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<1234567…34>
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... support[/B]: The [B]NIRVANA ENGINE[/B] automatically draws 8 ... [/LIST]
    Notice that [B]NIRVANA ENGINE[/B] doesn't animate ... is 30x22 characters (instead of 32x24), assuming an extra character ... the same criteria to consider NIRVANA ENGINE is also "full- ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • NIRVANA LogoDespite my lack of artistic talent, people didn't complain too much about my previous attempt to design a [URL="http://www.worldofspectrum.org/forums…

    ... /sinclairfaq/index.php5?title=NIRVANA_Engine"]NIRVANA Engine[/URL]...

    The ... choose an official logo for NIRVANA, so more skilled artists can ... have another idea for a NIRVANA logo, please post it here ...
    Einar Saukas Einar Saukas May 2014 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... the release of [b]NIRVANA+ ENGINE[/b], providing support ... full-screen-bicolor-engine-called-nirvana"]NIRVANA ENGINE[/url] was released ... . Choosing [b]NIRVANA[/b] or [b]NIRVANA+[/b] for your ... 's properly credited in [b]NIRVANA+[/b] documentation :)

    ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters ( ... is exactly the reason [b]NIRVANA+[/b] now provides support for ... default, in the official [b]NIRVANA+[/b] distribution, to avoid using ... b], I suggest downloading [b]NIRVANA+[/b] again anyway, because I ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Bomberman Demo (Nirvana+)Greetings, I want to share with you a bomberman clone, using Nirvana n z88dk, that I'm working during my free time. I really love to get your f…

    ... you a bomberman clone, using Nirvana n z88dk, that I'm ...
    cgonzalez cgonzalez March 2016 Brand new software
  • New NIRVANA tool: WTF!"[b]WTF![/b]" (Wide Tile Format converter) is a command-line tool to convert multicolor file formats from [b]btile[/b] (bicolor tile) to [b]wtile[/b]…

    ... wtile?[/b]

    In NIRVANA/NIRVANA+ engine, each multicolor image is ... use [b]wtiles[/b] in NIRVANA+.

    Notice this demo ...
    Einar Saukas Einar Saukas May 2016 Brand new software
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... games would you reproduce using Nirvana+

    Early single screen ... games that could utilise the Nirvana+ engine for enhanced full multicolour ...
    Rebelstar Rebelstar June 2016 New game ideas
  • NIrvana (Bifrost) compatible free android emulators?Marvin does not seem to support Nirvana graphics....any other free emulator to suggest?

    Marvin does not seem to support Nirvana graphics....any other free emulator to suggest?
    gabriele amore gabriele amore July 2016 Emulators
  • New Game - Pietro Bros [z88dk/Nirvana+][b]PIETRO BROS[/b] Pietro and Luizo were transported to pipe world after eating some rancid mushrooms on his pizza. Help them to escape from th…

    ... /> Three modes of Play.
    Nirvana+ Multicolour.
    48 Sounds.
    Nirvana+ for the multicolour graphic engine ... Einar Saukas for his marvelous Nirvana Library!


    This ...
    cgonzalez cgonzalez December 2016 Brand new software
  • Witchcraft: Nirvana, Bifröst and such[url="http://www.rgcd.co.uk/2011/10/buzzsaw-zx-spectrum.html"]"When considering this next to nearly every other ZX Spectrum game though, Buzzsaw is l…

    ... had been based on the Nirvana and Bifröst enfgines (though ... were all one of the Nirvana variants), but there was one ... , the Lost Tapes Of Albion Nirvana interlude screens and so on ...
    The Mighty Dopethrone The Mighty Dopethrone January 2018 Sinclair Miscellaneous
  • Gandalf [z88dk][Nirvana Plus][128Kb]Gandalf 1.00 [url="https://drive.google.com/open?id=1T9HK0_isoMrfogSIJVhPGehjVIdFus4c"]Download Ver 1.00[/url] Long after the destruction of t…

    ... powerful z88dk compiler , the fabulous Nirvana Plus, and the genial Vortex ...
    cgonzalez cgonzalez January 2018 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... support[/B]: The [B]NIRVANA ENGINE[/B] automatically draws 8 ... [/LIST]
    Notice that [B]NIRVANA ENGINE[/B] doesn't animate ... is 30x22 characters (instead of 32x24), assuming an extra character ... the same criteria to consider NIRVANA ENGINE is also "full- ...
    clausjahn clausjahn November 2013 Brand new software
  • AttrBike New Speccy game48K Speccy ( real or emu ) only. ( 48K only for now, as you will see why when you play it. ) AttrBike + DrawTest [URL="http://www.jimbagley.co.uk/…

    ... 32x24, but whether that is possible is another thing.

    Nirvana ...
    Baggers Baggers October 2014 Development
  • AttrBike New Speccy game48K Speccy ( real or emu ) only. ( 48K only for now, as you will see why when you play it. ) AttrBike + DrawTest [URL="http://www.jimbagley.co.uk/…

    ... it, my overall aim is 32x24, but whether that is possible ... . I will later release [B]NIRVANA+[/B] featuring 32x22 columns using ... reason I'm not implementing 32x24 is that I prefer to ... ].

    [QUOTE=Baggers;795002]Nirvana has 30x22, which is awesome ...
    Einar Saukas Einar Saukas October 2014 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... . It supports spectrum resolution (256x192, 32x24 attr), Timex hi res (512x192 ... moving on top of a 32x24 array of background tiles. Special ... with the compiler include sp1, nirvana, bifrost but there are others ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... . The display is divided into 32x24 squares and the engine keeps ... and, in the case of nirvana, sprites are drawn during the ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    ... change the Spectrum's regular 32x24 attribute map, to 32x48?[/quote ... a couple of engines like NIRVANA to implement the effect out ...
    Hikaru Hikaru August 2019 Development
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    ... ZX Spectrum 48K utilises a 32x24 attribute map, each consisting of ... my own linear buffer of 32x24 bytes into video ram starting ... /> Thoughts
    I know Nirvana+ can do 32x24 unsync'd or 32x23 ...
    Dax Trajero Dax Trajero August 2019 Development
  • The wordjust been watching classic performances from nirvana and L7 off the word on youtube :P also remember mark lammarr arguing with shabba ranks about him…

    just been watching classic performances from nirvana and L7 off the word on youtube :P
    also remember mark lammarr arguing with shabba ranks about him being a homophobe :P

    anybody got any more faves...seeen any full eps online?
    mel the bell mel the bell November 2007 Chit chat
  • ZX Spectrum ScreenHello folks! I know, that ZX Spectrum has character resolution 32x24. And you can't write with PRINT AT command to last two lines. But, I know that…

    Hello folks!

    I know, that ZX Spectrum has character resolution 32x24. And you can't write with PRINT AT command to last two lines.

    But, I know that it's possible (from BASIC). Anyone know how that can be done? Maybe some POKEs?
    nekdo123 nekdo123 December 2007 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... work.

    1 = Backbuffer 32x24 chars. Each block in (4x4 ...
    robpearmain robpearmain May 2009 Development
  • The wordthis was mentioned on another thread (forgot which now...lol) [url]http://www.channel4.com/programmes/best-of-the-word/4od#2926846[/url] well this …

    ...
    the granny snogging
    nirvana / oasis

    enjoy
    mel the bell mel the bell October 2009 Chit chat
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... display with a low-resolution 32x24 colour cell filter, which, like ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • 42 colums in screen, in anywherethe routine write in anywhere of the screen, it can start to write in 32X24 position and write from it in 42 colums, it is utility to have border wit…

    ... can start to write in 32X24 position and write from it ...
    Z80user Z80user March 2010 Development
  • Fantastic retro on Musicbox tonight.Musicbox is a local cable music TV station, I have it turned on and doing some work on computer, and there is for about 3 - 4 hours now a retro marat…

    ... those times. I'm in nirvana ! :)

    edit: right now ...
    bohusk bohusk July 2010 Chit chat
  • Iphone/Ipod touch gaming threadThought i would start a thread for this little gadget. I havent been this excited since the Speccy years. Never was keen on an Iphone, dont want a …

    ... ), Tetris, Guitar Hero, Connect 4, Nirvana (Guitar hero type game), Bullseye ...
    psj3809 psj3809 January 2011 Chit chat
  • Support of other SCREEN$ formats in ZX-PaintbrushDear readers, I've already implemented a nearly complete ULAPlus support in my developing version of ZX-Paintbrush. Works fine so far. But I asked m…

    ... ]
    [*]Standard screen$ (256x192 pixels, 32x24 attributes, standard palette)
    6912 ...
    clausjahn clausjahn May 2011 Emulators
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... almost anything you could in 32x24 mode (OVER, INVERSE, UDGs, block ...
    chev chev July 2012 Sinclair Basic
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... be reduced from the full 32x24 if you think you can ...
    joefish joefish March 2013 Development
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... game using Einar's fantastic Nirvana engine.

    [B]El ...
    R-Tape R-Tape April 2014 Brand new software
<1234567…34>

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Related Threads

  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first:<br /> <br /> Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x…
  • RE: Nirvana EngineThe Engine looks amazing Einar!<br /> <br /> Does anyone have any source examples of how to display a tile map and moving sprites using this?<br /> <…
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…
  • NIRVANA LogoDespite my lack of artistic talent, people didn't complain too much about my previous attempt to design a [URL="http://www.worldofspectrum.org/forums…
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this:<br /> <br /> [img]http://i60.tinypic.com/mw358y.png[/…
  • Bomberman Demo (Nirvana+)Greetings,<br /> <br /> I want to share with you a bomberman clone, using Nirvana n z88dk, that I'm working during my free time.<br /> <br /> I r…
  • New NIRVANA tool: WTF!"[b]WTF![/b]" (Wide Tile Format converter) is a command-line tool to convert multicolor file formats from [b]btile[/b] (bicolor tile) to [b]wtile[/b]…
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+<br /> <br /> Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engin…
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