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  • fixed point mathsI came across this site which is quite interesting [URL="http://z80-heaven.wikidot.com/advanced-math#toc18"]http://z80-heaven.wikidot.com/advanced-ma…

    ... multipliers which can do a multiply in a single clock tick ...
    bobs bobs July 2014 Development
  • fixed point mathsI came across this site which is quite interesting [URL="http://z80-heaven.wikidot.com/advanced-math#toc18"]http://z80-heaven.wikidot.com/advanced-ma…

    ... advantage it is to cache multiply / divide results on a z80 ... the difference in time between multiply and divide reduces, which may ...
    Alcoholics Anonymous Alcoholics Anonymous July 2014 Development
  • The REAL cost of modern Video GamesAccording to Yahoo... [img]https://s2.yimg.com/bt/api/res/1.2/y34aqfDLaHi6.dOQKd_yMA--/YXBwaWQ9eW5ld3M7cT04NQ--/http://l.yimg.com/os/publish-images/f…

    [QUOTE=zx1;788447]So GTA V cost ?18.55 to make?:grin:[/QUOTE]

    Multiply that by the 20+ million sales and you might be a little closer to the mark.
    Matt_B Matt_B August 2014 Chit chat
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... the program only needs to multiply and add floats, it's ... also contain common functions like "multiply these two ints", "convert this ... libraries that use, eg, the "multiply two ints" subroutine will use ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... the program only needs to multiply and add floats, it's ... also contain common functions like "multiply these two ints", "convert this ... libraries that use, eg, the "multiply two ints" subroutine will use ...
    clausjahn clausjahn September 2014 Emulators
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... ; divide x by 8 and multiply by 32,
    rlca ; net ... calculation: multiply by 4.
    and 224 ...
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... ; divide x by 8 and multiply by 32,
    rlca ; net ... calculation: multiply by 4.
    and 224 ...
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... ; divide x by 8 and multiply by 32,
    rlca ; net ... calculation: multiply by 4.
    and 224 ...
    R-Tape R-Tape December 2014 Development
  • Help for beginner with z80Hi chaps, I'm reasonably new with z80, but had a fair amount of experience with 68000, so decided to give a few things a go. One little thing I'm t…

    ... ASCII value, take away 32, multiply by 8 (bytes per char ...
    GReW GReW February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... ,b ; x position.
    rrca ; multiply by 32.
    rrca
    rrca ; multiply by 32.
    rrca
    slenkar slenkar February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... ,b ; x position.
    rrca ; multiply by 32.
    rrca
    rrca ; multiply by 32.
    rrca
    slenkar slenkar February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... ,b ; x position.
    rrca ; multiply by 32.
    rrca
    rrca ; multiply by 32.
    rrca
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... ,b ; x position.
    rrca ; multiply by 32.
    rrca
    rrca ; multiply by 32.
    rrca
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... y coordinate (a+offy) and multiply that by the width of ...
    Dunny Dunny March 2015 Sinclair Basic
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... your calculator.

    To multiply by ten you do the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
  • Multiplying. Again.Is there a faster way of hl=a*32 than doing add hl,hl 6 times?<div><br></div><div>I get the feeling that working with 8 bit registers for most of it …

    Five times. Dammit. I can't even count, let alone multiply.
    Gedlion Gedlion June 2015 Development
  • Multiplying. Again.Is there a faster way of hl=a*32 than doing add hl,hl 6 times?<div><br></div><div>I get the feeling that working with 8 bit registers for most of it …

    ... ,address ;10t
     rld  ;18t multiply by 16, A holds
    R-Tape R-Tape June 2015 Development
  • Multiplying. Again.Is there a faster way of hl=a*32 than doing add hl,hl 6 times?<div><br></div><div>I get the feeling that working with 8 bit registers for most of it …

    ... it should work with any multiply by power of 2.
    Gedlion Gedlion June 2015 Development
  • Short & Amusing (was: Soduko Solver)Looking for some ideas for simple but fun programs, I came across this brute force soduko solver which might amuse: [code] // zcc +zx -vn -startu…

    ... . I retried the fast integer multiply library on the above program ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Development
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ... ","Or","Not","Average","Maximum","minimum","Multiply" BASE 0: LET pozx,pozy ...
    clausjahn clausjahn August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... of adds and an integer multiply as baggage.
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Sinclair Basic
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... 0 and 63 you can multiply by 4 without overflowing the ...
    Einar Saukas Einar Saukas August 2015 Development
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... -modify the two-byte tempo (multiply by about 75%) at the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Announcements
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... bytes, etc... to eliminate the multiply that calculates the address of ...
    JamesD JamesD September 2015 Development
  • Not bored with the Boards.Going through some old tapes stored rather badly I came across an unlikely item that that I must have stored away quickly with other low grade items …

    ... ,for stuff like this , can multiply up significantly on small works ...
    harriusherbartio harriusherbartio October 2015 Hardware
  • Fixed point math lib?Is there a liberally licensed fixed point math lib for z80 somewhere? When searching, I expected to find a bunch of GPL'd ones and perhaps one or two…

    ... do if you want to multiply the result by another 16 ...
    joefish joefish November 2015 Development
  • Fixed point math lib?Is there a liberally licensed fixed point math lib for z80 somewhere? When searching, I expected to find a bunch of GPL'd ones and perhaps one or two…

    ... on that page. His 32x32 multiply into 64 bit result is ... rom actually contains such a multiply:

    http://z88dk.cvs ...
    Alcoholics Anonymous Alcoholics Anonymous November 2015 Development
  • Fixed point math lib?Is there a liberally licensed fixed point math lib for z80 somewhere? When searching, I expected to find a bunch of GPL'd ones and perhaps one or two…

    ... it only allows you to multiply numbers from -127 to +127 ... more generic.

    ;******************************************************
    ; multiply 'e' (signed) by 'c' (unsigned ...
    melkig1967 melkig1967 December 2015 Development
  • Fixed point math lib?Is there a liberally licensed fixed point math lib for z80 somewhere? When searching, I expected to find a bunch of GPL'd ones and perhaps one or two…

    Ah, yes, I've seen a similar approach in matrix algebra - you invert (1/n) and then multiply. And doing the 1/n with a table saves a lot of time.
    joefish joefish December 2015 Development
  • Fixed point math lib?Is there a liberally licensed fixed point math lib for z80 somewhere? When searching, I expected to find a bunch of GPL'd ones and perhaps one or two…

    ... faster than an unrolled 8x8 multiply on the z80 and should ... on average since an unrolled multiply can do leading zero bit ...
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Development
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