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How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…
... format that doesn't support multicolor attributes.
Instead, screenshots ... of multicolor games must choose a different ... format that supports multicolor:
https://www.worldofspectrum ... -
How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…
... in SNA format, identify the multicolor engine that it's running ... , and produce a multicolor screenshot in one of these ... kind of support, considering that multicolor games are becoming more popular ... -
How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…
... all the way and support multicolor gigascreen displays. Either way, you ... -
How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…
... in Spectrum formats: standard SCR, multicolor IFL or Timex 8x1. Afterwards ... -
Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…
... standard mode
ZX hardware multicolor (each pixel has its own ... color cells)
640x200 hardware multicolor (the description is a bit ... -
Arcade Game Designer for ZX Spectrum Next/Timex 8x1For those of you who are not members of the Spectrum Next or AGD Facebook groups, I've released a new editorless AGD compiler. While it has been des…
Pretty cool!
I guess, the aforementioned 8x1 multicolor is different from standard Speccy, so which [b]emulator [/b]supports Next?
TY -
ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…
... [b]NIRVANA[/b] to produce multicolor games and somewhat reduced programming ... -
ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…
... exactly the opposite for my multicolor engines (I built and released ... -
ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…
... exactly the opposite for my multicolor engines (I built and released ... -
New game: Mazeract[img]https://dl.dropboxusercontent.com/u/75238938/mazeract1.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/mazeract2.png[/img] Emu: …
... sequel. Did you think of multicolor (kinda like the Alter Ego ... BIFROST*2.
Using multicolor would help differentiate it from ... -
New game: Mazeract[img]https://dl.dropboxusercontent.com/u/75238938/mazeract1.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/mazeract2.png[/img] Emu: …
[quote="Einar Saukas;892137"]Using multicolor would help differentiate it from ... -
New game: Mazeract[img]https://dl.dropboxusercontent.com/u/75238938/mazeract1.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/mazeract2.png[/img] Emu: …
... "][quote="Einar Saukas;892137"]Using multicolor would help differentiate it from ... of them already experienced in multicolor, others probably willing to try ... . Creating multicolor graphics with ZX-Paintbrush isn ... -
Arcade Game Designer for ZX Spectrum Next/Timex 8x1For those of you who are not members of the Spectrum Next or AGD Facebook groups, I've released a new editorless AGD compiler. While it has been des…
... /> I guess, the aforementioned 8x1 multicolor is different from standard Speccy ... -
New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…
... of char rows rendered in multicolor (3-22)
define(`__BIFROST2_TOTAL_ROWS ... -
Less MIA - Reaper (1991)(Ubi Soft)[+3 disk]Hi All :) I don't know why this is not in WOS archive ... but ... look like nice title :) box one side [img]http://forest.no-ip.org/wos/re/box_…
... Trojan arcade :)
The multicolor effect in menu is also ... -
ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…
... /> - Extended palettes, ULA+
- Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8 ...
- Timex multicolor format (which I suppose is ... 'regular and widely accepted' 8x1 multicolor format, provided one even exists ... -
ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…
... palettes, ULA+
- Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8 ...
- Timex multicolor format (which I suppose is ... and widely accepted' 8x1 multicolor format, provided one even ... However I have used multicolor options extensively, they are ... -
ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…
[quote="Hikaru;900511"]- Timex multicolor format (which I suppose is ... 'regular and widely accepted' 8x1 multicolor format, provided one even exists ... 3 established file formats for multicolor 8x1:
* MLT (bitmap pixels ... -
ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…
... palettes, ULA+
- Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8 ...
- Timex multicolor format (which I suppose is ... and widely accepted' 8x1 multicolor format, provided one even ... However I have used multicolor options extensively, they are ... -
ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…
... /> - Extended palettes, ULA+
- Attribute/multicolor modes: 8x1, 8x2, 8x4, 8x8 ...
- Timex multicolor format (which I suppose is ... 'regular and widely accepted' 8x1 multicolor format, provided one even exists ... -
What if gaming technology had plateaued in...1985...ish?I've been playing a lot of Spectrum games recently, some of which I never heard of when they were originally released, and was knocked out by how bri…
[quote="1024MAK;901851"]It is true that largely monochrome hi-res games would be the norm. As the colour clash is limiting.[/quote]
Multicolor works just fine in original hardware without requiring any technology improvements... -
What if gaming technology had plateaued in...1985...ish?I've been playing a lot of Spectrum games recently, some of which I never heard of when they were originally released, and was knocked out by how bri…
... is limiting.[/quote]
Multicolor works just fine in original ... -
Gunfright for C64 and more!After Knight Lore and Pentagram, Gunfright also arrived for the C64/128, Plus 4 and Atari 8 bit. The stunning speed, especially in the C64 version, …
... /> So, basically you want a multicolor 3d isometric game, faster than ... -
Save video directly from ZX 48K hardwareWhat is the best "proven" way (bets quality) to acquire video from a Speccy 48K ? I have converted the the TV out into AV,,with the usual mod (wit…
... 's treating the signal as interlace, and doing BOB deinterlace on ... -
Save video directly from ZX 48K hardwareWhat is the best "proven" way (bets quality) to acquire video from a Speccy 48K ? I have converted the the TV out into AV,,with the usual mod (wit…
... an option/plugin to de-interlace with BOB.
That will ... -
Repair ZX Spectrum +2 black issue 1Hi all, after a long time i will try to repair a ZX Spectrum +2 black i found the last days i know for sure that CPU is damaged (already repla…
... in) the screen change showing multicolor pixel (thats way i am ... -
z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …
... b]BIFROST* Engine[/b] supports multicolor 8x1 graphics in an area ... version (you can only draw multicolor sprites at odd "PRINT AT ... res" version (you can draw multicolor sprites at any arbitrary "PLOT ... *2 Engine[/b] supports multicolor 8x1 graphics in an area ... -
z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …
Each tile is a multicolor image with size 16x16 pixels. ... -
z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …
... [f] = BIFROST_DISABLED;
// clear multicolor attributes (no glitches since BIFROST ... -
z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …
... kinds of documentation about these multicolor engines:
* The technical ...