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Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…
... new font & width data, Nathan did the word wrap demo ... -
Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…
... at the same place as Nathan put it in his original ... -
Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…
... at the same place as Nathan put it in his original ... -
Some issues with my UDG programFor the sake of remembering how to do some things in Basic, I started coding a small program that could be used to create UDGs: [url]http://db.tt/tt…
... same for all Spectrum models (nathan explained it around two months ... -
Some issues with my UDG programFor the sake of remembering how to do some things in Basic, I started coding a small program that could be used to create UDGs: [url]http://db.tt/tt…
... same for all Spectrum models (nathan explained it around two months ... -
Castle Quest[URL="http://zxspectrumgames.blogspot.com/2011/06/spectrum-games-castle-quest-classic-zx.html"]Castle Quest[/URL] is a game by Colin Stewart (who als…
Yep Nathan, it's strangely compelling isn't it? -
Sinclair Programs uploaded.I've just uploaded a ZIP containing all the 'Sinclair Programs' programs and the instructions for each one. (Well all the ones from 'The Type Fantast…
... - Sep'84
Hunt Saboteur - Nathan Roche - Jul'84
Ice ... -
Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…
... days ago, it looks like nathan is not in a hurry ... -
Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…
... days ago, it looks like nathan is not in a hurry ... -
Fastest way to mirror a byte?I.E. turning 01100000 into 00000110, in assembly. I'm trying but I suck at stuff with rotation and the carry bit. Any pointers?
... pointers?[/QUOTE]
Hi Nathan,
Found this on ... -
SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…
... type engine overlay written by nathan. He is using sp1_PrintAts and ... -
Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…
... will send a copy to nathan so he can close the ... -
Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…
Hi Folks,
Well it works a treat. Here is the program I created and tested in BASin:
[CODE]100 REM
110 REM Create MCODE
120 REM
130 CLEAR 60000
140 LET a=60000: RESTORE 280
150 READ v: IF v -
Space Invader names pleaseHi all, Feeling creative? If so I could do with some help creating names for a feature in my next game (another platformer) featuring a lot of rand…
... .[/QUOTE]
good point Nathan, but because political correctness is ... -
Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…
... will send a copy to nathan so he can close the ... send the finished game to Nathan. As said in the previous ... -
Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…
z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…
... really been used for games. Nathan (mojontwins fame) did create an ...Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…
... hosting the compo this year nathan :)[/QUOTE]
Don't ...Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…
... great crap games, and for nathan for being a great host ...Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…
... great crap games, and for nathan for being a great host ...Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…
[QUOTE=na_th_an;596464]There's no LD D,1 line. There's LD E,1 instead, and it's correct.[/QUOTE]
Sorry Nathan, I meant LD E,1. :cry:
PaddyQuick question about CLEAR...Hi Folks, I should know the answer to this but I wanted to make sure I understand totally. If I execute a CLEAR then I know it lowers RAMTOP to the…
[QUOTE=na_th_an;598286]As an effect of lowering the RAMTOP, variables are CLEAR as well.[/QUOTE]
Thanks Nathan, yep knew that bit.
PaddyFaster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…
... = 0.[/QUOTE]
Hi Nathan,
Excuse my ignorance ...Code optimisation - can you help?Hi Folks, I have been looking at the following code fragment for days and I have been able to improve its performance quite a bit. However, it is a…
[QUOTE=na_th_an;607272]AFAIK, that LPRINTs call to an assembly routine to print 42 chars per line.[/QUOTE]
Almost Nathan. It is actually the Proportional Print routine and the x,y are graphic coordinates.
Paddy
