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<1234567…34>
  • Massive dungeon for ZX Spectrum at last?Even in the Czech Republic we can make new ZX Spectrum games :-P. [url]http://www.oldcomp.cz/download/file.php?id=143[/url] (Small demo only, I am …

    [QUOTE]The ZXodus II Engine includes 3D dungeon support in ... it that you gained with multicolor.
    Ralf Ralf July 2013 Development
  • Massive dungeon for ZX Spectrum at last?Even in the Czech Republic we can make new ZX Spectrum games :-P. [url]http://www.oldcomp.cz/download/file.php?id=143[/url] (Small demo only, I am …

    ... it that you gained with multicolor.[/QUOTE]

    One of ... will license the ZXodus II Engine for others to use. I ... top down 2D western cRPG engine). If there is sufficient interest ...
    chev chev July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... top row should not be multicolor, because I need it for ... 18x18 for the ZXodus II Engine because it's the ideal ...
    Einar Saukas Einar Saukas August 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... out of the ZXodus II Engine's book and providing an ... games, it would make the engine slightly harder to use, and ... are not directly related to multicolor itself. I'm planning to ...
    Einar Saukas Einar Saukas August 2013 Development
  • FLIP OUT!This is an old game (1986) As I said it is a crappy implementation of a great idea: a lousy game but with great potential...check it out! Hope some…

    ... 20 columns multicolor (to be provided by the upcoming BIFROST2 Engine) your ...
    Einar Saukas Einar Saukas September 2013 New game ideas
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... | MULTICOLOR | BIFROST* | BIFROST* |
    ' | LOADER | DATA | CODE | AREA | IMAGE | ENGINE | ... br /> ' | BASIC | GAME | GAME | HEAP |MULTICOLOR|GAMEPLAY| MUSIC | MUSIC | MUSIC | BIFROST ...
    Einar Saukas Einar Saukas September 2013 Development
  • Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…

    ... head) that takes advantage of multicolor and looks nice at the ... waste to implement a new multicolor 8x2 engine for this game, but ...
    Einar Saukas Einar Saukas October 2013 New game ideas
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... are selected inside the main engine isr, in order to allow ... make further changes to this engine and distribute your new version ... ? Most of them have native multicolor, so I'm not sure ... building on top of this engine.[/QUOTE]

    Good question ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... multicolor 8x1 simply as [B]"multicolor"[/B], and refer to multicolor ... BIFROST?). The [B]NIRVANA ENGINE[/B] is intended to ... not exactly accurate. The engine available area is 30x22 characters ... same criteria to consider NIRVANA ENGINE is also "full-screen". ...
    clausjahn clausjahn November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... attempts[/URL] to design 8x8 multicolor graphics, I'm now convinced ... size is too small for multicolor game elements (such as hero ... at the end of the engine, so programmers that don't ... worth including it into the engine.
    Einar Saukas Einar Saukas December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... not really suited to the engine.[/QUOTE]

    An interesting ... time.[/I] Since a bicolor/multicolor render takes a lot of ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • New Tower Defense Game TBR[B]Hacker VBI[/B] has made a tower defense game (called [B]Captain Drexx[/B]) for DJ3000's game contest - and the ZXEvo-timed demo version of it is a…

    ... , no control .
    but the engine started to emerge .

    multicolor in the intro .
    Recommend ... /> My game code.
    Sound engine : Shiru (Thanks!)
    Intro theme ...
    VBI VBI January 2014 Announcements
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... FLASH bit instead). Since multicolor graphics typically use black PAPER ... a custom variant of the engine according to more specific ... NIRVANA as a much simpler engine.

    Anyway the ... would over-complicate the current engine and imply a considerable ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • New Game looking for artistsHey ya'll I've started on my second game, an Aztec themed shooter. I'm new-ish to the Z80 coding scene, but as you know you can only really learn th…

    ... ?

    Will you use multicolor ?

    And what graphic ... 'm working on the game engine at the mo, so there ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... lots of projects, not just multicolor. Besides, you will need to ... be included with the NIRVANA engine, with a simple poke for ... models, and write a new engine version for SAM Coup? that ...
    Einar Saukas Einar Saukas April 2014 Brand new software
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    Regarding multicolor games:

    [URL="http:// ... [/URL] use their own custom multicolor renders.

    [URL="http ... /infoseekid.cgi?id=0027405"]BIFROST* Engine[/URL].

    [URL="http ... /showthread.php?t=45538"]NIRVANA Engine[/URL].
    Einar Saukas Einar Saukas April 2014 Games
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    Multicolor or "Rainbow" engines ... attribute buffer. The ZXodus Engine uses the LD/PUSH technique ... also provides a tile engine so the programmer doesn ... />
    The Bifrost* Engine is a clone of the ... ZXodus Engine. ZXodus was thrown together ...
    chev chev April 2014 Games
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    @Polomint, as you developed [B]Bozxle [/B]using the ZXodus Engine, have you considered going the multicolor approach here, too?
    Sokurah Sokurah June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... ]using the ZXodus Engine, have you considered going the multicolor approach here ... is done, I may add multicolor map/tile editing to it ...
    polomint polomint June 2014 New game ideas
  • 'The Story of the ZX Spectrum in Pixels' kickstarterHere it is, now live (with a loading screen by me!) [url]https://www.kickstarter.com/projects/47744432/the-story-of-the-zx-spectrum-in-pixels[/url]

    ... engine-based games (produced using AGD, Churrera, etc), another about best multicolor ...
    Einar Saukas Einar Saukas July 2014 Announcements
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... use it for. The ZXodus][Engine uses the whole screen. The ... ]Also will be great if multicolor area in 8x1 engenies will ... ZXodus is strictly a tile engine.)[/QUOTE]
    chev chev August 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... left for sound while rendering multicolor in this case.

    engine, where it says "available entry ...
    Einar Saukas Einar Saukas July 2015 Brand new software
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... to do an enhanced multicolor version with Nirvana+ engine?
    Or at ...
    Pegaz Pegaz September 2015 Development
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    ... recommend reading these tutorials about multicolor 8x1:

    http://www ... find some brief information about multicolor 8x2 here:

    http ... /full-screen-32-columns-bicolor-engine-nirvana/p1
    Einar Saukas Einar Saukas November 2015 Hardware
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    A minor [b]NIRVANA Engine[/b] update is now ... Choose this engine if you want
    to draw multicolor images gradually ... br />
    NIRVANA+ generates multicolor graphics in 32 columns and ... br /> this engine if you want to draw multicolor images over ...
    Einar Saukas Einar Saukas January 2016 Brand new software
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... maybe music) player in this engine?[/quote]

    Adding ... When generating 18 or 20 multicolor columns, there's not any ... during rendering intervals only (between multicolor render executions), but I ... a smaller number of multicolor columns in order to ...
    Einar Saukas Einar Saukas April 2016 Brand new software
  • New Game - Pietro Bros [z88dk/Nirvana+][b]PIETRO BROS[/b] Pietro and Luizo were transported to pipe world after eating some rancid mushrooms on his pizza. Help them to escape from th…

    ... ints are disabled, the nirvana engine misses a frame and regular ... to draw 50*8=400 multicolor tiles per second.

    multicolor tiles per second at no ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... some big, universal, uber-cool engine that you will later use ... it to make some abstract engine. That's the way how ... for my multicolor engines (I built and released each engine long before ...
    Einar Saukas Einar Saukas January 2017 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... for my multicolor engines (I built and released each engine long before ...
    Bedazzle Bedazzle January 2017 Development
<1234567…34>

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