World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.002s
<1…17181920212223…34>
  • My favourite Pete Cooke Speccy game is...big fan of all of his games post '85. Suspect most will hold Academy in the highest regard, but who knows...? Edit: according to the archive, he pr…

    Zolyx is cool and addictive indeed, but it has fatal flaw - fill algorithm could be easily tricked, so every level could be cleared in a few seconds. Once you learned that trick (it is simple), the game is not that interesting anymore.
    Shiru Shiru August 2011 Games
  • ZXMMC+ emulation added to Z80p48K emulator for the V6Z80p+Hi friends! As time ago I've posted a thread about an FPGA clone for the V6Z80p board, I'd like to give an update about the status of the project. …

    ... use the original ULA contention algorithm (as described in the book ... using the original ULA contention algorithm (as described in Chris Smith ...
    adorigatti adorigatti August 2011 Hardware
  • ZXMMC+ emulation added to Z80p48K emulator for the V6Z80p+Hi friends! As time ago I've posted a thread about an FPGA clone for the V6Z80p board, I'd like to give an update about the status of the project. …

    ... FOR SURE the original contention algorithm cannot work as expected.
    adorigatti adorigatti September 2011 Hardware
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... had some sort of centre algorithm perhaps ?

    I wanted ...
    fog fog September 2011 Announcements
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... had some sort of centre algorithm perhaps ?

    I wanted ...
    Arda Arda September 2011 Announcements
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    That sounds to me awfully like trying to run the same compression algorithm over and over again until you compress a megabyte of data down to a single byte. Applying a bit of logic to the problem tells you it'll never work...
    joefish joefish October 2011 Development
  • Fastest way to mirror a byte?I.E. turning 01100000 into 00000110, in assembly. I'm trying but I suck at stuff with rotation and the carry bit. Any pointers?

    ... /> Thank you. Good idea your algorithm for rotating the full screen ...
    antoniovillena antoniovillena October 2011 Development
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... the solution produced by the algorithm (128 steps):

    1 ... each earlier solution from the algorithm's consideration when the individual ...
    Battle Bunny Battle Bunny October 2011 Development
  • ZXOOM, does it work?Another game now on the run, but I got some trouble. I've tried to make it run with Spectaculator as well with ZX Spin but it clashes once loaded and…

    The algorithm of the game engine ZXOOM< ...
    guesser guesser November 2011 Brand new software
  • Dizzy - Faulty LinksIt seems all teh links to Dizzy on Infoseek go to the TR-DOS version. http://www.worldofspectrum.org/infoseek.cgi?regexp=^Dizzy$&pub=^Code+Masters+L…

    I made a change to the algorithm to fix this.
    If both a title and a publisher are filled in in a query (which is true in all of these cases), the engine will now ignore publisher names found in the license fields.
    mheide mheide November 2011 Infoseek database
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... an error in the search algorithm. So still not quite finished ...
    Battle Bunny Battle Bunny November 2011 Development
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... an error in the search algorithm. I put a block at ...
    Battle Bunny Battle Bunny November 2011 Development
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    Sounds good that you're closer to a solution that works.

    I don't know of Tremaux's Algorithm. How does it compare to the A* Algorithm?
    Sokurah Sokurah November 2011 Development
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... 't actually use Tremaux's Algorithm in the end because, although ...
    Battle Bunny Battle Bunny November 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... basically the same as your algorithm, but with a reject step ...
    Philip Kendall Philip Kendall December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... basically the same as your algorithm, but with a reject step ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... do :-p

    My algorithm was for generating numbers in ... a small edit to my algorithm post...)
    Philip Kendall Philip Kendall December 2011 Development
  • Writing an emulator - how to / resourcesI'm looking for a holidays project, and I'm thinking I'd like to write a simple Spectrum emulator. I've googled plenty and read some resources, but …

    ... based on the same decoding algorithm, but will run a state ...
    AY Chip AY Chip December 2011 Emulators
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... because of the screen update algorithm (character based), animating large contiguous ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... because of the screen update algorithm (character based), animating large contiguous ...
    climacus climacus January 2012 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... looks like "bresenham's line algorithm" is the fastest one and ... an implementation of Bresenham's algorithm, but as I tested it ...
    Arda Arda January 2012 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... an implementation of Bresenham's algorithm, but as I tested it ...
    Fikee Fikee January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... if someone else developed the algorithm you are using or provided ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    I'm surprised nobody has mentioned this random number algorithm yet...

    [url]http://xkcd.com/221/[/url]
    guesser guesser January 2012 Sinclair Basic
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... has mentioned this random number algorithm yet...

    [url]http ...
    ccowley ccowley January 2012 Sinclair Basic
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... hard. if you use some algorithm of LZ77 family, you could ... less than 100 tiles the algorithm should be quite efficient. Also ...
    Fikee Fikee January 2012 Development
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... usage. According to this hash algorithm, code $4467 could represent either ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • ISR's in lower ram, a.k.a. the snow effect - did any game or demo ever use this?Hi all I've been curious to see what the 'snow effect' looked like in real life for a while now so today I wrote a quick IM 2 ISR in lower ram to wi…

    ... went on to refine the algorithm for emulation of the effect ...
    Dunny Dunny January 2012 Games
  • ISR's in lower ram, a.k.a. the snow effect - did any game or demo ever use this?Hi all I've been curious to see what the 'snow effect' looked like in real life for a while now so today I wrote a quick IM 2 ISR in lower ram to wi…

    ... went on to refine the algorithm for emulation of the effect ...
    Arda Arda January 2012 Games
  • Converting jpeg/bmp/gif to SCREEN$ fileMight be a bit of a long shot, but is there any way of converting an image file with the correct dimensions/colours to SCREEN$ file that can be loade…

    [QUOTE=AY Chip;599239]Aww, scrplus isn't on that list :([/QUOTE]
    well at least the algorithm is. :smile:
    guesser guesser January 2012 Development
<1…17181920212223…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

Word Docs Hits
mtf 2 2
algorithm 1.1K 1.5K

Related Threads

  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM.<br /> It only uses integer math and runs very fast and is very compact.…
  • Any curve algorithm experts here?I'm wondering if any of you can help the helpless here. I'm just working on the Xmas Special intro animation, and I have a set of 3D points which des…
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, <br /> <br /> Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs.…
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…
  • Chase HQ Pseudo 3d road algorithm ?Hello,<br /> <br /> I'm new to that forum and to the spectrum.<br /> <br /> I'm developping games for Colecovision (may be you hear about : Ghost'n…
  • Algorithm for rounding fractionsI could use some advice :smile:<br /> <br /> Let's say that I have some percentages that sum to 100% for example:<br /> <br /> 9,52%<br /> 28,57%<br …
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…
  • space optimisation algorithm neededScenario:<br /> <br /> * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated …
  • Jump AlgorithmAfternoon all, trying my hand at a liitle basic coding ( it's a quiet work day :) ) and wondered if anyone has coded a platformer type jumping routin…

Related Searches

  • mtf
  • einar algorithm
  • einar s algorithm
  • algorithm na_th_an
  • algorithm na_th_an attributes
  • algorithm einar attributes
  • bresenham s ellipse drawing algorithm
  • algorithm
  • sorting algorithm
  • maze algorithm
  • random maze algorithm
  • draw arc algorithm
  • draw x y a algorithm
  • sort algorithm
  • cavern algorithm
  • arc drawing algorithm
  • deathchase algorithm
  • fast circle algorithm

Copyright © 2024 World of Spectrum