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Search Again :: Adv Search 1000 results in 0.146s
<1…28293031323334>
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... would like to add, as the info might be important, that ... wouldn't want to destroy the project with my crap songs ... big tables to speed up the sprite drawing. So if I get ... on startup, then just overwrite the music with code-generated tables ...
    joefish joefish June 2009 Development
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... big tables to speed up the sprite drawing. So if I get ... on startup, then just overwrite the music with code-generated tables ... before the game starts.[/QUOTE]
    < ... br /> Of course - that's the idea when the memory runs out. ;)
    Mister Beep Mister Beep June 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... to do away with the back buffer and copy.< ... pain to 'just' use the display screen, but much ... faster, and gives you the extra processor time to fart ... it out. Doing all the sprite stuff AND lugging around a ... boot, or just doing the sprite stuff and whistling!
    frobush frobush June 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    [QUOTE=frobush;364709]Doing all the sprite stuff AND lugging around a ... to boot, or just doing the sprite stuff and whistling![/QUOTE]
    the thing I'm working on ...
    chev chev July 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... screen to deal with. Fortunately the thing I'm working on ... /> Look at "Mikie". It has the most horendous back-buffering thing ... map, all twisted and turned! The sprite routine is about 20k long ...
    frobush frobush July 2009 Development
  • Love it or hate it.Just a question, what games divide opinion by which people tend to love them or hate them? One example on the C64 would be the Shoot-em up Delta, wha…

    I did the sprite graphics and the 'cage'!

    And made his shitty scroll faster.

    No credit.

    EGO!
    frobush frobush July 2009 Games
  • Dandy by Electronic ArtsHas anyone ever completed this? You collect all the 3 clues and then nothing happens????

    Just had to share this pic with you .....

    [url]http://www.mevagissey.net/dandy.jpg[/url]

    Can you name the computer and emulator I'm using ?
    Mevweb Mevweb July 2009 Games
  • Dandy by Electronic ArtsHas anyone ever completed this? You collect all the 3 clues and then nothing happens????

    ... [/url]

    Can you name the computer and emulator I'm ... />
    That's a Falcon (the "too little, too late" variant ... of the ST) and the emulator could either be the x128 port ...
    Dunny Dunny July 2009 Games
  • alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …

    ... with sprites) is animating the character so it looks like ... them to walk the other way. Pick the closest to whichever ... capabilities to actually rotate the sprite.

    The other thing you ... control-wise is lock the direction the character's facing whilst ...
    joefish joefish July 2009 Chit chat
  • alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …

    ... them to walk the other way. Pick the closest to whichever ... to actually rotate the sprite.

    The other thing you ... control-wise is lock the direction the character's facing whilst ... to be a locked sprite direction with the right thumbstick, so ...
    mile mile July 2009 Chit chat
  • alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …

    ... and this game wont be the same, it wont be ... last night tring to sort the controls, didn't get ... a few days just making the controls!! :-D

    the tank controls, it seems ... can easily rotate the sprite but with the directional controls you ...
    mile mile July 2009 Chit chat
  • alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …

    ... the scenery around the sprite? You just have the sprite in a fixed position near the ... bottom of the ...
    joefish joefish July 2009 Chit chat
  • Topic renamedMessage deleted

    ... depressing hearing people moan about the Chit Chat section though, ... the ones ruining it and giving us retro gamers a bad name ... .

    The more people the better who go ... to the next retro show ...
    psj3809 psj3809 July 2009 Chit chat
  • New Spectrum Game - Factory DazeI've just uploaded the first work-in-progress demo of my next game, "Factory Daze", to my site. As with splATTR before it, I'd like to involve anybo…

    ... to show the full sprite, or a miniature version of the full sprite.[/QUOTE ... the image itself. As for drawing the full sprite I tried that, but the sprite ... wouldn't fit on the ...
    bobs bobs July 2009 Games
  • Guess which Speccy game's been mentioned in PC Format?September's PC Format has just mentioned a classic ZX Spectrum game. Nothing at all to the person who can guess its title.

    The "Name The Speccy Game" game?
    frobush frobush August 2009 Games
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    ... actually saving there is the time it takes to ... of course limited by the number of registers available.< ... would affect the speed of the sprite routines, having to write the attributes ... into odd places in the ...
    joefish joefish August 2009 Development
  • Your top five lists...If you're bored, skiving off work, or just want to increase your post count, then feel free to post your top five lists of anything at all here. I am…

    ... mind
    3. Number of the beast
    4. Somewhere in ... time
    5. Fear of the dark

    Favored songs ... mariner
    Hallowed Be Thy Name
    The Nomad
    Afraid to ...
    Pegaz Pegaz August 2009 Chit chat
  • Terra cresta and Spiky haroldHello, I have two doubts: 1- Does the game Terra cresta comb have end? 2- In Spiky harold have I taken 55 items, which I have to do later to finish…

    [QUOTE=Madonna Mk 2;377662]LOL! But... I might be the only one whose avatar actually does match!!!

    Look! I'm talking to [B]B.A. Baracus[/B], a [B]sprite[/B] and a [B]hand holding a tongued apple[/B]![/QUOTE]
    joefish joefish August 2009 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... to explain? (Look closely at the sprite). There's also a trick ... possibly a smart bomb once the scoring is going. It ... a certain number of creatures. The more creative and strategic you ... ll score along the way.

    Tentatively, the first creature you ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... always black paper for sprite colors ?[/QUOTE]Nope.
    sprite only has a few different attributes within it, so both the ... for each row of the sprite. Even with that ... to animate without slowing the game down.
    ... tables are definetively the first thing you ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... tight with timing that the table is in columns ... for each row of the sprite. Even with that I ... all 66 cells in the hopper want to animate ... without slowing the game down.[/QUOTE]
    ... be updated - the falling blocks / saw
    the rest have ...
    Fikee Fikee August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... sound effects run during the main screen section, synched ... /> But this is why the sprite pixel table is in slow ... to draw sprites) and the sprite attribute table is in ... lines, not the full 192). However, the time saved ... need to make sure the game code, rainbow ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... using LDI that only changed the colour of every second character ... -write the entire colour routine, the sprite routine, and re-format all the sprites ... not to let on all the things I'd like to ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... to explain? (Look closely at the sprite). There's also a trick ... that the ton weights do that the saws can't ... if there are boxes before the monsters ?
    Tom-Cat Tom-Cat August 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... , that toggle will free up the sprite type I was using to ... get around the collision between a bullet and ... ]

    Haven't checked the teleporter idea yet as I ... game engine first and redo the graphics.

    Oh yes ...
    BiNMaN BiNMaN August 2009 Development
  • Very basicI found the wos site a few months ago when searching for solutions to my broken spectrum, that i had dug out of storage and was learning basic on. Si…

    ... ]language[/i] and I provide the tools to make it much ... id always seen pics of the sprite editor and screen$ paintbox and ...
    1980-20.. 1980-20.. September 2009 Sinclair Basic
  • speccy gamesbought a +2 at the retro reunited show, so i'd like to replace my collection, where'd you all buy your games? had a look on the presevation team sho…

    cheers guys, i am putting my list together, will be fun tracking them all down again. you'll prolly see a lot of 'name the game threads' from me.

    i'd take you up on that offer michael, but i only remember one cover tape i ever had. :p
    mile mile September 2009 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... in, possibly sprite by sprite, then come out of the sprite editor and hope ... it sets up the ... pre-shifted sprites in the ...
    mulder mulder September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... resize window bug which removed sprite from first screen
    ... br /> You can slow down the sprite animation yourself manually, by using ... functionality expands the editor and reduces the amount of ... be to remove the Spectrum from the editing process entirely. ...
    jonathan jonathan September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... is check to see if the current sprite is supported by a ... by landing on something, so the sprite will continue to fall until ... way to reset the jump pointer for a sprite.

    ... type, and removing the old player sprite. The new sprite would start off with ...
    jonathan jonathan September 2009 Development
<1…28293031323334>

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