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<1234567…34>
  • Building a menu in ASMWEll as probably some figured, i am learning asm at least to make the basic menu i did in basic. It is a menu where we can select games to be loaded.…

    ... some figured, i am learning asm at least to make the ... i wanted to do it in asm. Also in the 80's i ... a lot in basic and always wanted to make asm but never ... /> My idea to make this in asm is that each line of ... build all this, but now in asm and due to my limited ...
    arfgh arfgh June 2010 Sinclair Basic
  • Arrays in asm ?Just following the idea to make the menu entirely in asm, how can i handle arrays in asm to store the each game loader to be loaded ? thx in advance

    Just following the idea to make the menu entirely in asm, how can i handle arrays in asm to store the each game loader to be loaded ?

    thx in advance
    arfgh arfgh June 2010 Sinclair Basic
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... classic 'Hello World' print with ASM code ?
    I cant figure ... handle strings with the spectrum asm.

    I imagine that ... ROM routine ?

    thx in advance
    arfgh arfgh June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... characters. Not in basic, and not in ASM. For example in asm with the follow ... " Games 48K "

    Also, in this url we can see ...
    arfgh arfgh June 2010 Sinclair Basic
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    I need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23.

    Any ideas on how to code the above

    Cheers
    robpearmain robpearmain September 2004 Development
  • [WANTED] ASM routinesHi there, 1.) i really need 5-6 working and well commented routines, showing assembler capabilities. They should be simple, but not too much complic…

    ... , but not too much complicated in range from 10 to 50 ... into many books about programming in asm but the codes were too ...
    JuPo JuPo May 2008 Emulators
  • Full ASM code or a mixed solution ?Ok another important question. Building a program in asm, is it interesting that all the program is done in asm or always is interesting for some r…

    ... br />
    Building a program in asm, is it interesting that all ... the program is done in asm or always is interesting ... , to be used into our asm code.
    or
    ... define the gdu into the asm code and only have the ... guys ?

    thx in advance
    arfgh arfgh June 2010 Sinclair Basic
  • 3D graphicsWould be there interest in some tutorial about 3D vector graphics on zx (my slowly paced side project) ? EDIT: [b]Content[/b] [list] [*]The Math [*…

    Would be there interest in some tutorial about 3D vector ... /> [*]Implementing rotating cube in BASIC
    [*]Multiply and divide in asm
    [*]Quite fast ... algo implementation
    [*]Rotating cube in asm
    [*]Removing invisible faces
    Fikee Fikee June 2011 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    // have single byte 76543210 in bmp
    // looking to return ... value in "bmp" with binary representation "76543210" and I multiply "bmp ... C and asm are very similar and close in many respects ... how it would be done in asm and the thinking behind ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... example to accommodate heaps in different memory banks), with ... in the exx set or on the stack. The 32-bit multiply ... an asm 32-bit floating point implementation in z88dk ... stdio is being redone in asm and supports any ... if the authors built in too many 'small ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... core code for myself in .asm, but I am curious ... br /> uglifont ; all now in the centre 6 pixels (768 ...
    rl e ; multiply by 8
    rl ...
    uglifruit uglifruit August 2012 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... ) ; column coordinate (in chars)
    add a,a ; multiply by 8
    add a,a ; multiply by 8
    add a ... Variable to Sprite Graphics Declared in ASM at End of File
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... Variable to Sprite Graphics Declared in ASM at End of File
    in chars)
    add a,a ; multiply by 8
    add a,a ; multiply by 8
    add a ...
    slenkar slenkar November 2013 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... to be the most useful in asm. A fixed point version would ... fixed point operations. If you multiply two numbers and they overflow ... for 8 to 32 bit multiply.


    Anyway ... , a single draw primitive may multiply into many that would individually ...
    Alcoholics Anonymous Alcoholics Anonymous June 2014 Sinclair Basic
  • flying sharkHi, I'm looking for a tap or disked version of Taito's Flying shark, the original loader is a protected bleepload and I'm not very good in asm hackin…

    ... I'm not very good in asm hacking..:(
    I'd love ...
    Mp Mp September 2004 Games
  • +3 disc imaging (idea + SDP)Following a bit of research, which you can probably see in the "old code" thread, I had an idea for a bit of software that may be useful (for me, and…

    ... , which you can probably see in the "old code" thread, I ... of the system would be in BASIC so that the saving ... , with the imaging code obviously in ASM.

    The idea of ... the saving would be done in BASIC, saving to anything is ...
    icabod icabod April 2006 Development
  • Mnemonics UppercaseMy question is more PC oriented than Spectrum, but maybe somebody knows a simple solution. I have some Spectrum machine code in .asm files. I wrote …

    ... have some Spectrum machine code in .asm files. I wrote it some ... which requires mnemonics to be in uppercase (LD A,B). I ... another way? Is it possible in any edtitor to load a ...
    Ralf Ralf September 2007 Development
  • Developers developers developers developers developers!OK, I think it's at a stage where someone else can also have a go at doing things with the Spectranet. If you've not been following the hardware foru…

    ... it is. If you're in this situation...well, the ... is programmable from the Spectrum in software) and 128K of ... ve already hinted at this in the Hardware forum, but ... ll have to do it in asm or C (with the ... planned to support socket programming in BASIC but it won' ...
    Winston Winston October 2008 Development
  • Getting started with ... part II (help needed)Hi to everyone. I just founded simple wiki to solve usual problem "how to do [placeholder] in asm?". Check it on [url]http://zxsnippets.wikia.com[/ur…

    ... problem "how to do [placeholder] in asm?".
    Check it on [url ... Cauldwell has some useful routines in their pocket too. Could you ... the wiki by reasonable content in few months but with your ... it will become usefull resource in weeks.

    So, thank ...
    Fikee Fikee May 2009 Development
  • How works the Line-Draw ROM routine ?The 'complete spectrum rom dissasembly.pdf' show info related to the draw rom subroutine. The Line-Draw require two sets of parameters: X,Y coordinat…

    ... example to draw a line in asm ? because i cant get it ... how to express the 'signs' in DE.

    thx ...
    arfgh arfgh June 2010 Sinclair Basic
  • SkoolKit 1.4[url="http://pyskool.ca/?p=397"]SkoolKit 1.4 has been released[/url]. Having to explain what stuff is using different words in different places is t…

    ... stuff is using different words in different places is tiresome (and ... format, or an assemblable disassembly in ASM format. So the [i]skool ... the developer- and assembler-friendly ASM version of your disassembly.[/quote ...
    SkoolKid SkoolKid November 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... to Sprite Graphics Declared in ASM at End of File< ... defb @11111111, @00000000

    ; ASM source file created by SevenuP ... to Sprite Graphics Declared in ASM at End of File< ... defb @11111111, @00000000

    ; ASM source file created by SevenuP ...
    Digital Prawn Digital Prawn December 2010 Development
  • New game - JoinHi, here is my new game for speccy: [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0026112"]Download[/URL] It's my second game written in A…

    Hi, here is my new game for speccy:

    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0026112"]Download[/URL]

    It's my second game written in ASM :)

    Enjoy!
    DenisGrachev DenisGrachev April 2011 Brand new software
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    ... new engine and stuff, coded in ASM and to be used from ...
    na_th_an na_th_an July 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... write something similar in pure assembler it ... uchar dx; // signed horizontal speed in pixels
    uchar dy; ... // signed vertical speed in pixels
    };

    in ASM at End of ...
    Timmy Timmy January 2012 Development
  • Overflow Detection while Scanning a Number from a StringI've got some strange behaviour from a subroutine that reads a number from a string and converts it to a 32-bit long. It's C's strtol if it helps to…

    ... a 40-bit unsigned 32x8 multiply in the main loop. The ... of the 40-bit multiply) then result+=digit can ... t cause overflow following this multiply (ie there will be ... base 2, if you multiply by 2^n, you ... max digit after the multiply is also represented in n bits)
    Alcoholics Anonymous Alcoholics Anonymous April 2012 Development
  • Synth SpeechHi All, Can anyone recommend an easy way to get a *subroutine that I can call in asm that will give a decent sounding phrase? I've had a look at a …

    ... *subroutine that I can call in asm that will give a decent ... bit like Heihachi would say in tekken but a bit more ...
    R-Tape R-Tape July 2012 Development
  • New categories/fields, what do you think about it?Do you think it would be useful to have another field in each entry determining if the game was code in ASM, or Basic or Compiled Basic? There are a …

    Do you think it would be useful to have another field in each entry determining if the game was code in ASM, or Basic or Compiled Basic? There are a lot of games to classify, but I would be willing to help on this.
    Ivanzx Ivanzx July 2012 Infoseek database
<1234567…34>

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