There are still some bugs and glitches to iron out but I have taken various suggestions on bo…

    ... ;484362]Please give me an algorithm which I can use to ...
    Patrik Rak Patrik Rak October 2010 Emulators
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 's usually required to sacrifice algorithm elegance when one really wants ...
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... BASIC (much), but your first algorithm produces some lovely effects in ...
    Dunny Dunny October 2010 Sinclair Basic
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…

    ... so on). Is there an algorithm whereby I can determine if ... [/IMG][/QUOTE]

    Dijkstra Algorithm!

    I used something ...
    Dr BEEP Dr BEEP October 2010 Development
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…

    ... -source-shortest-path-dijkstras-algorithm/]Dijkstra's Algorithm[/url] which gives a ... -shortest-path-the-bellman-ford-algorithm/]Bellman-Ford Algorithm[/url].
    Battle Bunny Battle Bunny October 2010 Development
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…

    [QUOTE=Dr BEEP;484482]Dijkstra Algorithm![/QUOTE]
    yup, Diijkstra looks ...
    Fikee Fikee October 2010 Development
  • Worst gaming decisions ever?In a different thread, I mention what, to me, is probably the single greatest mistake in the history of computer/console games design ever. Here are …

    ... rather than using a computer algorithm to auto create it. To ...
    Klepto Klepto October 2010 Chit chat
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... focused on optimizing the sorting algorithm for randomized sequences of [B ... to optimize a generic sorting algorithm for any value of [B ...
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... very quick explanation of the algorithm to sort sprite 'Y' positions ...
    ASM ASM October 2010 Development
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... it followed the Spectrum ROM algorithm). I had screwed the timing ...
    ASM ASM November 2010 Sinclair Miscellaneous
<1…14151617181920…34>

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