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<1…28293031323334>
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... section will contain `links to BASIC compilers and manuals, `cross- ... know enough about the peculiarities of the Basic...

    Like ... remember reading a few lines of pokes, then a Randomize ... scroll the entire screen in basic, not just upwards by ...
    CKay CKay March 2005 Development
  • +3 realdisk supportRS32 doesn't have realdisk support, and the older dos version doesnt support +3 disks. how can I get this to work? Is there an update, or will I have…

    ... the way, direct reading/writing of +3 disks was reported to work ...
    Luca Luca March 2005 Emulators
  • help needed with a disk[url="http://livepublishing.infopop.cc/eve/ubb.x/a/tpc/f/494107294/m/497104169"]http://livepublishing.infopop.cc/eve/ubb.x/a/tpc/f/494107294/m/497104…

    ... ! I agree on the prices of +3 disks on eBay these days ...
    retroisland retroisland March 2005 MIA/STP/SDP
  • Is the time coming for a single games format ?????The cost of developing games is getting ludicrous, and presumably for each seperate platform a game is released on, needs its own developement team. …

    ... the gamecube used cartridges instead of 3 inch dvds Nintendo games couldn ...
    swordheart swordheart April 2005 Chit chat
  • Is the time coming for a single games format ?????The cost of developing games is getting ludicrous, and presumably for each seperate platform a game is released on, needs its own developement team. …

    ... the gamecube used cartridges instead of 3 inch dvds Nintendo games couldn ... situation would survive for all of 5 minutes.
    Philip Kendall Philip Kendall April 2005 Chit chat
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... /> The first 2 bytes of the BASIC area hold the line number ... of the first line in lo ... -hi format, BASIC starts ...
    rich_chandler rich_chandler April 2005 Sinclair Basic
  • Protection against MERGEI remember using a routine to protect against using MERGE to break into a BASIC listing. It was along the lines of :- 1. Enter a random line e.g. 1 …

    ... took advantage of the fact that two copies of a BASIC program exist ... Sceptical (on Silversoft's version of Bored Of The Rings). LISTing the ...
    Ian Hamilton Ian Hamilton April 2005 Sinclair Basic
  • Protection against MERGEI remember using a routine to protect against using MERGE to break into a BASIC listing. It was along the lines of :- 1. Enter a random line e.g. 1 …

    There is only one copy of the BASIC program in memory (would be ... a hell of a waste of memory ... otherwise) - but there are a couple of methods of ... you can poke the string of digits to read something different ...
    gasman gasman April 2005 Sinclair Basic
  • What was the first game/program you wrote?Mine: ZX81 - a centipede clone with just one piece to shoot at - I called it Monopede :D Spectrum - a Basic game co-designed with a friend. I prog…

    ... version.

    The first BASIC game I wrote was a ... that followed a series of small BASIC games including road racers, alien ... at integrating machine code with BASIC. The MC did the scrolling ... . My recent attempts at ZX BASIC have resulted in Dash-it ...
    Arjun Arjun May 2005 Games
  • List of RANDOMIZE USR code effects?Hi chaps, Does anyone have one of these please? Thanks.

    ... the ROM for the Spectrum BASIC. A RANDOMIZE to such an ... will therefore do a piece of the BASIC. Since the variabels for ... running that piece of code aren' ... address 1331 is a part of the ROM-LOADER from ... only makes a lot of noise.
    Dr BEEP Dr BEEP May 2005 Sinclair Basic
  • Multiple games in oneWhile checking my collection of speccy tapes, I noticed "Byte Bitten". That game consists of two completely different games. That set me a thinking,…

    Not sure if any of these fit into the correct category...?

    Agent X (1 and 2) - (multiload of 3 or 4 distinctly different levels)

    Secret Of Levitation - (9 minigames playable in any order)
    jil jil June 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... /> I find the idea of a BASIC compo very interesting. I think ... from a limited - in terms of speed - language. I personally may ...
    Paolo Ferraris Paolo Ferraris June 2005 Development
  • The strongest chess programJust wondered, since I used to be really into competitive chess many years ago. I liked Cyrus IS-Chess and Superchess 3.5, and enjoyed Psi Chess eve…

    ... programs should be a best of 3 or 4. To even out ...
    Arjun Arjun June 2005 Games
  • WANTED: tape noiseAs [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=7709&forum=3"]previously noted[/url], I'm developing (on and off) a new TZX encode…

    I don't have any of those titles, but I'll send you samples of Beta Basic v4.0 and The Advanced OCP Art Studio today, and I'll get a couple of turbo loaders out of storage this weekend and send you some more, probably on Sunday.
    Fred Fred July 2005 Emulators
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    The vertical scrolling shoot-em-up is the furthest ahead, with most of the basic scrolling, sprite + control engine up and running. I'll try and get a snapshot put up soon.
    dansauk dansauk July 2005 Development
  • Still stuck with BREAKOkay now I'm getting desperate! Can anyone rustle up a small 128kBASIC routine/working example to prevent the 128kBASIC program from stopping when a …

    The ON ERROR GOTO statement reminds me of BBC BASIC. How good was BBC BASIC?!!! Even had a built in assembler. Has to be my all time favourite BASIC. Fast, advanced, powerful, altogether wonderful - especially on the Archimedes.
    absorbentgnome absorbentgnome July 2005 Sinclair Basic
  • Help with loadingI made a simple input game, and saved to tape/verified it (I bought the spectrum for ?1 at my church fete on saturday) and when I go to 'loader' on t…

    By the way, my speccy is not a +3, as someone posted above, but a 128K +2. It just uses +3 Basic.
    sonic91 sonic91 July 2005 Sinclair Basic
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... had a look and two of my personal top three ... , but there's no sign of [B]Chronos[/B] and ... top 10 IMO! 1 out of 3 ain't bad for a ... C64 and obsessing about blockiness of multicolour mode (despite it ... as well (at the risk of sounding presumptious).

    ...
    Arjun Arjun July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    [quote]
    On 2005-07-11 14:57, Arjun wrote:
    1 out of 3 ain't bad for a c64er who puts graphics and sound over gameplay[/quote]
    If C64 was all about fancy graphics and sound, then there wouldn't be a C64 scene anymore...
    Fr?hn Fr?hn July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... , Arjun wrote:
    1 out of 3 ain't bad for a ... /> [/quote]

    Funny bit of extrapolation, but I'll let ... the forum for a grade 3 school class.
    Arjun Arjun July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... top 10 IMO! 1 out of 3 ain't bad for a ... a Rottweiller to let go of your leg would it? =-)< ... as well (at the risk of sounding presumptious).[/quote]
    < ... , not within the context of the rest of my post where i ... 'm dropping a lot of weight into saying a game ...
    TMR TMR July 2005 Games
  • worst game on the spectrumwhat in your opinion was the worse game on the spectrum ever. for me it would proberly be the game majik. i couldn't get very far with the puzzles …

    ... Pirate got an overall score of 3% in the [url="ftp://ftp ... can't remember the name of it.

    Shame that ... appear to be any reviews of Sqij to be found anywhere ...
    jil jil July 2005 Games
  • worst game on the spectrumwhat in your opinion was the worse game on the spectrum ever. for me it would proberly be the game majik. i couldn't get very far with the puzzles …

    ... Pirate got an overall score of 3% in the [url="ftp ... can't remember the name of it.

    Shame ... to be any reviews of Sqij to be found ...
    According to my database of Crash reviews (up to Issue ... indeed the lowest score at 3%. The flight sim you ...
    Vampyre Vampyre July 2005 Games
  • Adding commands to Spectrum BASIC?Are there any articles on how to do this? I think it could be done by making the error trapping routine point to your own commands, but not sure exac…

    ... own routines you can extend BASIC in an Interface 1-only ... added to WOS books courtesy of Rudy Biesma so you can ... examine Gianluca Carri's method of extending BASIC this way.

    Geoff Geoff July 2005 Sinclair Basic
  • Adding commands to Spectrum BASIC?Are there any articles on how to do this? I think it could be done by making the error trapping routine point to your own commands, but not sure exac…

    I am thinking of something along the lines of Laser Basic which used a full stop to precede new commands, which had to be typed in by hand. It seems to work on the principle just mentioned - redirecting the syntax checker.
    dmsmith dmsmith July 2005 Sinclair Basic
  • ZX Shed Issue 1[url="http://www.sinclair-heaven.net/sinclair_magazines/zx_shed/Issue_1.pdf"]http://www.sinclair-heaven.net/sinclair_magazines/zx_shed/Issue_1.pdf[/u…

    ... time to update the Sinclair BASIC section of this very site. < ... than stitch screenshots together. Some of them really are "poster" ... day. Yes, the lack of coverage of the more technical aspects ... them in :) Seeing listings of Speccy BASIC and Hex codes brings ...
    Dunny Dunny August 2005 ZX Shed
  • my new spectrum websiteright well I have now got a website for my spectrum project: Spectrum OS [url="http://www.freewebs.com/specos/index.htm"]http://www.freewebs.com/spec…

    ... file but got to 3.89MB (out of 3.90MB) and got a ...
    rich_chandler rich_chandler August 2005 Announcements
  • XFAWORLD Spectrum Games DownloadsI have recently put a collection of simple BASIC games created by XFAWORLD on my website. The address is:- [url="http://xfaworld.balder.prohosting.co…

    ... put a collection
    of simple BASIC games created by
    XFAWORLD ... me know what you think of them.

    [/quote]
    de Vandemar Croup de Vandemar Croup August 2005 Games
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    I'm particularly proud of the BASIC loader for my Jet Set ...
    andrewbroad andrewbroad September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    I am a games developer in my spare time, and I use the PC language DarkBASIC which is very different to +3 BASIC. Anyhoo, I have a Spectrum +2a with +3 BASIC and 48BASIC. So how do I get machine code? Surely you can tell by now that I am really stupid!
    sonic91 sonic91 September 2005 Development
<1…28293031323334>

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