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Search Again :: Adv Search 843 results in 0.001s
<1…23242526272829>
  • New Game - Pietro Bros [z88dk/Nirvana+][b]PIETRO BROS[/b] Pietro and Luizo were transported to pipe world after eating some rancid mushrooms on his pizza. Help them to escape from th…

    ... for more sophisticated features like multicolor.


    [quote="ivanb303 ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • New Game: SNAKE ESCAPE[b]SNAKE ESCAPE[/b] is a brand new game for the ZX-Spectrum! [img]http://i68.tinypic.com/9sqdj8.png[/img] [img]http://i65.tinypic.com/65odna.png[…

    ... .zip"]turbo version[/url] (SetoLOAD Multicolor version 2) for anyone interested ...
    Alessandro Grussu Alessandro Grussu December 2016 Brand new software
  • New Game - Pietro Bros [z88dk/Nirvana+][b]PIETRO BROS[/b] Pietro and Luizo were transported to pipe world after eating some rancid mushrooms on his pizza. Help them to escape from th…

    ... to draw 50*8=400 multicolor tiles per second.

    multicolor tiles per second at no ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…

    ... won't deal correctly with multicolor which is dynamically changing attribute ... for such rare cases like multicolor, gigascreen etc. but they are ...
    Ralf Ralf December 2016 Emulators
  • How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…

    ... format that doesn't support multicolor attributes.

    Instead, screenshots ... of multicolor games must choose a different ... format that supports multicolor:

    https://www.worldofspectrum ...
    Einar Saukas Einar Saukas December 2016 Emulators
  • How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…

    ... in SNA format, identify the multicolor engine that it's running ... , and produce a multicolor screenshot in one of these ... kind of support, considering that multicolor games are becoming more popular ...
    Einar Saukas Einar Saukas December 2016 Emulators
  • How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…

    ... all the way and support multicolor gigascreen displays. Either way, you ...
    AndyC AndyC December 2016 Emulators
  • How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…

    ... in Spectrum formats: standard SCR, multicolor IFL or Timex 8x1. Afterwards ...
    Einar Saukas Einar Saukas December 2016 Emulators
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... standard mode
    ZX hardware multicolor (each pixel has its own ... color cells)
    640x200 hardware multicolor (the description is a bit ...
    Ast_A_Moore Ast_A_Moore January 2017 Development
  • Arcade Game Designer for ZX Spectrum Next/Timex 8x1For those of you who are not members of the Spectrum Next or AGD Facebook groups, I've released a new editorless AGD compiler. While it has been des…

    Pretty cool!
    I guess, the aforementioned 8x1 multicolor is different from standard Speccy, so which [b]emulator [/b]supports Next?

    TY
    NRA NRA January 2017 Brand new software
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... [b]NIRVANA[/b] to produce multicolor games and somewhat reduced programming ...
    Einar Saukas Einar Saukas January 2017 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... exactly the opposite for my multicolor engines (I built and released ...
    Einar Saukas Einar Saukas January 2017 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... exactly the opposite for my multicolor engines (I built and released ...
    Bedazzle Bedazzle January 2017 Development
  • New game: Mazeract[img]https://dl.dropboxusercontent.com/u/75238938/mazeract1.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/mazeract2.png[/img] Emu: …

    ... sequel. Did you think of multicolor (kinda like the Alter Ego ... BIFROST*2.

    Using multicolor would help differentiate it from ...
    Einar Saukas Einar Saukas January 2017 Brand new software
  • New game: Mazeract[img]https://dl.dropboxusercontent.com/u/75238938/mazeract1.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/mazeract2.png[/img] Emu: …

    [quote="Einar Saukas;892137"]Using multicolor would help differentiate it from ...
    Sol_HSA Sol_HSA January 2017 Brand new software
  • New game: Mazeract[img]https://dl.dropboxusercontent.com/u/75238938/mazeract1.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/mazeract2.png[/img] Emu: …

    ... "][quote="Einar Saukas;892137"]Using multicolor would help differentiate it from ... of them already experienced in multicolor, others probably willing to try ... . Creating multicolor graphics with ZX-Paintbrush isn ...
    Einar Saukas Einar Saukas January 2017 Brand new software
  • Arcade Game Designer for ZX Spectrum Next/Timex 8x1For those of you who are not members of the Spectrum Next or AGD Facebook groups, I've released a new editorless AGD compiler. While it has been des…

    ... /> I guess, the aforementioned 8x1 multicolor is different from standard Speccy ...
    hikoki hikoki January 2017 Brand new software
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... of char rows rendered in multicolor (3-22)
    define(`__BIFROST2_TOTAL_ROWS ...
    Alcoholics Anonymous Alcoholics Anonymous February 2017 Brand new software
  • Less MIA - Reaper (1991)(Ubi Soft)[+3 disk]Hi All :) I don't know why this is not in WOS archive ... but ... look like nice title :) box one side [img]http://forest.no-ip.org/wos/re/box_…

    ... Trojan arcade :)

    The multicolor effect in menu is also ...
    Ralf Ralf February 2017 MIA/STP/SDP
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…

    ... /> - Extended palettes, ULA+
    - Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8 ...
    - Timex multicolor format (which I suppose is ... 'regular and widely accepted' 8x1 multicolor format, provided one even exists ...
    Hikaru Hikaru March 2017 Software
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…

    ... palettes, ULA+
    - Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8 ...
    - Timex multicolor format (which I suppose is ... and widely accepted' 8x1 multicolor format, provided one even ... However I have used multicolor options extensively, they are ...
    Einar Saukas Einar Saukas March 2017 Software
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…

    [quote="Hikaru;900511"]- Timex multicolor format (which I suppose is ... 'regular and widely accepted' 8x1 multicolor format, provided one even exists ... 3 established file formats for multicolor 8x1:
    * MLT (bitmap pixels ...
    Einar Saukas Einar Saukas March 2017 Software
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…

    ... palettes, ULA+
    - Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8 ...
    - Timex multicolor format (which I suppose is ... and widely accepted' 8x1 multicolor format, provided one even ... However I have used multicolor options extensively, they are ...
    Hikaru Hikaru March 2017 Software
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…

    ... /> - Extended palettes, ULA+
    - Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8 ...
    - Timex multicolor format (which I suppose is ... 'regular and widely accepted' 8x1 multicolor format, provided one even exists ...
    clausjahn clausjahn March 2017 Software
  • What if gaming technology had plateaued in...1985...ish?I've been playing a lot of Spectrum games recently, some of which I never heard of when they were originally released, and was knocked out by how bri…

    [quote="1024MAK;901851"]It is true that largely monochrome hi-res games would be the norm. As the colour clash is limiting.[/quote]

    Multicolor works just fine in original hardware without requiring any technology improvements...
    Einar Saukas Einar Saukas March 2017 Games
  • What if gaming technology had plateaued in...1985...ish?I've been playing a lot of Spectrum games recently, some of which I never heard of when they were originally released, and was knocked out by how bri…

    ... is limiting.[/quote]

    Multicolor works just fine in original ...
    1024MAK 1024MAK March 2017 Games
  • Gunfright for C64 and more!After Knight Lore and Pentagram, Gunfright also arrived for the C64/128, Plus 4 and Atari 8 bit. The stunning speed, especially in the C64 version, …

    ... /> So, basically you want a multicolor 3d isometric game, faster than ...
    Pegaz Pegaz April 2017 Chit chat
  • Repair ZX Spectrum +2 black issue 1Hi all, after a long time i will try to repair a ZX Spectrum +2 black i found the last days i know for sure that CPU is damaged (already repla…

    ... in) the screen change showing multicolor pixel (thats way i am ...
    xaris_sm xaris_sm June 2017 Hardware
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... b]BIFROST* Engine[/b] supports multicolor 8x1 graphics in an area ... version (you can only draw multicolor sprites at odd "PRINT AT ... res" version (you can draw multicolor sprites at any arbitrary "PLOT ... *2 Engine[/b] supports multicolor 8x1 graphics in an area ...
    Einar Saukas Einar Saukas July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    Each tile is a multicolor image with size 16x16 pixels. ...
    Einar Saukas Einar Saukas July 2017 Development
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  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars.<br /> yesterday i tried [b]8x2[/b] on 48K and achieve 24 c…
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape:<br /> …
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