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<1234567…34>
  • New WoS and ZXDBIt turns out new WoS is using [url="https://github.com/zxdb/ZXDB"]ZXDB[/url]! More precisely [url="https://github.com/zxdb/ZXDB/blob/c4bd3e40d81a8d47…

    ... title:

    [code]Multicolor 8x1 Graphics Engine (18 char columns x ... [/url]:

    [code]Multicolor 8x1 Graphics Engine (18 char columns x ... [/url]:

    [code]Multicolor 8x1 Graphics Engine (18 char columns x ...
    Einar Saukas Einar Saukas June 2020 Updates
  • New Beeper engine wip demoI've made a new lightweight beeper engine, which should be able to be played in an ISR for in-game 2 channel music with simple drum clicks/pops. Simi…

    ... made a new lightweight beeper engine, which should be able to ... cut Shiru's QChan beeper engine in half and made some ...
    FrankT FrankT December 2020 Development
  • Sam Coupe Games I know this is a bit off topic, but i dont' know any decent Sam Coupe forums. Anyone know where I can get hold of commercial Sam Coupe disk images …

    ... .

    Faith - 3d-isometric multicolor game. Typical spindizzy-style clone ... move around and the graphics engine worked alright but I had ...
    ekoman ekoman November 2004 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... a textured 3d engine running at 50fps in multicolor. It gives impression ... about arkanoid-type game in multicolor with large scrollable play field ...
    omega omega August 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... a textured 3d engine running at 50fps in multicolor. It gives impression ... might not be a 3D-engine - but a sequence of pre ... about arkanoid-type game in multicolor with large scrollable play field ... could be done with my engine, but that's for another ...
    bobs bobs August 2007 Games
  • New game: BozxleHere is a new game called BOZXLE which has been written within a week. The screenshots are of the game running on a 48K. This runs also on the 128 …

    ... Speccy


    The multicolor is cool although not perfect ... game based on the zxodus engine...[/QUOTE]

    Yep, ... to check out the ZXODUS engine myself now.

    ... On Unreal Speccy the ZXODUS engine does not work. (All emulators ...
    polomint polomint September 2011 Announcements
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... of the NES: hi resolution multicolor sprites puts this machine ahead ... to machines like the PC Engine and Megadrive before you've ...
    Matt_B Matt_B December 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... to machines like the PC Engine and Megadrive before you've ... Master System that has hires multicolor sprites. But Master System is ... tricks are not true hires multicolor sprites + they consume already small ...
    maiki maiki December 2011 Sinclair Miscellaneous
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... and gameplay

    The engine guys are very specific - they ... of moving sprites or use multicolor but aren't interested or ... the game if he was "engine" type or "story" type guy ...
    Ralf Ralf January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... />
    [QUOTE=Ralf;592563]The engine guys are very specific - they ... of moving sprites or use multicolor but aren't interested or ... tightly tied in with the engine to be able to farm ...
    joefish joefish January 2012 Development
  • Happy birthday, Joefish....have a nice day. Fikee.

    ... i was looking on Exodus engine. I suspect you get somehow ... ... im really curious where your multicolor obsession will end ;)
    Fikee Fikee February 2012 Chit chat
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... />
    The BIFROST* ENGINE is not restricted to implement ... " using BIFROST*. Just use multicolor tiles as "building blocks" ... continue rendering all attributes in multicolor but leave bitmaps alone. ... of BIFROST* with the multicolor area centralized on screen, ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... screen attributes (corresponding to multicolor area) with zero, thus ... tile mapping from the engine entirely (see next version ... feasible would the Bifrost engine integrate with an identikit ... style graphic engine to produce variable character ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ;607867]I just tested BIFROST* ENGINE with Boriel's ZX BASIC ... ZX BASIC Compiler and BIFROST* ENGINE could be a good combination ... 's much easier than developing multicolor games directly in Assembly, and ... the performance costs from rendering multicolor.
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... />
    [LIST]
    [*] The BIFROST* ENGINE source code only supports Pasmo ... instance, to directly manipulate several multicolor attributes more efficiently, without recalculating ... it may be inconvenient that multicolor attribute addresses won't match ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... /infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1 ... single glitch in the entire multicolor area when starting and ending ... zero). It happens because the engine is deactivated briefly at this ...
    R-Tape R-Tape April 2012 Hardware
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... sprites for this engine?[/QUOTE]

    The tile (multicolor sprite) format ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... * ENGINE's credits section:

    [QUOTE]Original 18 columns multicolor method ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... automatically by the engine, the program will ... [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #1 (optimized)
    }

    // clear multicolor attributes (no glitches since BIFROST ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... consider adding it to the engine. That would allow per character ... needs. Support for printing individual multicolor chars would be one of ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... else).


    [*] The engine can automatically animate any number ... 2 special tiles that the engine automatically draws (but does not ... half the tile outside the multicolor area).
    [/LIST]

    Einar Saukas Einar Saukas August 2012 Brand new software
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... on my Zymosis Z80 emulation engine (see the corresponding thread in ... ZXEmuT correctly emulates border and multicolor effects in 48k/128k/Pentagon ...
    Ketmar Ketmar August 2012 Games
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... develop some things with this engine.

    I have to ... . You can just use a multicolor tile for the cities, pre ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... wondering if this excellent game engine could be used to create ... would require a more specific engine as mentioned by joefish.
    multicolor version of [URL="http://www ... need a different kind of engine specialized on scrolling.
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... ZXodus Engine [U]by Andrew Owen[/U] that makes creating multicolor programs ... it says "Based on ZXodus Engine concepts [U]by Andrew Owen ...
    Einar Saukas Einar Saukas September 2012 Development
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ... days to make the game engine (something similar to yours, only ... 's easy to implement BIFROST engine. It's in pure Sinclair ... the knights' row of your multicolor tiles:

    [IMG]http ...
    Baron Ashler Baron Ashler February 2013 Brand new software
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ... br /> I created the multicolor tiles simply importing a screenshot ... />
    Using an engine like BIFROST* should allow you ... 's easy to implement BIFROST engine.[/QUOTE]

    [*] Finish drawing the multicolor tiles;
    [*] Replace every PRINT ...
    Einar Saukas Einar Saukas February 2013 Brand new software
  • MacGuffin's CurseThis game was almost made for translation to the speccy. In fact, given it works on a 9x7 grid, I'm looking at you, bifrost engine... No time for m…

    ... 'm looking at you, bifrost engine...[/QUOTE]

    Here' ... would be still inside the multicolor area, thus could look more ... detailed (generated using multicolor tiles). East and west walls ... in this case and make multicolor design much easier. It ...
    Einar Saukas Einar Saukas March 2013 New game ideas
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... "standard" tileset can have 127 multicolor tiles. Each tile takes 64 ... 8Kb.

    A multicolor game could use 16 animated ... tiles (40 tiles total). The multicolor version of Knights & Demons ... would work well for this engine could be Laser Squad - ...
    Einar Saukas Einar Saukas March 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... [/B] using a larger 20x20 multicolor area or such, assuming this ... . Although putting together a new engine like this would take me ... =aowen;712100]The ZXodus II Engine is something else all together ...
    Einar Saukas Einar Saukas July 2013 Development
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