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Search Again :: Adv Search 989 results in 0.001s
<1234567…33>
  • Graphics mode:64x48x8 colors possible on Spectrum?That multicolor River Raid demo inspired me to make this question: If we filled all the screen with chessboard pattern [code] 00001111 00001111 00…

    That multicolor River Raid demo inspired me ...
    Ralf Ralf May 2009 Development
  • Getting started with ... part II (help needed)Hi to everyone. I just founded simple wiki to solve usual problem "how to do [placeholder] in asm?". Check it on [url]http://zxsnippets.wikia.com[/ur…

    ... you have some experience with multicolor could you help on this ...
    Fikee Fikee May 2009 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... properly an emulator supporting features “multicolor rendering” (colour changing at every ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • 80 Euro 4 best screen & music...[B]22-25 July in Spain in the 18 th time is a big demo parties Euskal Encounter 18.[/B] In competitions there are PC and 8-bit, last year I put music…

    ... graphics [B]Standart 6912, Gigascreen, Multicolor[/B] etc ...


    newart newart July 2010 Announcements
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... ), they are using full screen 8x2 mode, with flickering images to ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • New software screenmode: aSmpI was planning to release this tool at Forever XIII, but they didn't accept it, this is my 30th year activity, my most ambitious work on zx spectrum …

    ... tap files! :) You can see multicolor blocks scattered around the screen ...
    Arda Arda March 2012 Announcements
  • ZXodus II previewAlthough ZXodus II is still under development, the author Andrew Owen authorized me to make this "preview version" available for anyone interested on…

    ... as:
    [LIST]
    [*]Automated multicolor tile map drawing
    [*]Custom ...
    Einar Saukas Einar Saukas March 2012 Announcements
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... single glitch in the entire multicolor area when starting and ending ...
    Einar Saukas Einar Saukas April 2012 Hardware
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... small considering that just the multicolor loop to render 18x18 positions ... to "manually" draw/change/erase multicolor tiles instantly on screen, so ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Brazilian magazine Jogos80 #9 (in Portuguese)The Brazilian magazine [B]Jogos80[/B] released yesterday an special issue dedicated to the ZX-Spectrum! The official site is as follows: [url]http:/…

    ... contains preview screenshots of 2 multicolor games that I'm currently ...
    Einar Saukas Einar Saukas July 2012 Announcements
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... draw & animate everything in multicolor for you. Even so, sometimes ... to move a set of multicolor tiles in hi-res coordinates ... ] = BIFROST_DISABLED;
    }

    // clear multicolor attributes (no glitches since BIFROST ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ] = BIFROST_DISABLED;
    }

    // clear multicolor attributes (no glitches since BIFROST ... next position (if inside the multicolor area) and checks if this ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... move");

    // randomly choose multicolor content
    for (px = 0 ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... I demonstrated how to move multicolor tiles up and down smoothly ... /> This time, we will see multicolor tiles moving by a single ... colors. A color clash in multicolor is not such a great ...
    Einar Saukas Einar Saukas August 2012 Development
  • TESTROM3 - utility/rom for test your ZXHere is TESTROM3 utility as 16kB ROM file + flasher for install this rom to divide eeprom (or mapram mode). Work also on ZX Spectrum without ROM and …

    ... bad ram then show small multicolor lines alternating with bold singlecolor ... bad memory tested then show multicolor lines in border.
    PRESS ...
    velesoft velesoft August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... ] I demonstrated how to move multicolor images smoothly in all directions ...
    Einar Saukas Einar Saukas August 2012 Development
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... -Paintbrush[/URL] now supports editing multicolor tiles as used in [URL ... will also work with other multicolor tile programs, although the tiles ...
    Einar Saukas Einar Saukas September 2012 Development
  • Multicolor/RGB3/3color fast low flicker software available?After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to…

    After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to know if there is some prebuilt spectrum software that can display these images fast enough along the lines ...
    brownb2 brownb2 September 2012 Development
  • "Attribute embosing" on Pentagon 128I'm still in the progress of build my 2 Pentagon 128 machines and everything seems to be sorted out by now :) Except for 1 more or less minor issue. …

    ... 128 menu) as well as multicolor stuffs. I've tried reproducing ...
    Shockwav3 Shockwav3 March 2013 Hardware
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... , BIFROST* supports animated multicolor images (usually 4 frames ... game is drawn using multicolor tiles, including animated monsters ... />
    [LIST][*] Multicolor tiles are automatically animated in ... more sophisticated uses of multicolor tiles, and provide ...
    Einar Saukas Einar Saukas March 2013 Development
  • Pressure cookerI would love to see that in multicolor graphics...would it be possible Einar? [url]http://www.youtube.com/watch?v=XPFGhjIrXDc[/url]

    I would love to see that in multicolor graphics...would it be possible Einar?
    [url]http://www.youtube.com/watch?v=XPFGhjIrXDc[/url]
    gabriele amore gabriele amore March 2013 New game ideas
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... /> Castle Saventem (Leonid Afremov) [8x2 DE mode] | Sailing (Leonid Afremov ... ) [8x2 DE mode] | Scooby Doo ( ... [/IMG]
    The Terminator [8x2 DE mode] | My Neighbor ... /> Indiana Jones (Lucasfilm Ltd) [8x2 DE mode] | The Muppets (Disney ...
    Fruitcake Fruitcake April 2013 Hardware
  • Timex undocumented video modesHi people. Please check my assumption about the functioning of the Timex in undocumented video modes: D2D1D0 wr #FF 0 0 0 - ZX color mode, the base …

    ... #6000
    0 1 0 - Multicolor mode, pixel adress #4000, attribute ... #6000
    0 1 1 - Multicolor mode, pixel adress #6000, attribute ...
    Black_Cat Black_Cat April 2013 Hardware
  • ZXMAK2 Version 2.7.3.3Hi all, new version of ZXMAK2 emulator is available here: [url]https://zxmak2.codeplex.com/releases/view/106228[/url] Whats new: - a lot of bugs wa…

    ... ULA device
    - improved PENTAGON multicolor, currently some specific PENTAGON ULA ...
    ZXMAK ZXMAK May 2013 Emulators
  • DiHalt 2013Hello everyone! from 6 to 7 July in Nizhny Novgorod (Russia) will be held openair demoparty "Dihalt 2013."The program includes the following competit…

    ... (PSP) and MultiGigascreen (PSP using multicolor).
    These works are accepted ...
    osa osa June 2013 Announcements
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... the source files of our multicolor game "Knights & Demons DX ... ]animctile[/B] - address of animated multicolor tiles
    [B]menuscr[/B ...
    Einar Saukas Einar Saukas August 2013 Development
  • BIFROST* LogoDespite my lack of artistic talent, I decided to design a BIFROST logo, that could be used for either the currently available 18 columns multicolor e…

    ... the currently available 18 columns multicolor engine (called BIFROST*) or the ... upcoming 20 columns multicolor engine (to be called BIFROST ...
    Einar Saukas Einar Saukas August 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... with more multicolour routines (8x1, 8x2 etc.) and have one a ...
    joefish joefish August 2013 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... some guidelines for designing multicolor tiles. Before reading this ... positions. It would make multicolor slightly more evident (thus ... background restrictions: draw your multicolor image such that it ... cases. For instance, multicolor tiles in Buzzsaw typically ...
    Einar Saukas Einar Saukas August 2013 Development
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  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…
  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars.<br /> yesterday i tried [b]8x2[/b] on 48K and achieve 24 c…
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape:<br /> …
  • Multicolor/RGB3/3color fast low flicker software available?After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to…
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…
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