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<1…28293031323334>
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... /> That's also wrong - see BASin for examples (it includes source ... that will return to BASIC. BASin includes an assembler, so using ...
    Dunny Dunny October 2006 Development
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... ]That's also wrong - see BASin for examples (it includes source ... that will return to BASIC. BASin includes an assembler, so using ...
    aprisobal aprisobal October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... .[/quote] Dunny tells me that BASin may have a solution to ...
    Woody Woody October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... =Woody]Dunny tells me that BASin may have a solution to ... release.[/QUOTE]

    Yes, BASin has acquired a routine which ...
    Dunny Dunny October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    [QUOTE=Dunny]Yes, BASin has acquired a routine which ... ?

    When will new basin be released?
    Arda Arda October 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... /> Examples: Amiga AMOS, Visual Basic, BASin.

    but creating art ...
    Arda Arda October 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... /> Examples: Amiga AMOS, Visual Basic, BASin.
    but creating art is ...
    Kiwi Kiwi October 2006 Development
  • Two gamesHere is my "I remember the game but not it's name" post. These two games are in my blurry memory, maybe my memory playing games with me. my 1st unkn…

    ... , basically the type of load (multiload, Paul, etc...)?

    Every ...
    alban lusitanae alban lusitanae October 2006 Games
  • Spectrum 128 manual?It is not on WOS ftp, although is listed in doc. section. Where else can I get it? Need manual of simple 128, not 2 or 3.

    ... 's now part of the BASin documentation...

    D ...
    Dunny Dunny October 2006 Sinclair Miscellaneous
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    If your writing in basic get Basin from the pc/windows emulators page [url=http://www.worldofspectrum.org/emulators.html#pcwin]here[/url] it's the last one on the list and is specially written for people wanting to write in Basic
    chop983 chop983 October 2006 Emulators
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    BASin is "x" months away from ...
    Dunny Dunny October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    [QUOTE=Dunny]BASin is "x" months away from release. Replace "x" with your own favourite number, bigger than 6.
    D.[/QUOTE]

    ugh. it's a long wait dunny. good luck with your uni studies, being an academist is not an easy thing.
    Arda Arda October 2006 Development
  • It's Friday, I'm hungover and...coming to these forums always cheers me up. Anyway I've got that out of the way, here's my question/topic. I'm assuming most people here are in the s…

    ... once. It had a huge multiload and was just ridiculously easy ...
    Thomas Gale Thomas Gale October 2006 Games
  • It's Friday, I'm hungover and...coming to these forums always cheers me up. Anyway I've got that out of the way, here's my question/topic. I'm assuming most people here are in the s…

    ... once. It had a huge multiload and was just ridiculously easy ... a 128K only game... yet, multiload, boring lazy graphics with no ...
    CKay CKay November 2006 Games
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... in SPIN and finally allow BASin to make use of the ...
    Dunny Dunny November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... about adding those features to basin? Like plug-in support. We ... pick some plug-ins, and basin automagically installs a smal code ...
    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=Dunny]Dude, it was a joke :-)

    Though thanks for the info, maybe now I can get 128k emulation in SPIN and finally allow BASin to make use of the ramdisk ;-)
    [/QUOTE]

    ;-) Aye but my post was funnier.
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Which Emulator?I?m interested to know which emulator people use! Which one has the look and ?feel? of a real Spectrum and which one has the most accurate loading e…

    ... work in Vista. Dunno about BASin though.

    D ...
    Dunny Dunny November 2006 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... run it in an emulator -- basin does not emulate the flicker ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... run it in an emulator -- basin does not emulate the flicker ... the way, I not used basin to wrote it. The keywords ...
    NotFound NotFound November 2006 Sinclair Basic
  • Using assembler in SPINI can't get this to work (i.e. display 10): [code]Main LD BC, 10 RET[/code] Any idea as to what I'm doing wrong?

    I suspect Marcelo means BASin R13. The latest version of ...
    rich_chandler rich_chandler November 2006 Development
  • Mango Jones Z80 file incomplete (?)Hi there. I was trying out [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=%5EMango+Jones$&pub=%5ECrash$&model=spectrum"]Mango Jones[/URL]…

    ... know, it's not a multiload, it's a normal loader ...
    DEATH DEATH November 2006 MIA/STP/SDP
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... like to write in Basic, Basin is the ideal tool. Using ... Basin you can write your basic ... loaded into a real computer. Basin will not support the few ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... could recomend for it besides Basin?

    The goals are ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... next "evolution" of the SPIN/BASin saga will be written 100 ...
    Dunny Dunny November 2006 Emulators
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... perfect, so you can use BasIN to code and test, then ... ), as I don't use BasIN 'cause I prefer the tokenized ...
    na_th_an na_th_an November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... copy and paste it into Basin's editor to try out ... . Basin's editor text is much ... as it has syntax highlighting. Basin does not support the ts2068 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... next version of Spin and BASin will be in asm... it ...
    icabod icabod November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... already complete and working. But basin needs maintennance and it must ...
    Arda Arda November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... better.

    [quote]
    Basin needs maintennance and it must ... . Have you never actually downloaded BASin then?

    D ...
    Dunny Dunny November 2006 Emulators
<1…28293031323334>

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