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ZXDS interlace issues (DS Hardware issues, nothing wrong with emulator)I love ZXDS and its an amazing emulator but just wanted to ask if anyone else has noticed problems with the newer revisions of DS hardware itself whe…
I love ZXDS and its an amazing emulator but just wanted to ask if anyone else has noticed problems with the newer revisions of DS hardware itself when using scrolling type games.
I waiting until the DS Lite for my first DS purchase and bought ... -
"FlikerFixer" for Spectrum? (GigaScreen)Hi. Yeeeeeaaaaaaars ago there was some device for Amiga500, called "flicker fixer" that was liquidate flickering on interlace (gigascreen). I was…
... " that was liquidate flickering on interlace (gigascreen).
I was ... -
ahh..sooo close :) Spec128k+ RGB on LCD monitor helpHello, Was trying out RGB on my 128k+ and a Samsung Syncmaster 204 lcd monitor. Tried this monitor with a Genesis/Megadrive and a SNES and works real…
... monitor is trying to de-interlace the interlaced picture (can't ... -
New software screenmode: aSmpI was planning to release this tool at Forever XIII, but they didn't accept it, this is my 30th year activity, my most ambitious work on zx spectrum …
... tap files! :) You can see multicolor blocks scattered around the screen ... -
ZXodus II previewAlthough ZXodus II is still under development, the author Andrew Owen authorized me to make this "preview version" available for anyone interested on…
... as:
[LIST]
[*]Automated multicolor tile map drawing
[*]Custom ... -
Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…
... single glitch in the entire multicolor area when starting and ending ... -
BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... small considering that just the multicolor loop to render 18x18 positions ... to "manually" draw/change/erase multicolor tiles instantly on screen, so ... -
Brazilian magazine Jogos80 #9 (in Portuguese)The Brazilian magazine [B]Jogos80[/B] released yesterday an special issue dedicated to the ZX-Spectrum! The official site is as follows: [url]http:/…
... contains preview screenshots of 2 multicolor games that I'm currently ... -
BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …
... draw & animate everything in multicolor for you. Even so, sometimes ... to move a set of multicolor tiles in hi-res coordinates ... ] = BIFROST_DISABLED;
}
// clear multicolor attributes (no glitches since BIFROST ... -
BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…
... ] = BIFROST_DISABLED;
}
// clear multicolor attributes (no glitches since BIFROST ... next position (if inside the multicolor area) and checks if this ... -
BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…
... move");
// randomly choose multicolor content
for (px = 0 ... -
BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…
... I demonstrated how to move multicolor tiles up and down smoothly ... /> This time, we will see multicolor tiles moving by a single ... colors. A color clash in multicolor is not such a great ... -
TESTROM3 - utility/rom for test your ZXHere is TESTROM3 utility as 16kB ROM file + flasher for install this rom to divide eeprom (or mapram mode). Work also on ZX Spectrum without ROM and …
... bad ram then show small multicolor lines alternating with bold singlecolor ... bad memory tested then show multicolor lines in border.
PRESS ... -
BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…
... ] I demonstrated how to move multicolor images smoothly in all directions ... -
Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…
... -Paintbrush[/URL] now supports editing multicolor tiles as used in [URL ... will also work with other multicolor tile programs, although the tiles ... -
Multicolor/RGB3/3color fast low flicker software available?After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to…
After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to know if there is some prebuilt spectrum software that can display these images fast enough along the lines ... -
"Attribute embosing" on Pentagon 128I'm still in the progress of build my 2 Pentagon 128 machines and everything seems to be sorted out by now :) Except for 1 more or less minor issue. …
... 128 menu) as well as multicolor stuffs. I've tried reproducing ... -
BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …
... , BIFROST* supports animated multicolor images (usually 4 frames ... game is drawn using multicolor tiles, including animated monsters ... />
[LIST][*] Multicolor tiles are automatically animated in ... more sophisticated uses of multicolor tiles, and provide ... -
Pressure cookerI would love to see that in multicolor graphics...would it be possible Einar? [url]http://www.youtube.com/watch?v=XPFGhjIrXDc[/url]
I would love to see that in multicolor graphics...would it be possible Einar?
[url]http://www.youtube.com/watch?v=XPFGhjIrXDc[/url] -
Timex undocumented video modesHi people. Please check my assumption about the functioning of the Timex in undocumented video modes: D2D1D0 wr #FF 0 0 0 - ZX color mode, the base …
... #6000
0 1 0 - Multicolor mode, pixel adress #4000, attribute ... #6000
0 1 1 - Multicolor mode, pixel adress #6000, attribute ... -
ZXMAK2 Version 2.7.3.3Hi all, new version of ZXMAK2 emulator is available here: [url]https://zxmak2.codeplex.com/releases/view/106228[/url] Whats new: - a lot of bugs wa…
... ULA device
- improved PENTAGON multicolor, currently some specific PENTAGON ULA ... -
DiHalt 2013Hello everyone! from 6 to 7 July in Nizhny Novgorod (Russia) will be held openair demoparty "Dihalt 2013."The program includes the following competit…
... (PSP) and MultiGigascreen (PSP using multicolor).
These works are accepted ... -
BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…
... the source files of our multicolor game "Knights & Demons DX ... ]animctile[/B] - address of animated multicolor tiles
[B]menuscr[/B ... -
BIFROST* LogoDespite my lack of artistic talent, I decided to design a BIFROST logo, that could be used for either the currently available 18 columns multicolor e…
... the currently available 18 columns multicolor engine (called BIFROST*) or the ... upcoming 20 columns multicolor engine (to be called BIFROST ... -
BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…
... some guidelines for designing multicolor tiles. Before reading this ... positions. It would make multicolor slightly more evident (thus ... background restrictions: draw your multicolor image such that it ... cases. For instance, multicolor tiles in Buzzsaw typically ... -
Rubik's Cube simulatorOne more Rubik's Cube (seems missing on WoS), written by me for 48K Speccy in 1998-1999 and fixed now for colour-per-pixel mode of ATM Turbo 2 compat…
... - maybe the first game in multicolor (2004), it went slow and ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... Nowadays if you write [B]"multicolor"[/B] everyone assumes it ... "[/B] when referring to "multicolor 8x2" (an attribute for ... multicolor 8x1 simply as [B]"multicolor"[/B], and refer to multicolor ... to monochrome characters. [B]Multicolor[/B] engines allow games ... -
a few questions1. When will emulators use pc vga capabilities to emulate the uhf tv output accurately including phosphoric delay and crosstalk synchronization 2. W…
... have some kind of hardware interlace like the spectra ula+ or ... -
DreamWalker: AlterEgo 2This is my tribute to [B]joefish[/B] and [B]Einar[/B]. Thanks for broken multicolor walls! [youtube]VYufMwAxOl4[/youtube] [B]4[/B] Dreams - [B]35[…
This is my tribute to [B]joefish[/B] and [B]Einar[/B].
Thanks for broken multicolor walls!
[youtube]VYufMwAxOl4[/youtube]
[B]4[/B] Dreams - [B]35[/B] Levels.
See you in March!