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  • Looking at 16 bit screenshots as a speccy ownerHow did you feel when you looked at screenshots of 16 bit games as a speccy owner? I used to think how good it must be to own such a machine and get…

    How did you feel when you looked at screenshots of 16 bit games as a speccy owner?

    I used to think how good it must be to own such a machine and get those colored sprites etc.
    kinda crazy really
    slenkar slenkar November 2014 Sinclair Miscellaneous
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... Chronos solution (RLD Scroll, smooth sprites) but with colour, but that ...
    R-Tape R-Tape December 2014 Development
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... difficult to avoid with other sprites, so it depends how much ... ) but seems to have hardware sprites which are not subject to ...
    dmsmith dmsmith January 2015 New game ideas
  • ZX Evolution -- contended memory and raster emulationFresh bleeding update for [url=http://www.nedopc.com/zxevo/zxevo_eng.php]ZX Evolution[/url] [url=https://code.google.com/p/pentevo/source/list]Baseco…

    ... made. If you have some multicolor/border prods (games or demos ... : for some sources regarding 128k multicolor effect.

    Alone, Gasman ... games and demos that use multicolor or border effects.

    lvd lvd January 2015 Hardware
  • Werewolves of LondonBeen looking at Werewolves Of London across the Speccy, CPC and C64 for ChinnyVision at [URL="www.youtube.com/watch?v=EEYLIsfqabk"]www.youtube.com/wa…

    ... such a low number of sprites on the screen? Is it ... when you only have 4 sprites on the screen at once ...
    chinnyhill10 chinnyhill10 January 2015 Games
  • Name the sprite : Spiders[IMG]http://oi59.tinypic.com/9sctp5.jpg[/IMG] A bit harder than normal. None of them are the obvious example of spider sprites IMHO, and two of them…

    [IMG]http://oi59.tinypic.com/9sctp5.jpg[/IMG]

    A bit harder than normal. None of them are the obvious example of spider sprites IMHO, and two of them are type-ins :)
    morph morph January 2015 Games
  • Most deserving Crash Smashes that weren'tTheres some inexplicable Crash Smashes. (Zoids!). But of the games that didn't make it, what has been shamelessly left out? My top choice would be Tr…

    ... be Trapdoor (88%). The giant sprites, puzzles and great humour made ...
    morph morph January 2015 Games
  • Little Dragon 2It's a simple little Collect 'em up made with AGD just for the fun of having colorful sprites all over the place It misses loading and music but it …

    ... the fun of having colorful sprites all over the place
    gabriele amore gabriele amore February 2015 Brand new software
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... numbers...

    Sprites have been fixed and updated ... there were others)
    Sprites, while being created, could ... /> Collision bugs where many sprites collide at once
    ... when overlapping other sprites
    Sprites no longer stutter ...
    Dunny Dunny February 2015 Sinclair Basic
  • Stuff the Spectrum wasn't really supposed to be able to doHello :) Today I was rearranging my bookshelves and I ended up spending almost an hour, looking at the old Sinclair User magazines I have held on to…

    ... thinking "wow, those huge graphics/"sprites" for the characters look like ...
    memrah memrah March 2015 Sinclair Miscellaneous
  • The grass is always greener...I have been a ZX Spectrum User since I owned one in my teens when they first came out in the early 80s. Not that I use it every day, but I get a fit …

    ... to the Spectrum, but the Sprites and improved sound make it ...
    jonesypeter jonesypeter March 2015 Chit chat
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ... term in a range
    Sprites, when copied to another bank ...
    Dunny Dunny May 2015 Sinclair Basic
  • Developing a gameHello.&nbsp;<div><br><div>Karl McNeil and me are developing a game. Its Isometric and with scroll.</div><div>I want to show you, for testing and perh…

    ... change the graphics (decorate and sprites).The more interest for us ...
    climacus climacus June 2015 Development
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    ... level, complete with highly detailed sprites and interactive objects such as ... of limited animations using large sprites and good use of colour ...
    Rebelstar Rebelstar June 2015 New game ideas
  • New Game: COMPLICA DX<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;"><img s…

    ... powering graphics and animations in multicolor 8x1, compatible with all official ... code, 61K of standard and multicolor graphics, 12K of AY music ... background from machine state controlled multicolor animated graphics... Yes, the A ...
    Einar Saukas Einar Saukas June 2015 Brand new software
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... , and only there to allow sprites to exit the screen smoothly ...
    Atari_Jetman Atari_Jetman September 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... support for bicolor graphics (multicolor 8x2) in 32 columns for ... so you can easily implement multicolor images gradually entering or leaving ... br /> Yes! All my multicolor engines are free to develop ... based on a 32 columns multicolor routine proposed by [b ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    Help! Sprites! Blocks! Angles!

    I ...
    R-Tape R-Tape September 2015 Development
  • Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…

    ... ) to process all gfx effects (sprites drawing) and the stack method ...
    majikeyric majikeyric September 2015 Development
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... /mw358y.png[/img]
    [i]* Multicolor tile by R-Tape (from ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • System Shock's ownership has been sorted out, and you can now buy a copy!Finally, System Shock is available again to purchase! If you go to: https://www.gog.com/game/system_shock_enhanced_edition then you can buy one…

    ... CPU), and it has 2D sprites instead of 3D objects (ala ...
    ewgf ewgf September 2015 Chit chat
  • SAM Revival magazine issue 25 now out!It's finally out! * SAM Revival issue 25 - 56 pages packed with SAM Coupe goodies for the 25th Anniversary of the computer. * Brand new SAM Robot…

    ... 's Andrew Collier - 'Stars and Sprites'. Andrew has done some really ...
    Quazar Quazar October 2015 Announcements
  • PUSH scrollers 3[url=https://drive.google.com/file/d/0B-KEeni1WXmoYk9Dek1zVnd6Rk0/view?usp=sharing]CATS - Faith edition (example)[/url] Hello and welcome to the w…

    ... to display a few small sprites. There's still some T ... border area.
    The placeholder sprites are marked '3x2' because they ... the raster problem with the sprites
    Hikaru Hikaru October 2015 Development
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ... colour clash
    - 8 enemy sprites and one player sprite on ...
    Kayamon Kayamon October 2015 Development
  • New javascript-based emulator just publishedHello, community! I am so glad to present to you my new javascript-based emulator (I've called it [b]jVGS[/b]) which is used to play games at our …

    ... ). It also supports AY chip, multicolor and TR-DOS drive. Can ...
    Epsiloncool Epsiloncool November 2015 Emulators
  • Three versions of ZubWhile watching this week's Chinnyvision video on Zub I found myself frowning when he came to look at the Speccy version because despite having owned …

    ... recognise any of the enemy sprites that he was coming up ... , only to find that the sprites were as I remembered them ... completely different set of baddie sprites compared to the originals. I ...
    Blerk Blerk November 2015 Games
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :) Thanks :)

    Is this possible and how would you do it? :)

    Thanks :)
    alienbanana alienbanana January 2016 Development
  • Problem with BC corrupting after DJNZJust for fun, I'm messing around trying to get the level maps from Lemmings to display on the screen with machine code. It's been ages since I did an…

    ... bitmaps that are stored like sprites, 512 by 128 pixels, or ...
    mulder mulder January 2016 Development
  • Tidying up Gradius??Has anyone wished that someone with the right 'know how' would tidy this game up. I bought this when I had a 128k spectrum and im sure I read that th…

    ... down plus shrink the ingame sprites and slow it down a ...
    spainboy spainboy February 2016 New game ideas
  • "Jet Set Luis: Rumbo a la Costa Blanca""Jet Set Luis: Rumbo a la Costa Blanca" (Jet Set Luis: On the Way to Costa Blanca) is a 2014 or 2015 (see below) Spanish remake of "Manic Miner", mad…

    ... title screen and all the sprites have been modified. According to ...
    jetsetdanny jetsetdanny February 2016 Games
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