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<1234567…34>
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... fastest way for drawing masked sprites at any screen position without ... />
    So I need masked sprites at any coord...

    popmilo popmilo June 2008 Development
  • Do you know any Spectrum game with small 8x8 pixel sprites ?Do you know any Spectrum game with small 8x8 pixel sprites ? I guess majority of games used 16x16 pixel sprites, like 99% of games :) I can not find…

    ... game with small 8x8 pixel sprites ?

    I guess majority ... of games used 16x16 pixel sprites, like 99% of games :)
    sprites moving around, and I mean ...
    popmilo popmilo February 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... having an issue wrapping my sprites around the screen,


    I have sprites that can move in 1 ...
    robpearmain robpearmain April 2009 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... . have anyone experience with shifting sprites by table ? some neat tricks ...
    Fikee Fikee February 2010 Development
  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars. yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wi…

    many people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars.
    yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wide multicolor.
    is there any demo showing 8x2 with one video ram ?
    Fikee Fikee July 2010 Development
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    ... on how to produce moving sprites / landscapes in Machince would be ...
    Spiky16384 Spiky16384 January 2011 Wanted
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... PUT.

    So for sprites -

    I know there ... a system where you add sprites to a pool. They will ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... are probably tired of explaining sprites but I'd like to ...
    R-Tape R-Tape February 2011 Development
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... that can handle large (128x64) sprites. I've looked at DrwSprNC ... that will work for bigger sprites?
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • AKA for Sprites (french author)As per the loading screen in L?ete sera chau, the author Sprites, is also called Sprites logiciels.

    As per the loading screen in L?ete sera chau, the author Sprites, is also called Sprites logiciels.
    Ivanzx Ivanzx February 2012 Infoseek database
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... with shifting & pre-shifting sprites recently, but as I haven ... generally been messing with small sprites, multi-screen, multi-tile maps ... out something like:

    - sprites (no masks used) - 2KB (5 ...
    Morkin Morkin September 2012 Development
  • My SpritesAs i have found a long lost art i used to love doing on the spectrum (making sprites) I decided today to start and all the metroid (NES version) in a…

    ... doing on the spectrum (making sprites) I decided today to start ...
    morcar morcar March 2013 Sinclair Miscellaneous
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... don't recall any 8x2 multicolor routine for 30 columns that ...
    Einar Saukas Einar Saukas August 2013 Development
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    I thought multicolor chess pieces would be a ...
    Einar Saukas Einar Saukas August 2013 Development
  • perplexing graphics... ambivalent spriteswhat sprites/tiles/parts of graphics in spectrum did you find perplexing, or made you think it's a different item than was supposed to represent? li…

    what sprites/tiles/parts of graphics in ...
    de Vandemar Croup de Vandemar Croup October 2013 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... multicolor 8x1 simply as [B]"multicolor"[/B], and refer to multicolor ... automatically draws 8 "btile" sprites anywhere on screen during the ... contains a method to control sprites (move or change image), ... few tiles "manually" using sprites (just look at the ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... /> These are software rotated masked sprites. I could go at least ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... to have a list of sprites (each with individual data) and ...
    polomint polomint November 2014 Development
  • AGD* A question about sprites type of movements/behaviourI also posted this in the AGD forums, but maybe it helps to post it in 2 sites so more people can see it ;) I have a problem with one Little game I …

    ... behaviour/movement/control of the sprites bud I did in incorrectly ...
    Ivanzx Ivanzx December 2014 Development
  • New multicolor game: Pets vs Aliens Prologue[IMG]http://i62.tinypic.com/24obua1.png[/IMG] [IMG]http://i59.tinypic.com/2qbenuf.png[/IMG] [IMG]http://i58.tinypic.com/13ye6x4.png[/IMG] [IMG]h…

    ... /> This game features absolutely astonishing multicolor graphics designed by [URL="http ...
    Einar Saukas Einar Saukas February 2015 Brand new software
  • Oldest multicolor game...Hi everybody, I think I've done a nice discover (Imho obviously)... The game Helichopper (Firebird, 1985) use a multicolor sprite (2 colours, green …

    ... Helichopper (Firebird, 1985) use a multicolor sprite (2 colours, green and ... i presume) that use a multicolor technique "in game".
    Game ...
    CarloSanta CarloSanta August 2015 Games
  • Best modern (small) sprites for the Speccy?What are the best game sprites created for the Speccy in the last 15 years? A month ago I released [url="http://www.worldofspectrum.org/forums/dis…

    ... /> Are there any other good sprites that I have missed? However ... looking for [b]small monochrome sprites (maximum size of 18 pixels ... I'm only interested in sprites from [b]modern games ... least as good as these sprites above, according to these limitations ...
    Einar Saukas Einar Saukas October 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... clearing here, just drawing the sprites.

    My first ... assembly, and got to 6 sprites in a frame. Unrolling the ... />
    Result was whopping 26 sprites per frame. On average. Since ... be no shared code between sprites. Third negative side - this ...
    Sol_HSA Sol_HSA November 2015 Development
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... ENGINE[/b] supports animated multicolor 8x1 tiles in [b] ... [/url]), except in 20 multicolor columns instead of 18. It ... can render up to 22 multicolor rows, although it's ...
    Technically, it needs different multicolor renders for certain Spectrum models ...
    Einar Saukas Einar Saukas March 2016 Brand new software
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... or move onto Pixel scrolling sprites (which I think wil blow ... 2x2 UDG character based scrolling sprites rather like in Invasive Speccies ...
    jonesypeter jonesypeter July 2016 Development
  • MicroHobby Help Requested from Spanish Members (MOVIMIENTO DE SPRITES) 176 - 178Hello, I love MicroHobby but unfortunately I don't speak Spanish so have to rely on Google Translate. I'm looking at a series of articles in is…

    ... 178 on the movement of sprites by Miguel DÍAZ.
    jonesypeter jonesypeter August 2016 Sinclair Miscellaneous
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... -time sprite shifting routine for sprites that are one byte wide ... ] for the bomb and missile sprites.

    It starts with ... routine is shared between two sprites, hence the [b]ld hl ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • Are there later versions of AGD that allow colored sprites?I'm plugging away at AGD with the help of Pauls excellent video tutorials and I just wish one could add a bit of colour to the sprites. I've seen gam…

    ... bit of colour to the sprites. I've seen games that ... were AGD output with coloured sprites or maybe I'm mistaken ...
    mik3d3nch mik3d3nch July 2017 Development
  • Control De Sprites - simple exampleHi, I have been looking for a routine to use Sprites in basic. I found Control Dr Sprites, which looks really powerful, but the instructions are in S…

    ... for a routine to use Sprites in basic. I found Control ... Dr Sprites, which looks really powerful, but ... use control de sprites to simply display a sprites at an x ...
    Rickper1974 Rickper1974 October 2017 Development
  • 3D Models of Spectrum Game SpritesHas anyone here had a go at created any sprites from Spectrum games as 3D models? I would hazard a guess that there's a wealth of talent here, but i…

    ... a go at created any sprites from Spectrum games as 3D ...
    SteveSmith SteveSmith October 2018 Games
<1234567…34>

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