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<1…3456789…34>
  • Tr-Dos questionI hope that people who know Tr-Dos also read these forums :) Let's suppose that I have a .trd disk with an executable file. I want to make this fil…

    ... /> begin dw 0,length-4 ;; line number, line length
    db #F7 ... /> db #0D ;; end of line (no next line)

    runusr res 4 ...
    velesoft velesoft November 2011 Development
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... each expression on the command line and put them on the ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... each expression on the command line and put them on the ...
    Dunny Dunny December 2011 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... /> begin dw 0,length-4 ;; line number, line length
    db #F7 ... /> db #0D ;; end of line (no next line)

    runusr res 4 ...
    velesoft velesoft January 2012 Games
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... for your 20-byte line, so it only requires ... code]REPT 160, line
    ld sp,data + line*20
    pop ... ,16384 + (line/64)*2048 + ((line/8)%8)*32 + (line%8)*256 + ... this is for dumping a line, but you have to ... for POPs, for the next line and you have to ...
    climacus climacus January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... , this is for dumping a line, but you have to actualize ... and for POPs, for the next line and you have to calculate ... ?[/quote]
    The 'REPT 160' line is a Pasmo macro to ... SP values calculated for each line. The output code is about ...
    obo obo January 2012 Sinclair Miscellaneous
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... /> call p_char
    inc ix ;next ascii in string
    inc ... e ;next column along, only works within ... /> inc hl ;next graphic byte
    inc d ;next line down
    djnz ...
    R-Tape R-Tape January 2012 Development
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... SymShift-W) to split a line; the cursor must be placed ... will also happen if the next line number in sequence is already ... a spare line number available before the next actual line number, and ... when there's no next line the ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... it'd trot to the next line to see if anything there ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • New software screenmode: aSmpI was planning to release this tool at Forever XIII, but they didn't accept it, this is my 30th year activity, my most ambitious work on zx spectrum …

    ... are not in the same line. Our hardware limit is 18 ... applies to single raster line. in the next line, you can move this ...
    Arda Arda March 2012 Announcements
  • countdown timer ?just curious if there was a pre-made one about that I could use to count down from 999 to 0. in MC / under interrupt, that returns to basic? but how…

    ... 23622+1 just gives the next line number, so that will work ... regardless of which line it's on; an explicit ... line number could also be used ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • Keyboard problem...Hi Folks, I have hit a problem in MRT and I cannot see how to get around it. Please allow me to explain. I have a list of items from which one can…

    ... go on to the next line - and look, no line numbers!

    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • Keyboard problem...Hi Folks, I have hit a problem in MRT and I cannot see how to get around it. Please allow me to explain. I have a list of items from which one can…

    ... go on to the next line - and look, no line numbers!

    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... very top and draws down line by line. The computers interrupt is ... value is checked for each line of the screen draw, ... it draws the line but before checking the next line down, hence 2 ... colours per line and beautiful ...
    R-Tape R-Tape April 2012 Development
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... gets round to drawing the next line, it's being fed yellow ... its pixel data from memory line-by-line, and fetches the colour ... makes its next pass for the next line, it reads the next row of ... copying in the colour data line-by-line. That leaves you with ...
    joefish joefish April 2012 Development
  • Screen2StringFurther to writing that BASIC one-liner to redirect CAT to a string I thought that I'd do a general redirection routine for anything which normally p…

    ... tape and continue with the next line in the program. I've ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... always exactly 7 loops per line of screen I want to ... address of the next line. And clearly the last line points back to ... copying next lines using the last word you POP from each line ... as the address of the next line. That way ...
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... the start of the next line, like you would get ... LDIs in your unrolled line copy routine as padding. ... with LDIs again, ready for next time.

    ... move to the next line. The next screen line address (in DE ... the address of the next entry (including a wrap ...
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... everything on a character basis, line by line (as in, 8 pixel ... ).

    1. Fill a line of new attributes (actual attributes ... new pixel data for that line, on a character basis. If ... . Let's go for the next line (if any are left).
    Hikaru Hikaru May 2012 Development
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    er, just doubling the frequency of the horizontal sync pulses is no good that would just put the second half of the line on the next line down :-o
    guesser guesser May 2012 Hardware
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    ... second half of the line on the next line down :-o[/QUOTE]
    Johan1973 Johan1973 May 2012 Hardware
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... 32 would get you to next line and shifting 5 times left ... to random line.

    2) In addition ...
    tstih tstih May 2012 Development
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    ... ).
    pop line address
    use line address
    pop next line down.
    Gedlion Gedlion June 2012 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    [QUOTE=tstih;630116]1) Linear backbuffer. This means each drawing routine could be much faster since adding 32 would get you to next line and shifting 5 times left to random line.
    [/QUOTE]

    why people think that linear buffer is faster ?
    catmeows catmeows June 2012 Development
  • FOR 1 TO 0 - Execute "no times"?I checked a couple of basic variations, and generally a for loop executes at least once, even if you create a negative loop without step -1. But in s…

    ... will hold the line number of that NEXT statement; otherwise, ... to find the current line, rather than explicitly stating ... a NEXT search, so NEWPPC would then hold the line ... number of the DEF FN not the NEXT.< ... any GO TOs to the NEXT line, as GO TO also ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…

    ... ,y; to get to the next line.

    Or of course ...
    chev chev July 2012 Sinclair Basic
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... loading register values for the next line.


    [QUOTE=Gedlion ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... , to copy up a line in segments and avoid running ... buffer.

    One line takes 224T, but if you ... from the start of one line, start filling in behind ... until the end of the next line, that's 224+128 = ... reaches the end of the line. The problem is the ...
    joefish joefish July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... 65535
    ;the next byte from 65535 is byte ... br /> ;----------------------
    ;go to next line

    LD A,36 ... /> LD HL,(CurrentLineStart) ;next line screen address
    ADD ... /> LD HL,(CurrentLineAttrs) ;next buffer data
    ADD HL ...
    Ralf Ralf July 2012 Development
<1…3456789…34>

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