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<1…23242526272829…34>
  • Help deciding how to developHi all, I've been looking through this forum for a few days now, and decided to say hello to you all. I have one question though, mainly because ther…

    ... :

    I develop the asm in Context editor, and have ...
    robpearmain robpearmain September 2006 Development
  • Was learning machine code a waste of time?I remember computer magazines from the mid-1980s often had features about using machine code, which I duly skipped over as it seemed totally impenetr…

    ... you can in Delphi) what asm-code was produced by which ...
    Dunny Dunny September 2006 Chit chat
  • Help deciding how to developHi all, I've been looking through this forum for a few days now, and decided to say hello to you all. I have one question though, mainly because ther…

    ... :

    I develop the asm in Context editor, and have ...
    Kiwi Kiwi September 2006 Development
  • Was learning machine code a waste of time?I remember computer magazines from the mid-1980s often had features about using machine code, which I duly skipped over as it seemed totally impenetr…

    ... clue how to code in asm to begin with.

    Marko Marko September 2006 Chit chat
  • Was learning machine code a waste of time?I remember computer magazines from the mid-1980s often had features about using machine code, which I duly skipped over as it seemed totally impenetr…

    ... clue how to code in asm to begin with.[/QUOTE]
    Matt_B Matt_B September 2006 Chit chat
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    I'll use it as my environment once I get the grip with ASM coding.
    na_th_an na_th_an September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    [QUOTE=na_th_an]I'll use it as my environment once I get the grip with ASM coding.[/QUOTE]
    You can use C and Z88DK and SpriteLib (SP1) as well.
    I will be adding SpriteLib sprite code generators in a future release.
    Kiwi Kiwi September 2006 Development
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... got:


    test.asm(16): error: [SAVESNA] Device must ...
    Ralf Ralf September 2006 Development
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... the hardware (as C or asm would do) and doesn't ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... got:


    test.asm(16): error: [SAVESNA] Device must ...
    aprisobal aprisobal September 2006 Development
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... or maybe the odd big multiload, the built in cassette deck ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... wouldn't mind learning some ASM just to do this, but ...
    zxbasic zxbasic October 2006 Development
  • How to write an IDE drive (8 bit)?Hi there. I want to build the 8-bit interface by Pera Putnik, and substitute the original ROM by an EPROM with the appropriate program in order to c…

    ... is in archive with ROM ASM source for init disk for ...
    piters piters October 2006 Hardware
  • Two gamesHere is my "I remember the game but not it's name" post. These two games are in my blurry memory, maybe my memory playing games with me. my 1st unkn…

    ... , basically the type of load (multiload, Paul, etc...)?

    Every ...
    alban lusitanae alban lusitanae October 2006 Games
  • It's Friday, I'm hungover and...coming to these forums always cheers me up. Anyway I've got that out of the way, here's my question/topic. I'm assuming most people here are in the s…

    ... once. It had a huge multiload and was just ridiculously easy ...
    Thomas Gale Thomas Gale October 2006 Games
  • It's Friday, I'm hungover and...coming to these forums always cheers me up. Anyway I've got that out of the way, here's my question/topic. I'm assuming most people here are in the s…

    ... once. It had a huge multiload and was just ridiculously easy ... a 128K only game... yet, multiload, boring lazy graphics with no ...
    CKay CKay November 2006 Games
  • External Speccy CommunicationHow does a speccy communicate with the outside world ?? Do you have to have the interface 1 for serial communications ( rs232 ) or are there other p…

    ... to do it in Z80 asm on the Speccy side though ...
    Winston Winston November 2006 Hardware
  • Mango Jones Z80 file incomplete (?)Hi there. I was trying out [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=%5EMango+Jones$&pub=%5ECrash$&model=spectrum"]Mango Jones[/URL]…

    ... know, it's not a multiload, it's a normal loader ...
    DEATH DEATH November 2006 MIA/STP/SDP
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... and AY are written in asm, they're wrapped up in ...
    Dunny Dunny November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... can still keep woody's asm core in a dll.
    Arda Arda November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... thought to do that in asm at first, didn't you ...
    Arda Arda November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... and BASin will be in asm... it's obvious he's ...
    icabod icabod November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    [quote=Arda]but you thought to do that in asm at first, didn't you?[/quote]

    No, not at all. It's purely a myth that I write [B]everything[/B] in assembly!
    Woody Woody November 2006 Emulators
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... . copy spectrum-customize.asm customize.asm . Edit the customize.asm file to your ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Urgent Help needed to fix this: calling all machine code gurusI am currently trying to write tutorials on the amazing Orfeus music composer by Proxima which allows you to do multi channel music through the beepe…

    ... .peargames.co.uk/downloads/orfeusp.asm"]http://www.peargames.co.uk ... /downloads/orfeusp.asm[/URL][URL="http://www.peargames ...
    robpearmain robpearmain November 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... compiler is doing, to interfacing asm and C, to all the ... , lines, etc all done in asm for the most part. It ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... compiler is doing, to interfacing asm and C, to all the ... , lines, etc all done in asm for the most part. It ...
    wokani wokani December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /sp1/spectrum/sprites/draw/SP1Or1Data.asm?revision=1.3&view ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... that I can call using #asm and #endasm.

    Even ...
    DonkeyPong DonkeyPong December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... the libraries are kept in asm, then compiled C has a ... with a majority of pure asm games.

    There are ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
<1…23242526272829…34>

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