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  • RealXThis may be a dumb question but will RealX ever get released?

    ... "100% exact contended memory and multicolor emulation" when it's been ...
    Luca Luca July 2006 Emulators
  • Games that use multicolour effectsMulticolour (which created via ula timing, not screen switching) is the only functional effect that ULA can do. It's the only way to break colour cla…

    ... "Mile" guy.

    Signed: Multicolor Thread

    PS. Ah ...
    Arda Arda October 2006 Games
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... examples of a simple static multicolor image/sprite moving/scrolling up ...
    48K 48K October 2006 Games
  • Is there a way to implement that Gigascreen option of emulators on real speccy ?Well the topic sets my dummy question... Is there any hardware way to avoid that flickering on a typical RGB monitor or TV? ;) [ This Message was…

    ... a mix between multicolour and interlace. This work without any additional ...
    ellvis ellvis November 2006 Sinclair Miscellaneous
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... all sorts of raster-line / interlace tricks they do, but nothing ...
    gasman gasman November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... all sorts of raster-line / interlace tricks they do, but nothing ...
    netraider netraider November 2006 Games
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…

    ... you support a standard speccy multicolor images ? please :)
    Fikee Fikee December 2006 Development
  • Port problem with either EightyOne or FUSEA bug in EightyOne's keyboard handling has now been fixed.

    Another little tip. If the emulator runs slow with Advanced effects turned on, select Interlace emulation too. Surprisingly enough, interlace halves the amount of information that needs to be processed per frame.

    MikeW
    MikeW MikeW December 2006 Emulators
  • Proper emulation of the basic SAVE command?Most emulators respond to the SAVE command by saving the file to a virtual tape, but without sending the audio to the soundcard. Is there an emulator…

    ... picture (with real refresh rate, interlace etc).
    This is point ...
    piters piters January 2007 Emulators
  • Proper emulation of the basic SAVE command?Most emulators respond to the SAVE command by saving the file to a virtual tape, but without sending the audio to the soundcard. Is there an emulator…

    ... picture (with real refresh rate, interlace etc).
    This is point ...
    rich_chandler rich_chandler January 2007 Emulators
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    Anyone compared multicolor accuracy of RealSpectrum, Spin and " ... have made a bit complex multicolor routine which is working well ... have made [I]another[/I] multicolor (with DMA) which is not ...
    omega omega May 2007 Emulators
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    [QUOTE=omega;188830]Anyone compared multicolor accuracy of RealSpectrum, Spin and " ... have made a bit complex multicolor routine which is working well ... have made [I]another[/I] multicolor (with DMA) which is not ...
    Dunny Dunny May 2007 Emulators
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... have made a bit complex multicolor routine which is working well ...
    icabod icabod May 2007 Emulators
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... have made a bit complex multicolor routine which is working well ... the way to make my multicolor working in SPIN!

    multicolor.
    omega omega May 2007 Emulators
  • Growing up... Jasmin supports 128/+2 nowHi, all. New version of Jasmin is available (v0.11). It supports ZX Spectrum 128 and ZX Spectrum +2 models. Try it [URL="http://www.dustedpixels.co…

    ... yet. So don't expect multicolor to work. It'd be ... a game/demo which uses multicolor, and check how Jasmin reacts ... any game/demo which used multicolor? I've never seen this ...
    micapolos micapolos May 2007 Emulators
  • Growing up... Jasmin supports 128/+2 nowHi, all. New version of Jasmin is available (v0.11). It supports ZX Spectrum 128 and ZX Spectrum +2 models. Try it [URL="http://www.dustedpixels.co…

    ... any game/demo which used multicolor? I've never seen this ...
    Philip Kendall Philip Kendall May 2007 Emulators
  • Growing up... Jasmin supports 128/+2 nowHi, all. New version of Jasmin is available (v0.11). It supports ZX Spectrum 128 and ZX Spectrum +2 models. Try it [URL="http://www.dustedpixels.co…

    ... any game/demo which used multicolor? [/quote]
    I ... the border) + some nice multicolor
    MDA demo (again ... some border effects + multicolor)
    Echology (nice effects ... in multicolor)
    ... there are many ...
    omega omega May 2007 Emulators
  • Growing up... Jasmin supports 128/+2 nowHi, all. New version of Jasmin is available (v0.11). It supports ZX Spectrum 128 and ZX Spectrum +2 models. Try it [URL="http://www.dustedpixels.co…

    [quote=Philip Kendall;191265]Shock 2 Megademo is a good (but hard) test.[/quote]
    Shock demo - second part is full screen multicolor. There was no Shock 2 as far as I know.
    omega omega May 2007 Emulators
  • What is this for?[url]http://www.zx.cz/mga.php[/url] Any ideas?

    I guess this is "hardware multicolor" mode. Attributes start at #6000 ...
    Sonic Sonic July 2007 Hardware
  • concerning soviet graphicsis there any game using a similar tricky technique how to let colorful objects move fluently with no color clash as soviet? (the colorful tops of bui…

    Nice example is GI HERO. There is black surrounding for every sprite to avoid attr clash.

    BTW, do you know of any game in multicolor?

    Should not be hard to make at least some arkanoid or spy-hunter car racing game...
    omega omega August 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    If you don't mind, I would also suggest another idea. A game in multicolor 64x48. This resolution can be done just by halving the attrs in y-axis. On the 128k it can be done just with switching to 2nd screen at right spots.
    omega omega August 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... another idea. A game in multicolor 64x48. This resolution can be ...
    bobs bobs August 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... at Stellar demo. Doom in multicolor at 50 fps...
    omega omega August 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    [QUOTE=omega;207947]Look at Stellar demo. Doom in multicolor at 50 fps...[/QUOTE]

    Searched, but cannot find. Linkus Pleaseus?
    Graz Graz August 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... engine running at 50fps in multicolor. It gives impression of what ... about arkanoid-type game in multicolor with large scrollable play field ...
    omega omega August 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... engine running at 50fps in multicolor. It gives impression of what ... about arkanoid-type game in multicolor with large scrollable play field ...
    bobs bobs August 2007 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in Spectaculator now, its a multicolor color shifting brod and not ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
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