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<1…45678910…34>
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    I am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe.
    Now I am trying to make sprite movement routine. Actually I did it, however my sprite
    flickers terribly ...
    Ralf Ralf October 2004 Development
  • Why I like Atari 8-Bit and Amiga and respect the SpectrumI mentioned this on my other topic already, but I like these two computers because they were designed by an absolute visionary in the computer field,…

    ... think up things like hardware sprites, DMA, custom chips to free ...
    Foebane72 Foebane72 November 2004 Sinclair Miscellaneous
  • Bad conversions from other platformsThe most disappointing of these for me was Loco (Alligata Software). The original on the C64 was a really challenging and cute game. I think the soun…

    ... easy, crap sounds and the sprites seem vastly different from the ...
    dasteph dasteph November 2004 Games
  • Graphics Ripper UtilityHi all ! A "new" utility is available at the following url : [url="http://retrospec.sgn.net/game-overview.php?link=gfxrip"]http://retrospec.sgn.net…

    ... Amiga graphics, tile sets and sprites with full palette search option ...
    Tom-Cat Tom-Cat November 2004 Sinclair Miscellaneous
  • Spectrum 128K only games (`nd TR-DOS)Apart from Where Time Stood Still what other games were 128K only, as opposed to merely 128K versions of 48K games whereby all levels were loaded and…

    ... really like it, the small sprites are great...
    CKay CKay November 2004 Sinclair Miscellaneous
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... -fill the buffer if the sprites x,y had moved to ...
    Mr Millside Mr Millside November 2004 Development
  • Pentagon/Scorpion Speed of software Just wanted to ask if anyone knows if the 7Mhz mode is ever/ or maybe frequently used on the Pentagon or Scorpion Spectrum clones... Just that with…

    ... large number of animated star sprites, and I wondered if some ...
    CKay CKay December 2004 Sinclair Miscellaneous
  • There's a bug in my Speccy, Dear Liza, Dear Liza...Hi guys, Just me being annoying again - Can anyone out there in 'Internetland' help me with ideas about what could be causing a bug in my Speccy em…

    ... rid of colour clash, make sprites 256 colours, and other stuff ...
    Speculator Speculator December 2004 Development
  • French MIA games...Hello, Checked some magazines and found a number of French Spectrum games not in the database (ZX81 and Spectrum). All of them have been reviewed so…

    ... br /> Combat A?rien by Sprites
    Crocky by Loriciels< ... />
    Spectrum
    Clice by Sprites
    Intruders by Ere Informatique ...
    Kachiri by Sprites
    Panique by Ere ... Informatique
    Super Sabre by Sprites
    Tr?sor du ...
    www.atarimania.com www.atarimania.com December 2004 MIA/STP/SDP
  • Maps made easyHi don't know if this has been suggested before (didn't find much in a search). I've come up with a nifty method for making maps and removing the unn…

    ...
    unnecessary game sprites (like the main character sprites) Without the need ...
    zster zster January 2005 Games
  • Project Future remake in progressActually I was too fast for my own good and posted the following bit in the "Them!" thread because I read "Project Future" in the title. D'oh! But h…

    ... (Oddbob) and one doing the sprites (Janus), but I've been ...
    Sokurah Sokurah January 2005 Games
  • New release of EmuZWinEmuZWin Version 2.6 Release 1.0 Beta? ? (30-Jan-2005): A lot of changes. Most important are: [+] Formats supported: RZX, SLT. [+] Sound devices sup…

    ... /> [+] Key remapping improved.
    [+] Scorpion Multicolor Timing added.
    [+] Video: Smooth ...
    Vladimir Kladov Vladimir Kladov January 2005 Emulators
  • Name That Game and End My TormentHey everybody ! In the search for The Game With No Name, I stumbled across these fine forums, and I believe, if you have some spare time, that this …

    ... . Color clash was present, the sprites were AFAIR black+transparent. Like ...
    kraz kraz February 2005 Games
  • !Warning Vapourcompo! A BASIC competition with a twistI have an Idea for a Games compo with a twist, 1. BASIC because I don't Know Machine Code (selfis reason I know :) ) 2. The actual game is supplied …

    ... would be unplayable without the sprites or ::UDGs:: (ducks from flames ...
    guesser guesser March 2005 Sinclair Miscellaneous
  • Cant remeber the names.Can anyone help find out the names of these two games. I once got a boulder dash type game of the cover of a magazine and cant remember the name. It…

    ... a gas mask/suit. The sprites were a bit like stick ...
    KingSize KingSize March 2005 Games
  • Into the Eagles Nest, 128k musicRighty. Into the Eagles Nest. A Gauntlet clone, crossed with 'Where Eagles Dare'. Big sprites. Warlike 128k music, as I recall. I can still hum in. …

    ... with 'Where Eagles Dare'. Big sprites.

    Warlike 128k music ...
    Ashley Pomeroy Ashley Pomeroy May 2005 Games
  • PC Manic Miner Remake- Any thoughts? Opinions?First off, let me know if this is the wrong topic fot this thread. I'm new to the forums. Also, this is a looong post. Hope you have a lot of time…

    ... somewhat true to this. The sprites will be all hand drawn ...
    Brodalco Brodalco June 2005 Development
  • Everyone's a Wally Everyone's a Wally is perhaps my favourite game, but can anyone suggest similar ones by which I mean semi platform games where large charater sprit…

    ... platform games where large charater sprites transverse a large number of ...
    chop983 chop983 July 2005 Games
  • Labyrinth type game wanted!Dear Gamers! I'm looking for labyrinth type game, but don't remember its name. It is coded in basic combinated with some machine code. The graphics …

    ... a wireframe labyrinth and big sprites of ghost, giant, dragon, jelly ...
    edy.wss edy.wss July 2005 Games
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    Latest installment of my Sprite Graphics Tutorial:

    [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF[/url]

    Derek
    dmsmith dmsmith July 2005 Development
  • Ghost & GoblinsIn one afternoon which you want to throw the +3 by the window, because the assembler or a inconsistent bug in the code, i take a break and lost the …

    ... can give him all
    sprites of this image.
    radastan radastan August 2005 Development
  • Kraal corrupted :/Seems like 48 and 128 versions of Kraal, available on wos is corrupted :/ Look on this: [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Kra…

    ... .
    Main frustration is what sprites damaged in both versions. Try ... the rubbish on the enemies sprites.
    I also seen such ...
    ^m00h^ ^m00h^ August 2005 MIA/STP/SDP
  • New horizontal scrolling gameI have just been working on this for the last months. Heres a snapshot, let me know what you think. [url="http://www.geocities.com/ruijtunest/rtun…

    ... would be interested in creating sprites/music_FX for the game?
    rtunes rtunes August 2005 Development
  • 128k Speccy ScreenAm I right in thinking that you can draw to one, while displaying the other (therefore eliminating the need for timing when you dump the screen and d…

    Am I right in thinking that you can draw to one, while displaying the other (therefore eliminating the need for timing when you dump the screen and draw the sprites etc... a-la 48k ??)
    dansauk dansauk August 2005 Development
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... can handle up to 16 sprites at a time.

    sprites to follow point by point ...
    dmsmith dmsmith August 2005 Development
  • Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…

    ... for original spectrum graphics, ie. sprites, tilesets, fonts etc. that could ...
    dmsmith dmsmith September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a different graphic to be rendered.

    I've understood that the Move_Sprite_* functions have a ...
    na_th_an na_th_an September 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... to work with them as sprites and not tiles, I must ... case, I am using 2x2 sprites, so it's 3x3 after ... adding the null sprites. I need 10x 14 bytes ... could just define the 6 sprites, and say "I want sprite ...
    utopian utopian October 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... the flashing of colours when sprites became close or really dodgy ...
    jammajup jammajup October 2005 Games
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    I'm trying to write a routine in MC which would display a moving sprite on the screen.
    The sprite is quite big (24X48 pixels) uses a mask and moreover needs to be rotated 2,4 or 6 pixels. I guess it requires quite much of the processor time. What is ...
    Ralf Ralf October 2005 Development
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