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<1…13141516171819…34>
  • ZX Printer not workingHi All Been meaning to post about this for a while - I have a ZX Printer which doesn't work. Tried on 48K +, +2 and +3 same result LLIST / LPRINT …

    Yup, tried it in 48K mode on both. I have a grey 128 + 2 so all good there.

    Looks dead to me - only part that works as I said was the feed button.

    commands make no difference to the printer, doesn't move, doesn't make noise.
    actualreality actualreality September 2013 Hardware
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    Poking the 128 systems variables (which is what ... are doing) won't work in 48K modes since the paging routines ... commands to handle bank switching in that case.
    AndyC AndyC September 2013 Development
  • 128k+2 IssueI have been a Spectrum user for many a long year, currently using a Spectrum 48+, and have just had a 128+2 bought for me for my birthday (to recaptu…

    ... +, and have just had a 128+2 bought for me for ... out with this machine back in 1986!) and it works beautifully ... to have developed a fault, in 48k mode when you press the ... helpful when loading a game in 48k mode. Has anyone else had ...
    PowerSlave PowerSlave September 2013 Hardware
  • POKEs on 128K "upper RAM"?I've been working lately with some 128k games, and I've got this question about RAM in games. I guess most games use RAM pages 5 and 2 to store the …

    The Multiface 128 & Multiface 3 had an option to select which RAM bank was paged in to the top 16kb. Although I don't recall ever seeing any game POKEs where that needed to be done.
    Battle Bunny Battle Bunny October 2013 Games
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... is first complete a 48k engine. Then make the ... machines) and although a 128 back buffer method will work ... of a second display file in 48k, I think there are ... probably other 48k derivatives that it won' ... of bus loading the 48k machine can handle before ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... timex machines) and although a 128 back buffer method will work ... of a second display file in 48k, I think there are probably ... other 48k derivatives that it won't ... . Nevermind, they are not supported in multicolors engines either.
    catmeows catmeows December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... machines) and although a 128 back buffer method will ... of a second display file in 48k, I think there are ... probably other 48k derivatives that it won ... of bus loading the 48k machine can handle before ... another method to do in 48K full screen, at 50fps ...
    antoniovillena antoniovillena December 2013 Development
  • Interface1Bis CompatibilityI picked up a couple of 'faulty' Spectrum 128 +2/2A to use with my Interface1bis. Luckily both were very fixable, only needing new drive belts and on…

    ... running on a grey +2, (in 48k mode) but this was a ... has only worked on a 48k or 48k+.

    I'll ... the interface to run briefly in 48K mode - identified by the different ... get it running on either 128 machine in any mode since.
    rune rune December 2013 Hardware
  • Beeper Music DemoThis demo includes four original tunes made with Shiru's excellent Tritone engine, authored in Beepola between Christmas and New Year. I've used FZX…

    ... reminding myself this is a 48k beeper demo.

    Can ... 1 or 2 to play in 48k mode on Spectaculator, though - I ... then it stops. Works fine in 128 mode, but that's defeating ...
    leespoons leespoons January 2014 Announcements
  • Beeper Music DemoThis demo includes four original tunes made with Shiru's excellent Tritone engine, authored in Beepola between Christmas and New Year. I've used FZX…

    ... reminding myself this is a 48k beeper demo.

    in 48k mode on Spectaculator, though ... it stops. Works fine in 128 mode, but that's ... tracks 1 or 2 in 48k mode on Spectaculator. I ... working fine here in Spectaculator 8 with 48k machine. I' ...
    FrankT FrankT January 2014 Announcements
  • K Joy 2013About to order a third batch of Kempston Joystick pcb's. Again, I managed to get it smaller! I'll print the text on paper this time. [IMG]http://ben…

    ... DivIDE+ and both a 48k original Spectrum and +128 (toast rack). With ... the 48K machine the joystick ... on the 48k machine though).

    Thanks in advance for ... get this working on the +128 in piggy back mode as the ...
    AndyGarton AndyGarton January 2014 Hardware
  • New games - should they be 48K or 128K?Here's a question for new games - which machine should they be developed on? If I write a game for the 48K Spectrum, is it appreciated that it will …

    ... the music produced on the 128 and there are some talented ... it's possible to achieve in 48K. Part of the challenge of ...
    Morkin Morkin March 2014 Development
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... patch the line into the 128 editor buffer to be ... ROM will be paged in for further checking if ... commands but only on the 48k models, and they have ... handled differently as the 48k doesn't have the ... the 128 models anyway. (I suppose they would work in 48k mode ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Odd versions of the Multiface One.I've been looking through the adverts for the Multiface One and it's clear that there were a number of versions available. Note the earliest advert …

    ... !, but only on the Multiface with hardware switch (enabled).< ... think at least the Multiface 3 and Multiface 128 ROMs, but maybe ... also the Multiface One ROM with ... , right? Should start digging in the circuits soon): which other ...
    bverstee bverstee April 2014 Hardware
  • Odd versions of the Multiface One.I've been looking through the adverts for the Multiface One and it's clear that there were a number of versions available. Note the earliest advert …

    ... in memory.

    But IMHO for that at least the Multiface 128 ... .
    As I have one Multiface 128 laying around I tested it ... is fully usable, but the Multiface 128 NMI does not work: machine ...
    bverstee bverstee April 2014 Hardware
  • "Spellbox" and other rare stuff on ibejHi, I started to sell Speccy software last week. Lot of rare stuff collected over years for sale. [URL]http://www.ebay.at/sch/misutakurashiku/m.html?…

    ... hear about games being offered in your site :)[/QUOTE]

    Multiface 128 ) and Software added again.
    LCD LCD May 2014 Sales
  • "Spellbox" and other rare stuff on ibejHi, I started to sell Speccy software last week. Lot of rare stuff collected over years for sale. [URL]http://www.ebay.at/sch/misutakurashiku/m.html?…

    ... Books, Hardware (Comcon Joystick interface, Multiface 128 ) and Software added again.[/QUOTE ... /> BTW, there are some MIA in your new auctions! and some ... lets hope that they fall in good hands... We havent heard ... from other MIA you had in auction, so maybe it ...
    Ivanzx Ivanzx May 2014 Sales
  • Favourite Speccy PheripheralsWhich are your favourite Speccy pheripherals that you have owned/used? Mine were: 1) Quickshot II Turbo (with Kempston interface) Q, A, O, P and SP…

    Back in the day I used on ... . Alphacom 32 printer.(Only worked in 48K mode)
    2. Magnum light ... my +3:-

    1. Multiface 3.
    2. 3.5 ... use, don't own a 48K anymore:()

    Have owned ...
    Your Spec-chum Your Spec-chum June 2014 Hardware
  • Favourite Speccy PheripheralsWhich are your favourite Speccy pheripherals that you have owned/used? Mine were: 1) Quickshot II Turbo (with Kempston interface) Q, A, O, P and SP…

    Back in the day it would have to be the Currah Microspeech and Multiface 128.

    Modern day - for me DivIDE and Spectranet!
    Glenn Glenn June 2014 Hardware
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... would have enabled the Spectrum 128 to have isometric games ... 've heard, the Commodore 128 was much more advanced than ... , whereas the Spectrum 128 was basically the 48K running slightly faster ... very carefully timed border routines in 48K games like Starion and ...
    ewgf ewgf June 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... would have enabled the Spectrum 128 to have isometric games ... 've heard, the Commodore 128 was much more advanced than ... , whereas the Spectrum 128 was basically the 48K running slightly faster ... very carefully timed border routines in 48K games like Starion and ...
    Paddy Coleman Paddy Coleman June 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... I've heard, the Commodore 128 was much more advanced than ... , whereas the Spectrum 128 was basically the 48K running slightly faster (just ... very carefully timed border routines in 48K games like Starion and Paperboy ...
    Matt_B Matt_B June 2014 Development
  • Yumiko in the haunted MansionSo, here is the promised Halloween preview... Go to the zx section of my homepage to download it. [img]http://members.inode.at/838331/zx/YomikoInTheH…

    ... +2A is different to the 128+ Modell I have, so the ... , only on 128/+2. Please run it from 48K BASIC.
    There ... time to load the game in 48K mode :)
    Ivanzx Ivanzx July 2014 Brand new software
  • Your Spectrum RegretsSpeccy things that you have done (or haven't done) and have regretted them since. Here's mine... (in no particular order). 1) Sold my Spectrum 128K…

    ... bought another +2a in 1995 from someone in the local free ads ... stuff I had (games, mags, multiface 128 etc), and the STFM and ...
    Glenn Glenn August 2014 Sinclair Miscellaneous
  • Less MIA - Judge Dredd (1990)(Virgin Games)[+3 disk]Hi All, I don't see this is WOS archive ... so .. box top [IMG]http://forest.no-ip.org/wos/jd/box_top.jpg[/IMG] [IMG]http://forest.no-ip.org/wos/jd…

    ... ,H
    if a>=128 or a
    nuggetreggae nuggetreggae September 2014 MIA/STP/SDP
  • Sea Dragon on a 48KAnyone had This game working on 48K? The archive says it does, but no joy on emulator or hardware so far. Great game, used to play it on the Apple …

    ... , just tried it on pentagon 128 and 48k rubber key, works.. guess ... your using ?

    works in 48k mode from the menu *not ... they need to be loaded in 48k mode
    fog fog October 2014 Games
  • Sea Dragon on a 48KAnyone had This game working on 48K? The archive says it does, but no joy on emulator or hardware so far. Great game, used to play it on the Apple …

    ... , just tried it on pentagon 128 and 48k rubber key, works.. guess ... your using ?

    works in 48k mode from the menu *not ... they need to be loaded in 48k mode[/QUOTE]

    I ... EnJOY on a rubber-key 48K Spectrum.

    The closest ...
    Gurner Gurner October 2014 Games
  • Favourite Speccy PheripheralsWhich are your favourite Speccy pheripherals that you have owned/used? Mine were: 1) Quickshot II Turbo (with Kempston interface) Q, A, O, P and SP…

    Back then:

    1. Multiface 128 and Multiface +3
    2. CM8833 monitor ... 't have them as plug-in devices for the Spectrum, but ... they're built-in on ZX Prism)
    JeffB JeffB November 2014 Hardware
  • Resurrection of ZX SpectrumHello everyone. I recently emerged from my attic bearing my childrens 128k ZX Spectrum +2 with a bag of games etc. Like many before it hasn't seen…

    Try putting the machine in 48k mode on the loader menu ... 1. Tape Belt, if left in the same position for years ... /itm/SINCLAIR-ZX-SPECTRUM-128-2-TAPE-CASSETTE-DRIVE- ... /itm/SINCLAIR-ZX-SPECTRUM-128-2-GREY-MODEL-DRIVE- ... hard to load tape, in my case that is Strangeloop ...
    Macc Macc December 2014 Sinclair Miscellaneous
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... SO you can compare the 128 versions of the spectrum & ... use the capabilities of the 128 in games much, but technically ... the C64, but done in such a way that ... />
    By contrast the 128 Spectrum's were prevalent, with ... an upgrade than the 48K was over the 16K ...
    AndyC AndyC January 2015 Games
<1…13141516171819…34>

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