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Search Again :: Adv Search 923 results in 0.001s
<1234567…31>
  • Games that use multicolour effectsMulticolour (which created via ula timing, not screen switching) is the only functional effect that ULA can do. It's the only way to break colour cla…

    Multicolour (which created via ula timing, ... tank and a chopter in multicolour. Many demos tried to create ... any other games that use multicolour efects? Is there any game ...
    Arda Arda October 2006 Games
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... 've been a fan of multicolour graphics on zx spectrum, an ... a 48k the (8x1@2)multicolour limit stands at 18characters wide ... so many aspects of the multicolour on speccy, and people like ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... to show how to show multicolour using z88dk, using the BIFROST ...
    Timmy Timmy March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... php?t=33749&highlight=multicolour#10[/url]), which has ... below does 28-character wide multicolour, for eight attribute rows ( ... it's genuine (albeit limited) multicolour. The code waits for the ...
    [*]I had the multicolour region pushed over to the ...
    AMW AMW April 2012 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... to one Mr Jowett about multicolour routines, and in that way ... -column limit for 8x1-attribute multicolour.

    Existing routines write ...
    gasman gasman July 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... been playing about with more multicolour routines (8x1, 8x2 etc.) and ...
    joefish joefish August 2013 Development
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... would be better developing my multicolour routine on the 48K first ... having a bad time with multicolour at the moment. I've ...
    joefish joefish October 2013 Development
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... no programmer, but, how come multicolour engines are only being created ...
    stupidget stupidget January 2014 Brand new software
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... game, so wouldn't suit multicolour at all, bearing in mind ... biggest challenge in trying a multicolour MM is graphical, not technical ... be interested in seeing a multicolour Manic Miner, or some ... be interested in seeing any multicolour re-imaginings of any Speccy ...
    R-Tape R-Tape September 2015 Development
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ...
    - 8-way scrolling
    - Multicolour backgrounds
    - No colour clash ...
    Kayamon Kayamon October 2015 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... to work out how the multicolour sprite engines have been implemented ...
    thricenightly thricenightly July 2017 Development
  • Spectaculator 2.0 availableHi, I've just released a new version of Spectaculator. It should be on WOS in a few days. Here's a cut 'n' paste from comp.sys.sinclair: Spectacula…

    ... Memory contention and scanline-based multicolour rendering
    (e.g. border ...
    Jon Needle Jon Needle April 2002 Emulators
  • ANN: Spectaculator 2.5 available for downloadHi. I've just released a new version of Spectaculator, available from [url="http://www.spectaculator.com/"]http://www.spectaculator.com/[/url]. Hopef…

    ... of the Sentinel).

    - Multicolour rendering is now a tad ...
    Jon Needle Jon Needle July 2002 Emulators
  • Programming:How can I make a "Multicolour" border for one of my games? I know how to make one, but that makes the border flash colours, then do the next command,…

    How can I make a "Multicolour" border for one of my ...
    SonicTHedgehog SonicTHedgehog October 2002 Games
  • Best demosOK, this probably only applies to demo dudes like Yerz, LCD, etc., but... What are the greatest demos you've ever seen ? I mean something like stari…

    ... :

    - MQM 5 (kewl multicolour)
    - First Association
    - Shock ...
    GOC GOC January 2004 Sinclair Miscellaneous
  • SpecEmu 2.1 betaFinally I think I've cracked all the gory contention details required by those trendy multicolour demos (48K/128K modes only, +3 contention can wait …

    ... details required by those trendy multicolour demos (48K/128K modes only ...
    Woody Woody April 2004 Emulators
  • Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…

    ... will be unable to display multicolour FX or cope with high ...
    GOC GOC May 2004 Emulators
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... special screens, such as interlaced, multicolour, FLI, etc. besides just normal ...
    Sadako Sadako July 2004 Development
  • A few questions regarding EmuZwinA few questions regarding EmuzWin 1. I have been trying to write a program to generate multicolour effects on the Spectrum,ie more than 2 attributes…

    ... write a program to generate multicolour effects on the Spectrum,ie ...
    dmsmith dmsmith August 2004 Development
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... write a program to generate multicolour effects on the Spectrum,ie ...
    dmsmith dmsmith August 2004 Emulators
  • Compatible SpectrumsFollowing some recent coding exploits I've been thinking about compatibility of various models of ZX Spectrum. Yes, it's a common question on the for…

    ... not just an issue with multicolour effects, but any screen-accessing ...
    icabod icabod October 2007 Hardware
  • Interlace demoDoes the Interlace demo work on emulators? I've tried it on Spin 0.666 and FUSE PSP and the shapes display no colours, just white. Surely they are su…

    ... 've tried has the correct multicolour effects.

    Any ideas ...
    ewgf ewgf November 2008 Emulators
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... to run in (so called) multicolour mode!

    I tried ... never accomplished to draw a multicolour sprite (all I get is ... 2600 river raid clone in multicolour? is there enough cycles to ... vertical scroll) also draw a multicolour sprite on screen? Or is ...
    Arda Arda May 2009 New game ideas
  • Vote for your favourite loading border colourSo it is time for one more important voting! :razz: What is your favourite loading [B]border[/B] design? Since I guess most of us spent many many ho…

    ... .jpg[/IMG]

    [B]Multicolour[/B] (more than two colours ...
    Rickard Rickard August 2009 Games
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    Riskej made the pic.
    Pulsar coded the engine.
    I'm watching it on the 128+ at the moment and it is very stable.

    The file: [url]http://speccy-live.untergrund.net/wp-content/uploads/2009/09/animeeshon.zip[/url]

    The pic: ...
    Mister Beep Mister Beep September 2009 Sinclair Miscellaneous
  • A rundown of SundownI figured it was worth highlighting a few compo entries at this weekend's [url=http://www.sundowndemoparty.org/]Sundown[/url] demo party, as it seeme…

    ... out Riskej's excellent gigascreen multicolour pic 'Animeeshon' on [url=http ...
    gasman gasman September 2009 Sinclair Miscellaneous
  • Graphics: What is the point of ...... actually, let me apologize for such a stupid vague thread title, I so wanted to avoid this but the whole sentence I wanted to write is just way t…

    ... look at some of the multicolour images that also use multiple ...
    XTM of TMG XTM of TMG April 2010 Sinclair Miscellaneous
  • 102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…

    ... this one (well, mixed with multicolour but still a GigaScreen) has ...
    Yerzmyey Yerzmyey June 2010 Development
  • Nyantro (Nyan Cat on Spectrum)After the response today at Replay Expo, it has come to my attention that not enough people are aware of my Speccy conversion of the cult internet hi…

    ... /> ...yes, it is rendered in multicolour, and yes, those stripes do ...
    gasman gasman November 2011 Brand new software
  • New Game: Endless Forms Most Beautiful[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/ingame.gif[…

    ... !

    This game features MULTICOLOUR GRAPHICS! :-D (don't get ...
    R-Tape R-Tape January 2012 Brand new software
<1234567…31>

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Related Threads

  • Games that use multicolour effectsMulticolour (which created via ula timing, not screen switching) is the only functional effect that ULA can do. It's the only way to break colour cla…
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic.<br /> Pulsar coded the engine. <br /> I'm watching it on the 128+ at the moment and it is very stable. <br /> <br /> The file: […
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here...<br /> <br /> I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]…
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

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