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  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... /rock hard...

    8x1 multicolor is limited in width

    and doing multicolor consumes lot of CPU time ... be more of multicolor games but in general multicolor is big performance ...
    Fikee Fikee August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... i rewrite it to 8x2 multicolor ?
    so, no more than ...
    Fikee Fikee August 2009 Development
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    is this really works on a plain 128k / grey+2? a full screen, buffer swapping multicolour picture?

    if it is, why we were talking about 12 char wide limitation when discussing multicolor river-raid techdemo?
    Arda Arda September 2009 Sinclair Miscellaneous
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... char wide limitation when discussing multicolor river-raid techdemo?[/QUOTE]Firstly ...
    joefish joefish September 2009 Sinclair Miscellaneous
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... . it is a combination of multicolor and interlace - i don't ...
    Fikee Fikee September 2009 Sinclair Miscellaneous
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... . it is a combination of multicolor and interlace - i don't ...
    gasman gasman September 2009 Sinclair Miscellaneous
  • C64 users dying to get another flamewar goingThe C64 folks really are a bit of a laugh. In fact, some are so insecure they need a new war. ;-) Read this and try not to snort: [URL]http://www.lem…

    ... history of C64 graphic modes. MultiColor Interlaced mode (MCI), and Flexible ...
    Pegaz Pegaz September 2009 Chit chat
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... for Spectrum:

    [I]MultiColor mode generates the screen with ...
    Ralf Ralf September 2009 Chit chat
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... 12288 (2x6144) bytes contain fullscreen multicolor pictures. On TIMEX machines need ... set multicolor mode, load first 6144 bytes ...
    velesoft velesoft October 2009 Development
  • An idea for a possible(?) new interfaceDue to the Spectrum's processor speed and the way the ULA works, there are a couple things (among others) that are difficult to do: -Gigascreen or a…

    ... for few effects (rotating background, multicolor tunnel, falling lines of color ...
    Shiru Shiru October 2009 Hardware
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... for dithering. even in non-multicolor non-interlace mode it kicks ...
    Fikee Fikee November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... for dithering. even in non-multicolor non-interlace mode it kicks ...
    guesser guesser November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... can be done with classic multicolor or will work even with ... line it is like classic multicolor - too much inpractical to be ...
    Fikee Fikee November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... can be done with classic multicolor or will work even with ... line it is like classic multicolor - too much inpractical to be ...
    csmith csmith November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    [QUOTE=Fikee;398890]...classic multicolor - too much inpractical to be used widely[/QUOTE]So, use it narrowly! :razz:
    joefish joefish November 2009 Emulators
  • which one bit of hardware would people want re-made?I'm just curious in the sense of I see interface 1's go for a fair bit on ebay and also multiface units etc.. so whats the one thing that you don't …

    ... , I suspect (although a pity multicolor timing would be bad). But ...
    Mister Beep Mister Beep November 2009 Hardware
  • which one bit of hardware would people want re-made?I'm just curious in the sense of I see interface 1's go for a fair bit on ebay and also multiface units etc.. so whats the one thing that you don't …

    ... , I suspect (although a pity multicolor timing would be bad). But ...
    zaxon zaxon November 2009 Hardware
  • Great Speccy Demo - With Documented +3 Disk loader routineEveryone here should check this out. Its a demo called "condommed" which I have just finished converting from TRDOS disk to tap file and +3 disk. It …

    Wow. Great work with the converting "Condommed".
    I used both last machines in menus + manual setup for match multicolor, by the way.
    Well, thanks again.
    Mister Beep Mister Beep December 2009 Development
  • Dim commandI try o find a BASIC COMPILER for ZX SPECTRUM 128 that use DIM command with two or more letter as 10 DIM AB(10) instead of 10 DIM A(10) Any iforma…

    ... routines is a pro (longlive multicolor)
    but is no-longer ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Sinclair Basic
  • border graphics / text tricks ?just curious if it was possible.. I mean in basic, when you scroll a program you have "scroll ?" in the lower border? is there trickery that you can…

    ... it is very similar to multicolor effect.
    Fikee Fikee December 2009 Development
  • ZX Demos and the wow factorI remember reading a few comments in the past 3 years regarding demos. Some comments included how boring it was to see this or that effect again, how…

    ... of. If I could choose multicolor game with flicker or monochrome ...
    Ralf Ralf March 2010 Development
  • ZX Demos and the wow factorI remember reading a few comments in the past 3 years regarding demos. Some comments included how boring it was to see this or that effect again, how…

    ... was no one demo with multicolor, would you start with Buzzsaw ...
    Fikee Fikee March 2010 Development
  • ZX Demos and the wow factorI remember reading a few comments in the past 3 years regarding demos. Some comments included how boring it was to see this or that effect again, how…

    ... was no one demo with multicolor, would you start with Buzzsaw ...
    joefish joefish March 2010 Development
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... sprites... most games simply use multicolor low-res mode because the ...
    maiki maiki March 2010 Sinclair Miscellaneous
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... , given it's doing the multicolor fu in basic, with interrupts ...
    Gedlion Gedlion March 2010 Development
  • Spectrum v Amstrad CPC rangeAmstrad seemed to be a rather late starter in the 8 bit micro computer race. I never really saw one outside a shop, only a few people at school had o…

    ... the crappy confines of standard Multicolor mode with its 4 colours ...
    XTM of TMG XTM of TMG April 2010 Sinclair Miscellaneous
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... Cobra with four levels in multicolor, an obscure Saucer game and ...
    Fikee Fikee April 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... Cobra with four levels in multicolor, an obscure Saucer game and ...
    Graz Graz April 2010 Development
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