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Search Again :: Adv Search 989 results in 0.001s
<1234567…33>
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    [QUOTE=Alone Coder;767853]It seems like 32-column 8x2 multicolor is also possible on a 48K.[/QUOTE]

    This is awesome!

    Did you validate it already? Otherwise I will try to validate it myself later tonight.
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... ]It seems like 32-column 8x2 multicolor is also possible on a ...
    Einar Saukas Einar Saukas May 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... it like 8x2.

    Also will be great if multicolor area ... may i sugest a centered multicolor area for it?

    DenisGrachev DenisGrachev August 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... you just do it like 8x2.[/quote]
    It's not ... in 8x2 color.
    [quote]Also will be great if multicolor area ...
    chev chev August 2014 Brand new software
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... " stopped working in 8x1, 8x2 or 8x4 multicolor modes. Take a look ...
    Einar Saukas Einar Saukas October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... " stopped working in 8x1, 8x2 or 8x4 multicolor modes. Take a look ...
    clausjahn clausjahn October 2014 Emulators
  • Image 2 spectrumHi. This is my take on the "converting rgb images to spectrum". (or well, second take, first was a photoshop filter..) [img]https://dl.dropboxu…

    ... few comments:

    Regarding multicolor, you wrote: [b]"I added ... support for generating 8x4, 8x2 and 8x1 cell data as ... games released recently, using multicolor 8x1 and 8x2. Many others are under ...
    Einar Saukas Einar Saukas December 2015 Announcements
  • Image 2 spectrumHi. This is my take on the "converting rgb images to spectrum". (or well, second take, first was a photoshop filter..) [img]https://dl.dropboxu…

    ... ="Einar Saukas;843968"]
    Regarding multicolor, you wrote: [b]"I added ... support for generating 8x4, 8x2 and 8x1 cell data as ...
    Sol_HSA Sol_HSA December 2015 Announcements
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... />
    For the special multicolor cases, 8x1, 8x2 and 8x4 SCR can ... determine the exact format (8x1,8x2 or 8x4) by just checking ...
    RMartins RMartins September 2016 Announcements
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... /> For the special multicolor cases, 8x1, 8x2 and 8x4 SCR can ... formats already in use, for multicolor, for extra-size (more ... well), for gigascreen, for multicolor+gigascreen, for [url="http:// ... rear-window/"]border images with multicolor[/url], for [url="http ...
    moroz1999 moroz1999 September 2016 Announcements
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…

    ... palettes, ULA+
    - Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8
    - ... Timex multicolor format (which I ... and widely accepted' 8x1 multicolor format, provided one even ... ' (for instance, switching from 8x2 to 8x4, or ULA+ ...
    Hikaru Hikaru March 2017 Software
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…

    ... , ULA+
    - Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8
    - ... Timex multicolor format (which I ... and widely accepted' 8x1 multicolor format, provided one even ... However I have used multicolor options extensively, they are ...
    Einar Saukas Einar Saukas March 2017 Software
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…

    ... , ULA+
    - Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8
    - ... Timex multicolor format (which I ... and widely accepted' 8x1 multicolor format, provided one even ... However I have used multicolor options extensively, they are ...
    Hikaru Hikaru March 2017 Software
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…

    ... palettes, ULA+
    - Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8
    - ... Timex multicolor format (which I ... and widely accepted' 8x1 multicolor format, provided one even ... ' (for instance, switching from 8x2 to 8x4, or ULA+ ...
    clausjahn clausjahn March 2017 Software
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... ]BIFROST* Engine[/b] supports multicolor 8x1 graphics in an area ... res" version (you can draw multicolor sprites at any arbitrary "PLOT ... Engine[/b] supports bicolor 8x2 graphics in an area of ... NIRVANA+ Engine[/b] supports bicolor 8x2 graphics in an area of ...
    Einar Saukas Einar Saukas July 2017 Development
  • KLIK: Z80 snapshot to screenshot converterWith most Spectrum emulators, you can save current game screen in original ".SCR" format. This will give you a 100% perfect copy of the Spectrum scre…

    ... about the way a certain multicolor game works and want to ... SCR, multicolor 8x1 images using multicolor 8x1 format MLT, and bicolor 8x2 images ... using bicolor 8x2 format ...
    Einar Saukas Einar Saukas August 2017 Announcements
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    ... ]

    This is called 'multicolor' on the Spectrum. It's ... there are 3 modes: 8x1, 8x2, 8x4. This refers to the ... the hard part. Of the multicolor modes, 8x4 is more on ... 22..24 characters. Thankfully, with 8x2 and 'software 8x4' you can ...
    Hikaru Hikaru August 2019 Development
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    ... more of a problem for multicolor games. With that in mind ... 8x4', or 'not-quite-fullscreen 8x2'. Or it could mean something ...
    Hikaru Hikaru August 2019 Development
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    ... more of a problem for multicolor games. With that in mind ... 8x4', or 'not-quite-fullscreen 8x2'. Or it could mean something ...
    Dax Trajero Dax Trajero August 2019 Development
  • EmuZWin version 2.3 Final release. To be continued...This is the Final release of the version 2.3, but hope version 2.4 will be ready soon, with great new features added... Version 2.3 Release 1.99 (15…

    ... size smaller then 256x192 (in Multicolor On mode,the emulator was ... other yet pressed).
    [-] Applying multicolor timing settings when a file ... opened, fixed. Settings for Pentagon multicolor timing are corrected.
    Changes ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • virtual ZX party - send Your works!!!! :)Hi there! Below You can find rules of virtual ZX party - ANTIQUE TOY 2004. Read it and send Your works to e'mail addresses contained in the rules…

    ... -standard viewing modes (gigascreen,
    multicolor, 3color or anything else). Works ...
    Format: standard / gigascreen / 3color / multicolor /
    custom (give the description ...
    Yerz Yerz March 2004 Sinclair Miscellaneous
  • KEEP THE SPECCY ALIVE ;)I just would like to remind You, that there is virtual competition for zx-music and zx-graphic. Don't be lazy, don't wait anymore, but send Your wo…

    ... -standard viewing modes (gigascreen,
    multicolor, 3color or anything else). Works ...
    Format: standard / gigascreen / 3color / multicolor /
    custom (give the description ...
    Yerz Yerz April 2004 Sinclair Miscellaneous
  • New release of EmuZWinEmuZWin Version 2.6 Release 1.0 Beta? ? (30-Jan-2005): A lot of changes. Most important are: [+] Formats supported: RZX, SLT. [+] Sound devices sup…

    ... /> [+] Key remapping improved.
    [+] Scorpion Multicolor Timing added.
    [+] Video: Smooth ...
    Vladimir Kladov Vladimir Kladov January 2005 Emulators
  • viewers for advanced graphic-convertionHi there, I 'd like to do two questions, ----- Q1: Do someone know where to find the viewers for the following graphic convertion methods? - Double-M…

    ... graphic convertion methods?
    - Double-Multicolor (created by Aprisobal's "GfxSpeConvertor ...
    paolo z paolo z January 2006 Sinclair Miscellaneous
  • Games that use multicolour effectsMulticolour (which created via ula timing, not screen switching) is the only functional effect that ULA can do. It's the only way to break colour cla…

    ... there any game that use multicolor as in-game effect?
    Arda Arda October 2006 Games
  • NEW games for you chaps (and girls too) ;-)Okie, did some .TAP versions of NEW original games that were only released on TRDOS disk format. Some of you might have seen some (one or two are eve…

    ... /> Hexagonal Filler: (need to adjust multicolor timing to get it playable ...
    Tom-Cat Tom-Cat January 2007 Games
  • New Spectrum emulator for DS[url]http://zxds.raxoft.cz/[/url] [quote]Features already implemented: * Solid Z80 core - possible bugs aside, the Z80 emulation is as complete…

    ... , so don't expect any multicolor features to work yet.
    StuBruise StuBruise March 2007 Emulators
  • which is the best?Hello, Since RealX is not coming out in the near times (realSpectrum was my favorite emulator) Can anyone point me a good one to replace it??? Som…

    ... 's capable of 100% exact multicolor effects in full-screen, high ...
    universospectrum universospectrum September 2008 Emulators
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... />
    1) assume we have multicolor routine which sets ink in ...
    Fikee Fikee November 2008 Development
  • Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [I][B]Thieves School[/B][/I], a platformer multi-level for Spectrum 1…

    ... .

    Main features are: multicolor sprites, 15 great AY tunes ...
    worldxxisoft worldxxisoft December 2008 Announcements
<1234567…33>

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Related Threads

  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…
  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars.<br /> yesterday i tried [b]8x2[/b] on 48K and achieve 24 c…
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape:<br /> …
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  • Oldest multicolor game...Hi everybody, I think I've done a nice discover (Imho obviously)...<br /> The game Helichopper (Firebird, 1985) use a multicolor sprite (2 colours, …
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  • 8x1 8x2 8x4 8x8 .mg1 .mg2 .mg4 .mg8 Tape LoaderCould anyone point me in the direction of a .tap file that contains an 8x1, 8x4 or 8x8 image so that I can load images made in Multiartist on a real …

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