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Search Again :: Adv Search 1000 results in 0.034s
<1234567…34>
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... is it saying that each line of block must be always ... in length and not ordered line by line?

    Or ... each line be 811 bytes in length ... would be 5 bytes per line (2 pixels per byte) ... by 5 bytes for the next line etc... so just 50 bytes ...
    Quazar Quazar January 2007 Development
  • basizx newsHello. I've uploaded a new version of basizx. Now there is also an Amstrad CPC incarnation, able to LOAD and SAVE +3 basic files in disc. And the I…

    ... character by character rather than line by line.[/QUOTE]

    ... header" - two bytes form the line number, two bytes the length ... are used to search line by line, rather than character by ... to search from the next line if the line number to search for ...
    Dunny Dunny February 2007 Development
  • basizx newsHello. I've uploaded a new version of basizx. Now there is also an Amstrad CPC incarnation, able to LOAD and SAVE +3 basic files in disc. And the I…

    ... " - two bytes form the line number, two bytes the length ... are used to search line by line, rather than character by ... search from the next line if the line number to search ... to get to the next line except it uses 1 ... byte for the line length. Thats also where ...
    JamesD JamesD February 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... number of bytes per line
    ldir ;draw line

    call IncY ;get next line draw position, return in de ... /> pop bc ;one less line to draw
    dec bc ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... - the address of the line below ;
    ; ... - the address of the line above ;
    ; ... character to next line
    ...
    Kiwi Kiwi April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... . Getting new address (one line down) is very fast just ... HL next line
    LD (HL),B
    ...
    POP HL next line

    POP HL 1st line
    - draw line here -
    POP HL ... 2nd line
    - draw line here -
    POP HL ...
    omega omega May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... cases. Getting new address (one line down) is very fast just ... -position
    POP HL first line
    LD (HL),C some ... HL next line
    LD (HL),B
    ...
    POP HL next line
    line", you still have to add ...
    BloodBaz BloodBaz May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... of the first line and press "DEL", the next line will be concatenated ...
    Dunny Dunny May 2007 Development
  • How did games started with LOAD "" CODE auto-start?Some early games (l remember for example [B]Galaxians[/B] from 1982) was loaded with LOAD "" CODE, which in one single block first loaded the loading…

    ... then after reloading the
    next line in BASIC is executed; the ...
    Dr BEEP Dr BEEP May 2007 Development
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    ... (move cursor to beginning of next line)
    16 - INK Control
    rich_chandler rich_chandler May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> [/code]

    The first line above is a prototype; after ... the element m[0]. The next line adds 1 to the address ... an integer. However the following line "*v = 10;" is illegal because ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... number generators actually calculate the next random number from the previous ... to move down one scan line

    void d_PrintDoubleW( ... won't wrap to the next line). 2- the scroll routine ... new destination address for the next pixel row.

    ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // compute initial print position of line

    if ( ...
    // print chars in line

    while (*s ... }
    }

    // get next line in string

    ++prow ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... a pointer to the next line to print and will ... disp".

    The next line colours the character square on ... advances to the next scan line in the next line by adding 256 ...
    [code]
    // get next line in string

    ++prow ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... calculates the address of the next line down the screen. You should ...
    Geoff Geoff July 2007 Development
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... address of start of character line

    oneLineLoop
    ; Move on to the next screen line.
    ; Alternatively could get ... out the address of the next line
    ; This is ... need to move to the next block.

    ...
    hldswrth hldswrth July 2007 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... /> inc h ;Go to next line.
    cp 7 ;Have ... 32 ;Perform jump to next char boundary
    add ... ;increment h to pixel line aligned address
    dec ...
    Arjun Arjun July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... call the instruction on the next line.

    This cause me ...
    Scottie_uk Scottie_uk July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... call the instruction on the next line.

    This cause ... a specific statement within a line, with the value being ... of statement numbers within the line. However, people have wrote ... LET statement just before the NEXT statement is another handy way ...
    Digital Prawn Digital Prawn July 2007 Development
  • Help!!!i had to re boot my computer recently and now i keep getting a message saying somthing about a generic host and win 32 problem.Please could anyone h…

    ... .\svhost.exe.mdmp

    next line is the same but at ...
    Ragged_Sapper Ragged_Sapper November 2007 Chit chat
  • New Spectrum game - On Reflection"On Reflection" has been my pet project for the last two years or so. My initial idea was to try to create a Spectrum adventure which was a bit more …

    ... punctuation mark on a new line when it follows a colour ... at the begining of the next line. No solution (save shortening the ...
    Rockersuke Moroboshi Rockersuke Moroboshi December 2007 Games
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... to right hand end of next line to be copied
    ... to
    dec c ;next line up
    ld a, ... next line through a char
    add hl, de ;goto next line ... to the next line up
    sub 7 ;next line up is ... to the next line up
    sub 7 ;next line up is ...
    bigjon bigjon February 2008 Development
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... as it just LOAD"" the next game).

    ... LD E,(HL) ;get line number into DE
    INC ... LD B,(HL) ;get line length into BC
    INC ... br /> CALL prmsg
    DEFM "Line"
    DEFB ' '+$80
    line reached
    JR newline ;do next line in ...
    Jimmy Jimmy April 2008 Emulators
  • Start Tape, Press any key...Hi, I'd like be able to save (program or data or code) using the save "whatever" command, but I want it to start recording immediately, rather than …

    ... the program moves to the next line. If it doesn't work ...
    Geoff Geoff May 2008 Sinclair Basic
  • which is the best?Hello, Since RealX is not coming out in the near times (realSpectrum was my favorite emulator) Can anyone point me a good one to replace it??? Som…

    ... that sometimes is on the next line under the zxspin bit lol ...
    wadfm wadfm September 2008 Emulators
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    ... understand how to draw line by line first. Its my ... 224 bytes to next line
    nextline: inc hl ; next screen address< ... nz, nextline ; continue if hl = next line

    push bc ... jr nz, screenaddress ; draw next character line if not

    FrankT FrankT October 2008 Sinclair Miscellaneous
  • Fast screen writesI wondered what the faster than LDIR methods of writing to the screen were.

    ... (they will be filled with next PUSH anyway). So, you must ... (hl),d
    inc h ;next line of screen
    pop de ... (hl),e
    inc h ;next line[/code]
    Shiru Shiru October 2008 Development
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ... is needed to test the next characterline ( like the PRINT AT ... = H=64, L=0
    Next pixel line = H =65, L=0 ... , L=0
    Then the next line is H=64, L = 32 ... that you are on the next line
    then you need to ...
    Dr BEEP Dr BEEP November 2008 Development
<1234567…34>

Latest Posts

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