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Search Again :: Adv Search 989 results in 0.001s
<1…27282930313233>
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... exactly the opposite for my multicolor engines (I built and released ...
    Einar Saukas Einar Saukas January 2017 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... exactly the opposite for my multicolor engines (I built and released ...
    Bedazzle Bedazzle January 2017 Development
  • New game: Mazeract[img]https://dl.dropboxusercontent.com/u/75238938/mazeract1.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/mazeract2.png[/img] Emu: …

    ... sequel. Did you think of multicolor (kinda like the Alter Ego ... BIFROST*2.

    Using multicolor would help differentiate it from ...
    Einar Saukas Einar Saukas January 2017 Brand new software
  • New game: Mazeract[img]https://dl.dropboxusercontent.com/u/75238938/mazeract1.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/mazeract2.png[/img] Emu: …

    [quote="Einar Saukas;892137"]Using multicolor would help differentiate it from ...
    Sol_HSA Sol_HSA January 2017 Brand new software
  • New game: Mazeract[img]https://dl.dropboxusercontent.com/u/75238938/mazeract1.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/mazeract2.png[/img] Emu: …

    ... "][quote="Einar Saukas;892137"]Using multicolor would help differentiate it from ... of them already experienced in multicolor, others probably willing to try ... . Creating multicolor graphics with ZX-Paintbrush isn ...
    Einar Saukas Einar Saukas January 2017 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... and column, and returns an 8x2 attribute address. Like the code ...
    colonel32 colonel32 January 2017 Brand new software
  • Arcade Game Designer for ZX Spectrum Next/Timex 8x1For those of you who are not members of the Spectrum Next or AGD Facebook groups, I've released a new editorless AGD compiler. While it has been des…

    ... /> I guess, the aforementioned 8x1 multicolor is different from standard Speccy ...
    hikoki hikoki January 2017 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... = Sign flag set if either 8x2 attribute immediately above
    ; 16x16 ...
    colonel32 colonel32 January 2017 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... and column, and returns an 8x2 attribute address.[/quote]

    Einar Saukas Einar Saukas January 2017 Brand new software
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... of char rows rendered in multicolor (3-22)
    define(`__BIFROST2_TOTAL_ROWS ...
    Alcoholics Anonymous Alcoholics Anonymous February 2017 Brand new software
  • Less MIA - Reaper (1991)(Ubi Soft)[+3 disk]Hi All :) I don't know why this is not in WOS archive ... but ... look like nice title :) box one side [img]http://forest.no-ip.org/wos/re/box_…

    ... Trojan arcade :)

    The multicolor effect in menu is also ...
    Ralf Ralf February 2017 MIA/STP/SDP
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... initial board it will be 8x2 (white+black figures) + 2 (change ...
    Bedazzle Bedazzle February 2017 Development
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…

    [quote="Hikaru;900511"]- Timex multicolor format (which I suppose is ... 'regular and widely accepted' 8x1 multicolor format, provided one even exists ... 3 established file formats for multicolor 8x1:
    * MLT (bitmap pixels ...
    Einar Saukas Einar Saukas March 2017 Software
  • What if gaming technology had plateaued in...1985...ish?I've been playing a lot of Spectrum games recently, some of which I never heard of when they were originally released, and was knocked out by how bri…

    [quote="1024MAK;901851"]It is true that largely monochrome hi-res games would be the norm. As the colour clash is limiting.[/quote]

    Multicolor works just fine in original hardware without requiring any technology improvements...
    Einar Saukas Einar Saukas March 2017 Games
  • What if gaming technology had plateaued in...1985...ish?I've been playing a lot of Spectrum games recently, some of which I never heard of when they were originally released, and was knocked out by how bri…

    ... is limiting.[/quote]

    Multicolor works just fine in original ...
    1024MAK 1024MAK March 2017 Games
  • Gunfright for C64 and more!After Knight Lore and Pentagram, Gunfright also arrived for the C64/128, Plus 4 and Atari 8 bit. The stunning speed, especially in the C64 version, …

    ... /> So, basically you want a multicolor 3d isometric game, faster than ...
    Pegaz Pegaz April 2017 Chit chat
  • Chequered Flag needs a remake!I don't know about the rest of you guys but I always thought Chequered Flag was great. There was speed and challenge of trying to master the cars an…

    ... with a rolling roadway in 8x2 multicolour the full width of ...
    joefish joefish April 2017 New game ideas
  • ZX-Paintbrush and global palette and ula+ supportHello, I think I need some help for the palette issue of ZX-Paintbrush. I want to check whether the way I'm about to clear the palette handling i…

    ... switch the attribute format to 8x2, 8x4 and so on (only ...
    Hikaru Hikaru May 2017 Software
  • ZX-Paintbrush and global palette and ula+ supportHello, I think I need some help for the palette issue of ZX-Paintbrush. I want to check whether the way I'm about to clear the palette handling i…

    ... switch the attribute format to 8x2, 8x4 and so on (only ... thing. :-(

    About the 8x2, 8x4 and 8x1 pictures, I ...
    clausjahn clausjahn May 2017 Software
  • ZX-Paintbrush and global palette and ula+ supportHello, I think I need some help for the palette issue of ZX-Paintbrush. I want to check whether the way I'm about to clear the palette handling i…

    ... switch the attribute format to 8x2, 8x4 and so on (only ... thing. :-(

    About the 8x2, 8x4 and 8x1 pictures, I ...
    Hikaru Hikaru May 2017 Software
  • ZX-Paintbrush and global palette and ula+ supportHello, I think I need some help for the palette issue of ZX-Paintbrush. I want to check whether the way I'm about to clear the palette handling i…

    ... switch the attribute format to 8x2, 8x4 and so on (only ... thing. :-(

    About the 8x2, 8x4 and 8x1 pictures, I ...
    clausjahn clausjahn May 2017 Software
  • ZX-Paintbrush and global palette and ula+ supportHello, I think I need some help for the palette issue of ZX-Paintbrush. I want to check whether the way I'm about to clear the palette handling i…

    ... switch the attribute format to 8x2, 8x4 and so on ( ... thing. :-(

    About the 8x2, 8x4 and 8x1 pictures, I ... loading.

    About the 8x2, 8x4 icons: They are deactivated ... file is being edited, because 8x2 and 8x4 attributes are incompatible ...
    clausjahn clausjahn May 2017 Software
  • ZX-Paintbrush and global palette and ula+ supportHello, I think I need some help for the palette issue of ZX-Paintbrush. I want to check whether the way I'm about to clear the palette handling i…

    ... switch the attribute format to 8x2, 8x4 and so on ( ... thing. :-(

    About the 8x2, 8x4 and 8x1 pictures, I ... loading.

    About the 8x2, 8x4 icons: They are deactivated ... file is being edited, because 8x2 and 8x4 attributes are incompatible ...
    Hikaru Hikaru May 2017 Software
  • Repair ZX Spectrum +2 black issue 1Hi all, after a long time i will try to repair a ZX Spectrum +2 black i found the last days i know for sure that CPU is damaged (already repla…

    ... in) the screen change showing multicolor pixel (thats way i am ...
    xaris_sm xaris_sm June 2017 Hardware
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    Each tile is a multicolor image with size 16x16 pixels. ...
    Einar Saukas Einar Saukas July 2017 Development
  • I think maybe I'll try my hand at making a game like Boggle next.Or maybe a sliding puzzle sort of thing? Although its a royal pain working out all those symbolic characters, its kind of rewarding when it works af…

    ... awesome Nirvana plugin and get 8x2 attribute graphics - would be able ...
    andrewvanbeck andrewvanbeck July 2017 BASIC
  • I think maybe I'll try my hand at making a game like Boggle next.Or maybe a sliding puzzle sort of thing? Although its a royal pain working out all those symbolic characters, its kind of rewarding when it works af…

    ... awesome Nirvana plugin and get 8x2 attribute graphics - would be able ...
    mik3d3nch mik3d3nch July 2017 BASIC
  • I think maybe I'll try my hand at making a game like Boggle next.Or maybe a sliding puzzle sort of thing? Although its a royal pain working out all those symbolic characters, its kind of rewarding when it works af…

    ... can use 2 colours per 8x2 block, as opposed to 2 ...
    andrewvanbeck andrewvanbeck July 2017 BASIC
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... [f] = BIFROST_DISABLED;

    // clear multicolor attributes (no glitches since BIFROST ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... kinds of documentation about these multicolor engines:

    * The technical ...
    Einar Saukas Einar Saukas July 2017 Development
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  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars.<br /> yesterday i tried [b]8x2[/b] on 48K and achieve 24 c…
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