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Search Again :: Adv Search 1000 results in 0.028s
<1234567…34>
  • Best way to convert tap files to TRD?What is the best way to convert tap files to TRD? Micky

    ... , then waiting to load the next block off tape (because the ... be moved down to the next line; sometimes there won't be ...
    gasman gasman December 2010 Sinclair Miscellaneous
  • Gay ShotWell, today I was having a quick browse of 2010 software to see what this year has brought us so far, and I noticed this game 'Gay Shot' [url]http:/…

    ... expresses his regret in the next line

    "When I hear ...
    dm_boozefreek dm_boozefreek December 2010 Games
  • Gay ShotWell, today I was having a quick browse of 2010 software to see what this year has brought us so far, and I noticed this game 'Gay Shot' [url]http:/…

    ... expresses his regret in the next line

    "When I hear ...
    chev chev December 2010 Games
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... 0: LET y1 = 0: REM line start
    30 LET c ... = INT(RND * 176): REM Random line end
    50 DRAW INK ... = x2: LET y1 = y2: REM Next line starts at current one's ... [b]END IF[/b]: REM Next color
    80 IF INKEY ... s almost the same program. Line 6 might be removed, ...
    boriel boriel February 2011 Development
  • Dandy by Electronic ArtsHas anyone ever completed this? You collect all the 3 clues and then nothing happens????

    ... the "N" appearing on the next line at the left of the ...
    Jmk Jmk February 2011 Games
  • Wiwo DidoI started coding a new game for the ZX Spectrum called "Wiwo Dido". This is not only the name of the figure, but also short for the action it can d…

    ... less (only first time on next line).
    Dr BEEP Dr BEEP February 2011 New game ideas
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ...
    ld bc,0xfefe ; first line to scan
    ld de ... ; carry flag on
    rla ; next line
    ld b,a
    tstih tstih March 2011 Development
  • SpecBAS build 0.642 now availableAnother (smallish) release sees the following changes: [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] With the Linux build nicely don…

    ... more than one instance of NEXT for any FOR command, or ... on one line, then the body and the NEXT on the next line?
    Dunny Dunny April 2011 Sinclair Miscellaneous
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... The self-modifying code is line 34, which uses NXTLIN ... names are in the next line so that it can ... DEFADD area, allocated in line 30, with the requested ... RETURN :
    REM This line will be altered by the ... previous line.

    40 ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... br /> inc l ; 4t - next mem
    exx ; 4t - ... ; ********************
    inc l ; 4t - next char square
    srl c ... ; 4t - down another for next line
    dec l; 4t - ... ; 13/8t (1183t per char line)
    ; *************************************
    ; move ...
    kgmcneil kgmcneil April 2011 Development
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... 42 of those on a line. Therefore, you know that the ... minimum length of each line is 42. Could you not ... for each word until the next line, then 42 chars for granted ...
    na_th_an na_th_an May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... for each word until the next line, then 42 chars for granted ...
    guesser guesser May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... for each word until the next line, then 42 chars for granted ... on the assumption that a line could be 64 characters as ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... BasicProg: db 0,1 ; Line number
    dw dfile-$-2 ... /> db 118 ; End of line
    ; Your program starts ... de,32 ;32 bytes per line
    ld hl,(16388 ... hl,de ;next hires line
    djnz hiloop ;next line repeats 192 times ...
    Dr BEEP Dr BEEP May 2011 Brand new software
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... can see the first line is LINE 1 which is located ... 61213. The next instruction at address 27917 belongs to LINE 15. What ... effect until the following line.

    LINE 1 is therefore just ... be ignored.

    The next line, LINE 15 does more, so the ...
    Jimmy Jimmy May 2011 Development
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... the next line to examine will be LINE 230. This line contains ... work out what the BASIC line number is.
    < ... will say this BASIC line is impossible as ... multiple IFs on one line (Sinclair BASIC not having ... re-interpret the BASIC line. The real BASIC equivalent ...
    Jimmy Jimmy May 2011 Development
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... similar topics I found a line I could implement at the ... , instead of going to the next line and loading the loading screen ...
    The Lone Magpie The Lone Magpie June 2011 New game ideas
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... to the original sprite in next
    line.

    ORIGINAL
    location is right next to the sprite it collided ...
    matti1234 matti1234 July 2011 Development
  • New game: WUNDERCHAR$Hi All, Finally finished my latest game: Wunderchar$. [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loadingscr.gif[/IMG][IMG]http://…

    ... to read graphics and compute next line adress you would get slightly ...
    Fikee Fikee August 2011 Brand new software
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... /> [code]
    I --> auto line numbering
    10 org 32768 ... /> To get out of auto line numbering, press CAPS+1 to ... clear the line and enter. Then enter 'A ... the cursor move to the next line with no errors resulting. That ...
    Alcoholics Anonymous Alcoholics Anonymous September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... /> inc h ; Point to next line down (4)
    inc de ... hl,position_var ; Point to next screen position before POPing HL ... 2 bytes for address of next tle line
    nop
    ... /> scroll_loop pop de ; POP next destination address 10
    pop ...
    R-Tape R-Tape September 2011 Development
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... the same line as the MERGE command, then that next statement will ... old next line is not overwritten by the MERGE, then that next line will ... /> C. Else, If the old next line is overwritten by the MERGE ... , or there was no next line prior to the MERGE, then ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    [QUOTE=Zoltar;566009]Thanks for the comments dudes. It's my 4th go at it, with each version getting a liitle faster each time but for now, it's as fast as I think it's possible to do it. I anybody knows of a faster way, please tell me now lol.[/QUOTE]< ...
    Einar Saukas Einar Saukas September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... ]
    inc h ; Point to next line down (4)
    inc de ... ; Point to next byte of source tile data ... ]
    inc h ; Point to next line down (4)
    inc e ... ; Point to next byte of source tile data ...
    Metalbrain Metalbrain September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ...
    inc d ; Point to next line down
    inc l ; Point ... ; Restore DE and point to next print position
    inc de ... br /> djnz tile_line_loop ; Repeat for next tile
    ld (next_tile_line),hl ...
    Einar Saukas Einar Saukas September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... /> inc d ; Point to next line down
    inc l ... hl
    inc e ; Next byte
    djnz tile_line_loop ; ... Repeat for next tile
    ld (next_tile_line ...
    Metalbrain Metalbrain September 2011 Development
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... to change can add to next line's maximum multicolor column count ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... to change can add to next line's maximum multicolor column count ... to the right than the next row's or (b) you ... switching to synchronise the per-line changes. And if it's ...
    joefish joefish November 2011 Sinclair Miscellaneous
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

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