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<1234567…34>
  • NIrvana (Bifrost) compatible free android emulators?Marvin does not seem to support Nirvana graphics....any other free emulator to suggest?

    Marvin does not seem to support Nirvana graphics....any other free emulator to suggest?
    gabriele amore gabriele amore July 2016 Emulators
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ]Note the Makefile expects the nirvana subdirectory to be in z88dk ... to upload recompiled libraries for NIRVANA, BIFROST* and ZX7 :(

    [QUOTE ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... to upload recompiled libraries for NIRVANA, BIFROST* and ZX7 :(
    [/quote]
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... of coding): could these developments (Nirvana, Bifrost etc) be made back in ...
    gabriele amore gabriele amore December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... of coding): could these developments (Nirvana, Bifrost etc) be made back in ...
    chev chev December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... of coding): could these developments (Nirvana, Bifrost etc) be made back in ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... Cherry[/URL]

    [B]Nirvana/BiFrost[/B]: These are multicolour sprite ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Would you donate for a Spectrum compo's prize? How much?Easy one ;)

    ... people would like to sponsor NIRVANA+, BIFROST?, Hobbit128, Snake Escape, CZX, and ...
    Einar Saukas Einar Saukas September 2014 Brand new software
  • Why do we have to live with colour clash on the Spectrum Next - if it ever gets sold!I can fully sympathize with those who would like to see a 'new' Spectrum, presumably modelled on the last and best version with perhaps the option to…

    ... reducing colour clash, such as Nirvana, BiFrost and similar; which work on ...
    GReW GReW November 2016 Chit chat
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... with the compiler include sp1, nirvana, bifrost but there are others available ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • Simple/standard Linux assembly development environmentIs there a standard or recommended Spectrum Z80 assembly language environment for Linux based folks? I was looking at the assembly language posted in…

    ... written with it for zx, nirvana, bifrost).

    If you don ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... /infoseekid.cgi?id=0027405"]BIFROST*[/URL], [URL="http ... in BIFROST*, 20 columns in upcoming BIFROST?). The [B]NIRVANA ENGINE ... for BIFROST* (that nobody ever read...), the [B]NIRVANA ENGINE ... ]NIRVANA ENGINE[/B] doesn't animate tiles automatically (like BIFROST* ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • NIRVANA LogoDespite my lack of artistic talent, people didn't complain too much about my previous attempt to design a [URL="http://www.worldofspectrum.org/forums…

    ... /forums/showthread.php?t=44660"]BIFROST* Logo[/URL]. So I ... /sinclairfaq/index.php5?title=NIRVANA_Engine"]NIRVANA Engine[/URL]...

    ... choose an official logo for NIRVANA, so more skilled artists ... have another idea for a NIRVANA logo, please post it ...
    Einar Saukas Einar Saukas May 2014 Development
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... R-Tape (from the official BIFROST* demo) converted to bicolor[/i ... is exactly the reason [b]NIRVANA+[/b] now provides support ... default, in the official [b]NIRVANA+[/b] distribution, to avoid using ... b], I suggest downloading [b]NIRVANA+[/b] again anyway, because ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... : besides crediting ZXodus influence in BIFROST* ENGINE itself, my "license" ... whenever a program uses the BIFROST* ENGINE. I believe this ... credit is provided. Although BIFROST* ENGINE did not exactly ... him as co-author of BIFROST* ENGINE itself, instead of ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... multicolour using z88dk, using the BIFROST* engine (more info [URL ... /> Note3: Please read the original BIFROST* thread before using engine for ... /> [CODE]

    /****************************************

    BiFrost demo

    08 March ...
    Timmy Timmy March 2012 Development
  • BIFROST* ENGINE with Spectrum 128K support is out!The BIFROST* ENGINE release 1.1 is finally available, now providing also support for all Spectrum 128 models. You can download it from here: [url]ht…

    The BIFROST* ENGINE release 1.1 is ...
    Einar Saukas Einar Saukas April 2012 Announcements
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... .org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release ...
    Einar Saukas Einar Saukas April 2012 Hardware
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    Another improved version of the BIFROST* ENGINE is now available! Download ... use automated updates to let BIFROST* interrupts animate it automatically afterwards ... written for previous versions of BIFROST* will still work, except for ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ...
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #1

    #include "bifrost.h"

    #define printMode ... attributes (no glitches since BIFROST* is still disabled)
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... :
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #2

    #include "bifrost.h"

    #define PX2LIN ... attributes (no glitches since BIFROST* is still disabled)
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... player:
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #3
    // no glitches since BIFROST* is still disabled
    BIFROST_fillTileAttrH ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... />
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #4
    * 30 LOAD "BIFROST*"CODE
    * 40 LOAD " ... /> #include

    #include "bifrost.h"

    #define printMode ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... :
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #5
    * 30 LOAD "BIFROST*"CODE
    * 40 LOAD " ... /> #include

    #include "bifrost.h"

    #define printMode ...
    Einar Saukas Einar Saukas August 2012 Development
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL], [URL="http://www. ... method to use it with BIFROST* in practice.

    ... your favorite emulator, load the BIFROST* demo, then select "save ... favorite emulator and, while the BIFROST* demo is running, select ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... .cgi?id=0027405"]official BIFROST* release[/URL]). The ... /> [CODE]
    /* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #6
    #include

    #include "bifrost.h"

    #define printMode ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... the former task (also BIFROST* [URL="http://www.worldofspectrum ... etc. As a bonus, BIFROST* supports animated multicolor images ( ... below) is controlled by BIFROST* and rendered in multicolor, ... get automatically animated again by BIFROST* afterwards. Even [URL=" ...
    Einar Saukas Einar Saukas March 2013 Development
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... ' show cursor
    BIFROSTstart() ' enable BIFROST*[/CODE]

    This is ... ' wait for key, then disable BIFROST*
    GO TO 150 ' ...
    Einar Saukas Einar Saukas August 2013 Development
  • BIFROST* LogoDespite my lack of artistic talent, I decided to design a BIFROST logo, that could be used for either the currently available 18 columns multicolor e…

    ... 18 columns multicolor engine (called BIFROST*) or the upcoming 20 ... engine (to be called BIFROST? or BIFROST*20 probably). Here's ... but that's optional. The BIFROST* license only asks that games ... created with BIFROST* should mention it any ...
    Einar Saukas Einar Saukas August 2013 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... for other tasks. When using BIFROST*, you better take good ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL] demo)[/I]
    ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL] demo)[/I]
    ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL] demo)[/I]
    ...
    Einar Saukas Einar Saukas August 2013 Development
<1234567…34>

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Related Threads

  • NIrvana (Bifrost) compatible free android emulators?Marvin does not seem to support Nirvana graphics....any other free emulator to suggest?
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape:<br /> …
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…
  • BIFROST* ENGINE with Spectrum 128K support is out!The BIFROST* ENGINE release 1.1 is finally available, now providing also support for all Spectrum 128 models. You can download it from here:<br /> <b…
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here:<br /> <br /> [url]http://www.worldofspectrum.org/infoseekid.cgi?i…
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw &amp; animate everything in multicolor for y…
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before.<br /> <br /> In BIFROST*, "sprite tiles" are 2 special tiles…
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels).<br /…

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