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  • Converting jpeg/bmp/gif to SCREEN$ fileMight be a bit of a long shot, but is there any way of converting an image file with the correct dimensions/colours to SCREEN$ file that can be loade…

    ... ;599243]well at least the algorithm is. :smile:[/QUOTE]

    AY Chip AY Chip January 2012 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    Update. jp devised an algorithm to decrypt Softlock-protected games, ...
    Alessandro Grussu Alessandro Grussu February 2012 Games
  • space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…

    ... , then I remembered Dijkstra's algorithm for calculating distances between nodes ... .

    Unfortunately, although the algorithm is very short and can ... the dividing points, as the algorithm gives the shortest distance from ...
    Battle Bunny Battle Bunny February 2012 Development
  • Space Harrier Redux...For me, Space Harrier 1 on the Speccy was nice and quick but difficult to play because it could be difficult to see what was going on (also it was a …

    ... all the different sizes by algorithm rather than by hand; maybe ...
    joefish joefish February 2012 New game ideas
  • SCRplusAnn: SCRplus 0.19, with a user-friendly GUI (based on GTK+). Converts images to ZX Spectrum format. Supports ULA+ format, Timex 8x1 attributes, YUV…

    ... does, though not deliberately (the algorithm just happens to work out ...
    AY Chip AY Chip February 2012 Development
  • SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…

    ... suggested in the "space optimisation algorithm needed" thread.

    I ...
    Battle Bunny Battle Bunny February 2012 Announcements
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... all the file, using smart algorithm, which is close to the ... Dijkstra algorithm for searching a shortest path ...
    Battle Bunny Battle Bunny March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... still based on the LZ77 algorithm) and now I've got ...
    Battle Bunny Battle Bunny March 2012 Development
  • Specbas Photo'sOK here's a place to show us some screen grabs of Specbas programs Here are some of my Invaders screen grabs [IMG]http://i699.photobucket.com/album…

    ... banks) and new line-search algorithm to speed up things like ...
    ASH-II ASH-II March 2012 Sinclair Miscellaneous
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... deviation from the basic LZ77 algorithm; then I'll stop further ...
    Battle Bunny Battle Bunny March 2012 Development
  • Limboanyone played Limbo on PSN? [youtube]GCA79zPaQe0[/youtube] I would image a game like this would work really well on the speccy

    ... developing a more specific compression algorithm, but this probably won't ...
    Einar Saukas Einar Saukas April 2012 New game ideas
  • SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…

    ... Spectrum program but, although the algorithm can be written in 13 ...
    Battle Bunny Battle Bunny April 2012 Announcements
  • Any good Roguelikes on the Speccy?Apart from the obvious one. Is anyone considering making one...?

    ... those lines - using a maze algorithm but with some extra functions ...
    joefish joefish April 2012 Games
  • Rescue by Mastertronic Debugging QuestionJust wondering if anyone knows how to move the spawn points of the enemys in the game Rescue by Mastertronic made by ste cork using the debugger in s…

    ... do it using a simple algorithm instead. But in that case ...
    Sokurah Sokurah May 2012 Games
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... to create an "import picture" algorithm that doesn't create such ...
    clausjahn clausjahn May 2012 Emulators
  • ULA TEST 3 results on real hardwareHi guys, I'm writing small spectrum emulator and I wanna implement precise emulation for different spectrum models :-) I found nice test for conten…

    ... looking for stable load detection algorithm, to avoid false start/stop ...
    ZXMAK ZXMAK May 2012 Emulators
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ] makes it clear that the algorithm I posted was intended for ... are discussing here. Was this algorithm used by many programmers or ...
    Einar Saukas Einar Saukas June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... are discussing here. Was this algorithm used by many programmers or ...
    Patrik Rak Patrik Rak June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... considered using a different sorting algorithm for the whole works but ...
    Alcoholics Anonymous Alcoholics Anonymous June 2012 Development
  • Help needed... RND in machine codeI have been battling away trying to convert a simple BASIC routine (below) to machine code, but to no avail. The routine is used to fire 2 bullets a…

    ... it's using the same algorithm. Eg.:
    [code]
    RNDFUN ...
    Battle Bunny Battle Bunny July 2012 Development
  • Multiply the value of 'a' by 5Is there a way of multiplying the value of 'a' by 5? I've tried 'add a,a' etc. but only get multiples of 2...

    ... /> [/CODE]


    the algorithm is described here [url]http ...
    catmeows catmeows July 2012 Development
  • P.A.W. - Help needed!!!!Hello!!! Anyone knows the algorithm used to convert bytes in the Spectrum RAM of P.A.W. games into ASCII? Back in the 1980s-1990s I knew how to do …

    ... I no longer remember the algorithm.

    All I remember ...
    marcoagpinto marcoagpinto July 2012 Development
  • New software screenmode: aSmpI was planning to release this tool at Forever XIII, but they didn't accept it, this is my 30th year activity, my most ambitious work on zx spectrum …

    ... , I'm still improving conversion algorithm. I want to release the ...
    Arda Arda July 2012 Announcements
  • assembly optimization: times tenDecimal numbers are not computer friendly :) Anyway, short of saying "sod it - I'll multiply by 8" - and another part of the program does indeed div…

    I wonder, how often you actually need to do *10? Is it in a some tight loop with thousands of iterations? Maybe you can actually change your algorithm instead?
    Shiru Shiru August 2012 Development
  • Sending key presses to the spectrumfor a project I want to send automated keyboard presses to the ZX via a micro-controller. Is it possible to send these through the expansion slot? …

    ... . That doesn't change the algorithm I've showed.

    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... run out of memory. This algorithm is a depth first traversal ... (a different and less general algorithm can be used) or if ...
    Alcoholics Anonymous Alcoholics Anonymous August 2012 Sinclair Basic
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... seed
    [/LIST]
    This algorithm will give you 2^31 ...
    Einar Saukas Einar Saukas September 2012 Development
  • Random number from a rangeHow can I generate in assembly a random number from a range, let's say 0-21 or 0-57? There are generators which make it 0-255. By using bit masks I…

    ... 's really important that the algorithm never takes too long, you ...
    Einar Saukas Einar Saukas September 2012 Development
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