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  • No$ZX, a Spectrum emulator with a lot of debugging featuresI was just going through my Spectrum folder on my laptop, and I found No$ZX, a free ZX Spectrum emulator which you almost never see mentioned, but I …

    Its good for debugging, much like EmuZWin (or EmuZGL), but its not good for gaming.
    Sidewize doesnt work, as most of the games that require full multicolor and contended memory emulation.
    Pegaz Pegaz July 2015 Emulators
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... left for sound while rendering multicolor in this case.

    Einar Saukas Einar Saukas July 2015 Brand new software
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... 200 MHz pc, with full multicolor / contended memory emulation and no ...
    Pegaz Pegaz July 2015 Emulators
  • not working issue 3Hi all, I received this mobo from ebay, after start i have this on screen [img]http://forest.no-ip.org/wos/issue3_01/20150728_135908.jpg[/img] …

    ... my fav shock mega demo multicolor part without issues :) I'm ...
    gorski gorski July 2015 Hardware
  • where to find Harlequin rev. F all mods till now ?Hi all :) because no more broken speccys around for now, is time to build first of my Harlequin's rev F, I looking in forums and look at Ingo posts…

    ... ]

    shock mega demo multicolor part from divmmc is good ...
    gorski gorski August 2015 Hardware
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    If you would like to develop multicolor games, you will find tutorials and commented source codes for my own games [url="http://www.ime.usp.br/~einar/bifrost"]here[/url].
    Einar Saukas Einar Saukas August 2015 Development
  • Code structureHi all, I'd be interested in opinions on the neatest way to do this. I've got a print string routine in which 0-31 are reserved for control codes, …

    ... BIFROST* was necessary to display multicolor sprites arriving from outside the ... multicolor area. Again this implementation is ...
    Einar Saukas Einar Saukas August 2015 Development
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... (when using fast scrolling or multicolor for instance), or change z88dk ...
    Einar Saukas Einar Saukas September 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... /> A while ago I published multicolor re-imaginings for "The Speccies ...
    Einar Saukas Einar Saukas September 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... /> The rope doesn't need multicolor, just draw it directly on ... need to do anything in multicolor.

    Enemies just ... plenty of space to store multicolor versions of enemies and scenery ... gladly assist by implementing the multicolor related routines!
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... [/img]

    The actual multicolor 8x1 area in [b]BIFROST ... 't take good advantage of multicolor when drawing Kong himself, but ...
    Einar Saukas Einar Saukas September 2015 Development
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... /> but its impossible to combine multicolor attributes with fast drawing background
    Jerri Jerri September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... "]but its impossible to combine multicolor attributes with fast drawing background ...
    joefish joefish September 2015 Brand new software
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... possible to do an enhanced multicolor version with Nirvana+ engine?
    Pegaz Pegaz September 2015 Development
  • bmp2scrhttps://www.youtube.com/watch?v=zsjTpFR0oYQ converted for the sam coupe by using bmp2scr can anyone help Leszek Daniel Chmielewski ideally it onl…

    ... /> If you use mode 3 interlace and set bit 5& ...
    1024MAK 1024MAK September 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... sketches already. Combined with my multicolor sketches above, this could be ...
    Einar Saukas Einar Saukas October 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... for NIRVANA (or any other multicolor routine) that requires interrupts to ...
    Einar Saukas Einar Saukas October 2015 Brand new software
  • Original on ZX Spectrum - better port on other platformAlong similar lines as [url="http://www.worldofspectrum.org/forums/discussion/51238/clones-that-you-like-more-than-the-original"]this recent thread[/…

    ... version, and seeing Blob in multicolor just sealed it! The extra ...
    Fizza Fizza October 2015 Games
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... flicker"? NIRVANA+ displays multicolor with absolutely no flickering.

    Multicolor (like NIRVANA) consists in quickly ... can be used to display multicolor slides, that's easy ... victory screens with multicolor images, although using BIFROST ...
    Einar Saukas Einar Saukas October 2015 Brand new software
  • Heavy on the magick bugsDo you know any "Heavy on the magick" bugs or glitches? As far I know cheat with realign status and not well drawn cyclops arm http://i.imgur.com/VY…

    ... the Magick modules, which will interlace with the current adventures directly ...
    Bedazzle Bedazzle October 2015 Games
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... screen and attributes immediately on multicolor area.

    Background support ... lot of CPU to generate multicolor but do not use many ...
    Einar Saukas Einar Saukas October 2015 Brand new software
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    ... of any of the recent multicolor Speccy games
    Hikaru Hikaru November 2015 Hardware
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    ... noflic setting...
    [/quote]
    Interlace settings are not uncommon. I ...
    p13z p13z November 2015 Hardware
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    The MultiColor video mode in games does not apply. There is one demo for Timex using the MultiColor video mode. In some games used the MultiColor effect.
    Black_Cat Black_Cat November 2015 Hardware
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    ... recommend reading these tutorials about multicolor 8x1:

    http://www ... find some brief information about multicolor 8x2 here:

    http ...
    Einar Saukas Einar Saukas November 2015 Hardware
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... come handy for raster beam/multicolor timing and such

    Hikaru Hikaru December 2015 Development
  • Vega ARM SOC?I read that the core of the new Vega was an ARM SOC. I thought it would have been an FPGA. But it seems it's an ARM running an emulator. Anyone kn…

    ... on every frame to get multicolor effects) needs a lot of ...
    mcleod_ideafix mcleod_ideafix December 2015 Vega
  • Vega ARM SOC?I read that the core of the new Vega was an ARM SOC. I thought it would have been an FPGA. But it seems it's an ARM running an emulator. Anyone kn…

    Except for border effects, all problems you mentioned seem to affect gigascreen only, not multicolor. The Vega distribution includes several multicolor games, that seem to work correctly.
    Einar Saukas Einar Saukas December 2015 Vega
  • Vega ARM SOC?I read that the core of the new Vega was an ARM SOC. I thought it would have been an FPGA. But it seems it's an ARM running an emulator. Anyone kn…

    ... a little about the "famous multicolor border+paper effect"? I'm ...
    cbmeeks cbmeeks December 2015 Vega
  • Vega ARM SOC?I read that the core of the new Vega was an ARM SOC. I thought it would have been an FPGA. But it seems it's an ARM running an emulator. Anyone kn…

    ... a little about the "famous multicolor border+paper effect"? I'm ...
    mcleod_ideafix mcleod_ideafix December 2015 Vega
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