World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.033s
<1234567…34>
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... RANDOMIZE USR 63488
    510 NEXT i
    520 STOP
    9070 NEXT n
    9080 GO TO ...
    Volker Volker February 2021 Software
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... from font
    inc l ; next line of font
    ld (de ... /> inc h ; move down a line
    djnz .loop
    ret ... af, af'
    ; clear bottom line
    ld hl, (tbl_rows+46 ... 5 ; 5 keys per half-line
    jr .nextkey
    .thishalflinepressed ...
    Paradigm Shifter Paradigm Shifter August 2022 Development
  • spectrum mode smiilar to c64?i dont know much about machine code assembler routines, zilch actually to be honest, ive always fiddled with basic on my spectrum, only doing maybe a…

    ... a TV goes to the next line. You will just have around ...
    LCD LCD July 2001 Sinclair Miscellaneous
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... move to the next line down but to the next
    ; screen segement ... gaps in the memory, the next line down is
    ; 32+the ...
    inc d ; move to next line
    ld a,h
    next line
    inc hl ; scroll in ...
    Anonymous Anonymous June 2002 Games
  • ScanlinesHere's an excerpt from the FAQ: [quote] Now for the timings of each line itself: define a screen line to start with 256 screen pixels, then border, …

    "define a screen line to start with 256 screen pixels, then border, then [B]horizontal retrace[/B], and then border again."

    Next line.
    cyborg cyborg July 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... INC H ; *256 to get next line
    LD A,(DE)
    next line
    LD A,(DE)
    next line
    LD A,(DE)
    next line
    LD A,(DE)
    Fikee Fikee August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... INC H ; *256 to get next line
    LD A,(DE)
    next line
    LD A,(DE)
    next line
    LD A,(DE)
    next line
    LD A,(DE)
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... INC H ; *256 to get next line
    LD A,(DE)
    next line
    LD A,(DE)
    next line
    LD A,(DE)
    next line
    LD A,(DE)
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INC H ; *256 TO GET NEXT LINE
    LD A,(DE)
    NEXT LINE
    LD A,(DE)
    NEXT LINE
    LD A,(DE)
    NEXT LINE
    LD A,(DE)
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INC H ; *256 TO GET NEXT LINE
    LD A,(DE)
    NEXT LINE
    LD A,(DE)
    NEXT LINE
    LD A,(DE)
    NEXT LINE
    LD A,(DE)
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INC H ; *256 TO GET NEXT LINE
    INC B
    LD ... INC H ; *256 TO GET NEXT LINE
    INC B
    LD ... INC H ; *256 TO GET NEXT LINE
    INC B
    LD ...
    robpearmain robpearmain September 2004 Development
  • What's wrong with YS94...Hello, I'm Steve Anderson. You might remember me from such magazines as Your Sinclair and, um, that's it. I was the one who wrote a platform game in …

    ... Final one anymore. Indeed the next line starts "YS is back" - I ...
    NickH NickH October 2004 Sinclair Miscellaneous
  • What's wrong with YS94...Hello, I'm Steve Anderson. You might remember me from such magazines as Your Sinclair and, um, that's it. I was the one who wrote a platform game in …

    ... Final one anymore. Indeed the next line starts "YS is back" - I ...
    Stevatron Stevatron October 2004 Sinclair Miscellaneous
  • RFC: Sinclair Extended BASICSE Basic is no longer being developed.

    ... for an ELSE within the line if the IF statement is ... put the contents on the next line.
    [/quote]
    Sparky Sparky December 2004 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> To add a non-deleteable line 0 in your programs try ... />
    ...23637/8 hold the next line number (NXTLIN) so by setting ... this to 0, line 2 becomes line zero!

    Completely ...
    choccy48K choccy48K April 2005 Sinclair Basic
  • Best Speccy game written in BASICHopefully this has not been done before, but anyhoo. My vote is the sublime VIKING RAIDERS.

    ... shall remain nameless (until the next line at least :) ).

    I ...
    Ian Hamilton Ian Hamilton April 2005 Games
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... br /> add hl, sp ;11 next line in back buffer
    < ... />

    ;right 16B first line



    ... 16+32
    ; prepare for next line
    pop af
    ... /> add hl, sp ;11 next line in back buffer

    Fikee Fikee May 2005 Development
  • how do I make a text adventure?Help me! Please! I tried to make a text adventure in the following way: 10 input "up or right",a$:if a$="right" then gosub 20:if a$="up" then gosub …

    A failing IF clause causes execution to jump to the next line, not the next statement. See Chapter 3 of the orange manual.
    Philip Kendall Philip Kendall July 2005 Sinclair Basic
  • Name of crispsI remeber when i was a kid in the 80s there were these crisps which were shaped like little pigs and were hollow. There was only one flavour which wa…

    ... farm animals and IIRC the next line of the song went something ...
    Refrenz Refrenz December 2005 Chit chat
  • finding largest value (z80 assembly)suppose we have to write z80 program which requires to find the biggest value in a block of memory starts from the address 101h until address stored …

    the algorithm is as follows - in psuedo code :-)

    load hl with the start of the block to search
    load bc with the length of the block to search
    load accumulator with value pointed to by hl (ie. the current smallest number)
    loop ...
    Kiwi Kiwi April 2006 Development
  • finding largest value (z80 assembly)suppose we have to write z80 program which requires to find the biggest value in a block of memory starts from the address 101h until address stored …

    [QUOTE=Kiwi]the algorithm is as follows - in psuedo code :-)

    load hl with the start of the block to search
    load bc with the length of the block to search
    load accumulator with value pointed to by hl (ie. the current smallest number ...
    4electros 4electros April 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... * (goto x coordinate on same line)
    ; 7 print string ... return (move to start of next line in bounds rectangle)
    ; 14 ... push state
    ; 27 escape, next char is literal not special ... single string (and a single line of code). If you make ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... ]
    ;draw routine
    compute next line point
    call put_pixel
    do again until end of line reached
    [/code]
    is ... drawing a line, you already have an adress. the next point will ...
    Fikee Fikee July 2006 Development
  • Pimp my code...Erm, this is just the result of a mental exercise - I wanted to repeatedly display a UDG but decided against using a ROM routine and UDGs! Any sugges…

    ... top 3rd, load the bottom line of your UDG into D ... 1024 times, load up the next line up of your UDG into ...
    icabod icabod August 2006 Development
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... 32x24 mode - to print the next line of the character you just ... of the address, and the next 256b as being the LOBYTE ...
    icabod icabod October 2006 Development
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... at the beginning of the next line (well, mostly... or we could ... 't simply move to the next line without considering the worst possible ... H to move to the next line - but that again supports the ...
    baze baze October 2006 Development
  • Strangest Sinclair related Collectable I now ownI couldn't resist it. just had to do it! and now i think it's got to be the strangest item in my Sinclair Collection The Clive Sinclair Thimble! [u…

    ... who (claim to) hear the next line as "Can't you feel ...
    robert@fm robert@fm October 2006 Sinclair Miscellaneous
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... /> Program here overlaps message to next line and stops at edge.
    FrankT FrankT October 2006 Sinclair Basic
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
next 36.1K 45.7K
line 19.4K 33.7K

Related Threads

  • Utility to create long REM Line for storing M/C program - Maximum BASIC Line LengthHi,<br /> <br /> I think there was a Utlity or Toolkit to create a long REM-Line under 48k BASIC<br /> to store some MCode in it. <br /> <br /> …
  • Line - a one line arcade gameHi,<br /> <br /> I have published Line, a game written in a single line of BASIC. Thanks to Einar Saukas for additional optimisations, suggestions,…
  • Are line numbers considered the first statement in the line?I'm trying to understand how BASIC variables are stored in memory using the BASIC Programming manual and am puzzled by the results of the control var…
  • ZX Spectrum Next - System/Next Firmware NextZXOS Recommended VersionsI´m doing a thread "ZX Spectrum Next - System/Next Firmware NextZXOS Recommended Versions" at: [url]https://forum.tlienhard.com/phpBB3/viewtopic.php?…
  • Next Archive Update on WOS?The last WOS archive update was 14th Nov 2000...When will be the next update?
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • Next surprise -- game nameMy friend would like to know name of a game.<br /> He says it was a logic game. You controlled a cowboy who was standing at the top of a hill. His mi…
  • On-line magazineswell we've got all crash scans online thanks to Mort, WoS and others. YS has a great site in YSRNRY. There is Crash online and Sinclair User online t…
  • On-line chatY'know, I've noticed on many occasions in the chat logs that when an anonymous person enters the chatroom, it's always presumed to be me! Why is that…

Related Searches

  • betadisk rom line
  • scroll line
  • edit line
  • next
  • spectrum next
  • spec next
  • zx spectrum next
  • save line
  • draw line
  • zx next
  • zx next vega
  • spectrum zx next
  • sprectrum next
  • delete line
  • remove line 128
  • line in
  • line draw
  • scroll screen down one line
  • next line
  • screen memory next line

Copyright © 2024 World of Spectrum