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  • Its Tanium always so poor?Ive been checking games Ive never played before, and Iv arrived to Tanium.. its smooth and good scroll, and good enemy patterns.. ( good, Delta Charg…

    ... Tanium.. its smooth and good scroll, and good enemy patterns.. ( good ...
    judasEZT judasEZT November 2011 Games
  • What was that game?I used to play a game about 1983/4 about tanks and stuff, strategy thingy. I remember that The idea of the game is to defeat the computer controlle…

    ... this expanded view you can scroll the
    map, and see ...
    SKR SKR January 2012 Games
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... out of editing mode to scroll up/down through the full ... />
    Not being able to scroll through the listing while editing ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... on the screen and the scroll direction. Note that depending of ...
    Turrican Turrican February 2012 Development
  • New software screenmode: aSmpI was planning to release this tool at Forever XIII, but they didn't accept it, this is my 30th year activity, my most ambitious work on zx spectrum …

    ... tap files! :) You can see multicolor blocks scattered around the screen ...
    Arda Arda March 2012 Announcements
  • ZXodus II previewAlthough ZXodus II is still under development, the author Andrew Owen authorized me to make this "preview version" available for anyone interested on…

    ... as:
    [LIST]
    [*]Automated multicolor tile map drawing
    [*]Custom ...
    Einar Saukas Einar Saukas March 2012 Announcements
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... single glitch in the entire multicolor area when starting and ending ...
    Einar Saukas Einar Saukas April 2012 Hardware
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... the snapshot and you can scroll view by one char (9 ...
    Ralf Ralf May 2012 Development
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... in idiots terms how you scroll a map.

    I ... />
    I'd like to scroll a small map in 4 ...
    Saboteur Saboteur May 2012 Development
  • WOS generationsheres a lil game lol, copied and pasted off a punk site, originally posted by an american so excuse the us and punk biases :P 1. DO YOU KNOW THE DA…

    ... /wiki/List_of_UK_Albums_Chart_number_ones[/url]
    3. Scroll down this page until you ... #1 albums of that year. Scroll down until you find your ...
    mel the bell mel the bell May 2012 Chit chat
  • Zexall or Emulator bug?Hello! I was running ZexAll in Zero, Fuse, Spin, SpecEmu, Spud & Speculator and noted that all of the emulators occasionally froze on the "scroll ?"…

    ... emulators occasionally froze on the "scroll ?" prompt, SpecEmu\Speculator were the ...
    Korinel Korinel May 2012 Emulators
  • Deceiving gamesWhat games you had good expectations. Games which yourself hope to have been better the more you played, but simply doesnt evolved. The first which …

    ... style cover, good and smooth scroll.. reasonably good controls, graphics and ...
    judasEZT judasEZT May 2012 Games
  • Cricket. Duckworth/Lewis calculator.I'd appreciate it if anyone here who enjoys cricket, and ideally is also familiar with the rules of one-day matches takes a look at a little program …

    ... it mentions cursor-keys to scroll around the table of Over ...
    PrinceGaz PrinceGaz June 2012 Development
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... /> The game had a smooth scroll so I had to disable ...
    Ralf Ralf July 2012 Games
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... small considering that just the multicolor loop to render 18x18 positions ... to "manually" draw/change/erase multicolor tiles instantly on screen, so ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • SpecBAS 0.747 Now available!Hiya folks - it's update time again! SpecBAS has had a load of new fixes, as well as some new additions! Firstly, as you all wanted it, SpecBAS can…

    ... /> Bugs Fixed:

    The "Scroll?" message appears as it should ...
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • Brazilian magazine Jogos80 #9 (in Portuguese)The Brazilian magazine [B]Jogos80[/B] released yesterday an special issue dedicated to the ZX-Spectrum! The official site is as follows: [url]http:/…

    ... contains preview screenshots of 2 multicolor games that I'm currently ...
    Einar Saukas Einar Saukas July 2012 Announcements
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... draw & animate everything in multicolor for you. Even so, sometimes ... to move a set of multicolor tiles in hi-res coordinates ... ] = BIFROST_DISABLED;
    }

    // clear multicolor attributes (no glitches since BIFROST ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ] = BIFROST_DISABLED;
    }

    // clear multicolor attributes (no glitches since BIFROST ... next position (if inside the multicolor area) and checks if this ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... move");

    // randomly choose multicolor content
    for (px = 0 ...
    Einar Saukas Einar Saukas July 2012 Development
  • Moar TR-DOS to tape conversions!I have posted three lame disk-to-tape conversions through snapshotting before, now (I guess) it's time to bring the rest of my complete collection he…

    ... Nintendo's hit game. The scroll texts are in Russian, the ...
    Crash Nicker Crash Nicker August 2012 Games
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... I demonstrated how to move multicolor tiles up and down smoothly ... /> This time, we will see multicolor tiles moving by a single ... colors. A color clash in multicolor is not such a great ...
    Einar Saukas Einar Saukas August 2012 Development
  • TESTROM3 - utility/rom for test your ZXHere is TESTROM3 utility as 16kB ROM file + flasher for install this rom to divide eeprom (or mapram mode). Work also on ZX Spectrum without ROM and …

    ... bad ram then show small multicolor lines alternating with bold singlecolor ... bad memory tested then show multicolor lines in border.
    PRESS ...
    velesoft velesoft August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... ] I demonstrated how to move multicolor images smoothly in all directions ...
    Einar Saukas Einar Saukas August 2012 Development
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... raster effects, hardware sprites, hardware scroll, DMA engine, or more demanded ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Get a listing to .txtI am messing with an old Spectrum game which was written in Basic for the 48k Speccy (not compatible with 128s). I get an error in the begining of th…

    ... course!).

    In the Scroll? message I press BREAK and ...
    Pyjamarama Pyjamarama September 2012 Sinclair Basic
  • BASIC printer drivers for proportional and 6x8 printingcore features: * fully relocatable code; just do LOAD "" CODE startaddr:RANDOMIZE USR startaddr with any 'startaddr' * do POKE (startaddr+1),chan…

    ... +3),0 to turn off 'scroll?' query
    * do POKE (startaddr ... +3),1 to turn on 'scroll?' query (default state)
    * fully ...
    Ketmar Ketmar September 2012 Development
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... -Paintbrush[/URL] now supports editing multicolor tiles as used in [URL ... will also work with other multicolor tile programs, although the tiles ...
    Einar Saukas Einar Saukas September 2012 Development
  • Multicolor/RGB3/3color fast low flicker software available?After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to…

    After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to know if there is some prebuilt spectrum software that can display these images fast enough along the lines ...
    brownb2 brownb2 September 2012 Development
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    I'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to make it look as if that section is sinking into the ground beneath it (similar to the way jack the nipper ...
    daveysludge daveysludge October 2012 Development
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