World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... wins out due to sprites/sid etc.. this means ... it can do multicolor non-clashing sprites, do everything a ... machine to do the multicolor stuff is the C64 ... done. No custom hardware sprites etc. limit its appeal ... 32 16 color hardware sprites etc.. But no presence ...
    Fizza Fizza November 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... techniques are hires overlay sprites on multicolor background.
    Some ... see how important is, multicolor mode.
    Only Batman ... screens, even though all sprites are monochrome.
    C64 ... brilliant opening melody, multiclor sprites, with no color clash, ...
    Pegaz Pegaz December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... c64 techniques are hires overlay sprites on multicolor background.
    Some of ... can see how important is, multicolor mode.
    Only Batman hook ...
    MattLamb MattLamb December 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... changes, then using "pre-shifted sprites" (that only need to check ... store attributes, implemented as a "multicolor render" that reads on-the ... every 4 pixel lines. This "multicolor render" would take 192*224T ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... typically update only a few sprites per frame. Thus my suggestion ... to implement the custom optimized multicolor routine I suggested. In this ... raster scans anyway to control multicolor, so using this time to ...
    Einar Saukas Einar Saukas December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... colour clash by using its sprites, but it can't actually ... of EOAW goes down the multicolor path, I'm glad the ...
    Fizza Fizza December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... to filled hires colour sprites and beautifully drawn multicolor background on c64 ... , both machines can show more sprites in such kind of games ... in Dragon Ninja.. Number of sprites are the same, but everything ...
    Pegaz Pegaz December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... /> Yes, being that the Amstrad multicolor mode was about the same ... coders were having to sacrifice sprites to overlaying and, as a ...
    Fizza Fizza December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... assisted stuff (e.g. hw sprites for the heli and jeep ... ?
    [/QUOTE]
    I dunno, multicolor mode doesn't really help ...
    AndyC AndyC January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... /> [QUOTE=AndyC;812383]I dunno, multicolor mode doesn't really help ... software and hardware sprites in play, the hardware sprites don't need ... screen scroll and eight hardware sprites at 50FPS helps too...
    TMR TMR January 2015 Games
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... play the music, the enemy sprites are just straight copies into ... be reproduced. The number of sprites that need to be redrawn ... need to do anything in multicolor.

    Enemies just ... scenery AFAIK. Using standard NIRVANA sprites to draw them will work ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Original on ZX Spectrum - better port on other platformAlong similar lines as [url="http://www.worldofspectrum.org/forums/discussion/51238/clones-that-you-like-more-than-the-original"]this recent thread[/…

    ... version, and seeing Blob in multicolor just sealed it! The extra ... those hi-res multicolour overlay sprites.

    I thought the ...
    Fizza Fizza October 2015 Games
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... that, than black rectangles around sprites.[/quote]

    ... screen and attributes immediately on multicolor area.

    ... .

    OR-sprites is a different matter. Games ... much color clash (usually sprites with different INK but ...
    Einar Saukas Einar Saukas October 2015 Brand new software
  • Image 2 spectrumHi. This is my take on the "converting rgb images to spectrum". (or well, second take, first was a photoshop filter..) [img]https://dl.dropboxu…

    ... use images automatically converted to multicolor before editing them manually (MIDNIGHT ... of alternating attributes on specific sprites (like spaceships), thus proving it ...
    Einar Saukas Einar Saukas December 2015 Announcements
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... for the use of the multicolor engines. Example would be that ... behind (ie. movenent for several sprites -auto, no user-, empty bucles ...
    manicAlien manicAlien June 2016 New game ideas
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... behind (ie. movenent for several sprites -auto, no user-, empty ... how many "automatically drawn" sprites you will need, and how ... NIRVANA+ gives you 8 automatic sprites per interrupt. It means 2x8 ... interrupt, depending on how many multicolor rows you are using. ...
    Einar Saukas Einar Saukas June 2016 New game ideas
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... "]NIRVANA+ gives you 8 automatic sprites per interrupt. It means 2x8 ... =16 automatic sprites per frame in a 25 ... per frame), 3x8=24 automatic sprites per frame in a 17 ... means an automatically drawn 16x16 multicolor btile.
    Einar Saukas Einar Saukas June 2016 New game ideas
  • New game: ZoomBloxHi everyone, this is my first post here, so first off I'd like to say hello to the Spectrum development community :) I've been developing on an…

    ... nirvana is being used...these sprites look very standard to me ... fix glitches would allow using multicolor extensively without problems...
    Einar Saukas Einar Saukas September 2016 Development
  • Why do we have to live with colour clash on the Spectrum Next - if it ever gets sold!I can fully sympathize with those who would like to see a 'new' Spectrum, presumably modelled on the last and best version with perhaps the option to…

    Timex-like hardware multicolor modes are welcomed because they ... same way that general-purpose multicolor engines tend to do. Other ... pixel color
    >hardware sprites
    >accelerator cards
    Hikaru Hikaru November 2016 Chit chat
  • New Game - Pietro Bros [z88dk/Nirvana+][b]PIETRO BROS[/b] Pietro and Luizo were transported to pipe world after eating some rancid mushrooms on his pizza. Help them to escape from th…

    ... yourself in NIRVANA. Use sprites instead, thus everything will ... automatically drawn for you. Sprites don't interfere with interrupts ... (erase and redraw) 200 multicolor tiles per second at no ... particular, SNAKE ESCAPE uses sprites instead of draw/fill for ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • The legend of the frog prince- an OPEN AGDx -mini gameWill Eric the prince defeat the evil Skeleton king, free and kiss the fair princess and regain his human shape? This is an OPEN AGDx-mini game, so…

    Smaller sprites make the little Speccy screen ... handy. Also, I think a multicolor like Nirvana would be even ...
    NRA NRA December 2019 Brand new software
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... with extra commands for masked sprites, chunks, painting on second screen ...
    LCD LCD April 2001 Emulators
  • Interface for PC ZXSee last entry of former TOPIC. I'm working on the interface. Info about it on MISCELLANEOUS Author: Arjun (---.bng.vsnl.net.in) Date: 08-13-01 …

    ... ...all with the super smooth sprites that it offered...Now id ...
    Dr BEEP Dr BEEP November 2001 Games
  • Quiz II - Son of QuizA small quiz that covers mostly Spectrum stuff, with the odd C64 question - extend your knowledge. Copy/paste into a reply - add your answers in the…

    ... evil Zark and his horrible sprites have taken over a world ...
    MatGubbins MatGubbins May 2002 Games
  • Best Speccy ProgrammersRe-post from the thread "Who is your fav speccy programmer". It was getting rather unwieldy so I thought I'll post a new topic on this. So, after mu…

    ... -ups featuring full colour large sprites and fast scrolling)

    Arjun Arjun June 2002 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... a gamers dream with 28 sprites that are so easy to ...
    Andy Gurr Andy Gurr August 2002 Games
  • Game On exhibition- EdinburghI was there today and it was highly enjoyable. The game I enjoyed playing the most was IK+ on the C64- fantastic! The sprites look so close to Karate…

    ... + on the C64- fantastic! The sprites look so close to Karate ...
    Spector Spector October 2002 Sinclair Miscellaneous
  • an old story;-) : need game name...This is an side-scrolling space shooter. Graphics is monochrome. I cannot remember many details, but there were many little enemys, some powerups (ma…

    ... like monochrome R-Type, but sprites were smaller. First level was ...
    moroz1999 moroz1999 November 2002 Games
  • Rediscovering my inner Spec-chumIt's been a LONG while since I last felt like this about Spectrum retrogaming. My interest in my current websites waned quite a bit over the past cou…

    ...
    slow and choppy, the sprites were OK, but the road ...
    NickH NickH April 2003 Sinclair Miscellaneous
  • OT - image editorsOK, it's like this: I Am doing a game in VC++ - a vertical scroller - as a sort of directX self-training project. Now, I'm lousy with graphics. So …

    ... SNES to make up the sprites. Of course, I'd rather ...
    Arjun Arjun June 2003 Sinclair Miscellaneous
<1234567…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 12:41AM
  • i am currently listening to........
    dmsmith on April 15
  • I am currently watching.....
    zx1 on April 15
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 15
  • Cooperative Games.
    harriusherbartio on April 15
  • Celebrity deaths...
    mel the bell on April 15
  • Minor British Sports that did become games on the ZX Spectrum
    dm_boozefreek on April 15
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 15
  • Inside No.9 favourite episodes
    Maroc's Other Projection on April 15
  • How we became brainwashed by social media
    Scottie_uk on April 15

HitBox

Word Docs Hits
multicolor 844 1.4K
sprites 7K 11.2K

Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • beeper sprites
  • multicolor
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • mock ups classic multicolor
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • character sprites
  • erasing sprites
  • masked animated sprites
  • multicolor 8x2

Copyright © 2024 World of Spectrum