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<1…22232425262728…34>
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... up Boxle, Buzzsaw and the Bifrost demo. I wasn't really ...
    Basher Basher September 2013 Hardware
  • New game: The Speccies.Okay, it's finally out. :D [URL="http://tardis.dk/wordpress/?page_id=1011"][IMG]http://tardis.dk/retro/speccies/images/LogoSmall.png[/IMG][/URL] [U…

    ... of levels, using multicolor... A BIFROST* version could look like this ...
    Einar Saukas Einar Saukas September 2013 Brand new software
  • New game: The Speccies.Okay, it's finally out. :D [URL="http://tardis.dk/wordpress/?page_id=1011"][IMG]http://tardis.dk/retro/speccies/images/LogoSmall.png[/IMG][/URL] [U…

    ... mean. ;)[/QUOTE]

    Actually BIFROST? would support quite large levels ...
    Einar Saukas Einar Saukas September 2013 Brand new software
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... /> ' | BASIC | GAME | GAME | HEAP | MULTICOLOR | BIFROST* | BIFROST* |
    ' | LOADER | DATA | CODE | AREA ... |MULTICOLOR|GAMEPLAY| MUSIC | MUSIC | MUSIC | BIFROST* | BIFROST* |
    ' | LOADER | DATA | CODE | AREA ...
    Einar Saukas Einar Saukas September 2013 Development
  • Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…

    ... 2 other unannounced games using BIFROST* that I hope to release ...
    Einar Saukas Einar Saukas September 2013 New game ideas
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    [QUOTE] How much does Bifrost improve graphics?[/QUOTE]

    A little bit ;)

    If you convert a big picture with multicolor and without it, there will be a difference of quality but not a big one.
    Ralf Ralf September 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    Hi Einar, just one question. Does Bifrost ( or Bifrost 2 ) have the same speed of normal programs or is slower? Is possible to create programs without limitations? (excluding the resolution of course)
    DaRkHoRaCe DaRkHoRaCe October 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... Einar, just one question. Does Bifrost ( or Bifrost 2 ) have the same ...
    chev chev October 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... Einar, just one question. Does Bifrost ( or Bifrost 2 ) have the same ... during TV raster scan. Both BIFROST* and BIFROST? minimize this overhead as ... 't cost anything in both BIFROST engines, and drawing tiles is ...
    Einar Saukas Einar Saukas October 2013 Development
  • Completely free games?Hi, I would like to know if there are any open source or completely free games for ZX Spectrum. Or at least some other free programs without any lin…

    ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL] so its documentation gives ...
    Einar Saukas Einar Saukas October 2013 Games
  • Completely free games?Hi, I would like to know if there are any open source or completely free games for ZX Spectrum. Or at least some other free programs without any lin…

    ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL] so its documentation gives ...
    David Jones David Jones October 2013 Games
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... /> [*]ZX-Paintbrush now asks for BIFROST*CTILE dimensions when a CTILE ...
    clausjahn clausjahn October 2013 Emulators
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... flip-screen). Also characters in BIFROST* are larger (16x16 pixels) and ...
    Einar Saukas Einar Saukas October 2013 Development
  • Copy 4Kb in Assembly?Here's an interesting problem: what's the best way to copy a block of 4Kb in assembly? The most obvious solution is to use [B]LDIR[/B]: [CODE] l…

    Right. Most multicolor renders use a similar approach, for instance BIFROST*.

    The problem is, this kind of routine would take 8Kb (including 4Kb of data embedded directly into the routine).
    Einar Saukas Einar Saukas October 2013 Development
  • Copy 4Kb in Assembly?Here's an interesting problem: what's the best way to copy a block of 4Kb in assembly? The most obvious solution is to use [B]LDIR[/B]: [CODE] l…

    ... multi-color tile engine before Bifrost*.

    [quote]However if ...
    chev chev October 2013 Development
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... for a Spectrum 48K (although BIFROST? takes care of these issues ...
    Einar Saukas Einar Saukas October 2013 Development
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... require a customized version of BIFROST* to render the multicolor area ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... that is already available in BIFROST*! It's explained in [URL ... ... or I can simply use BIFROST*, so we could even have ... work. :)

    Notice that BIFROST* is enough to render the ... to implement again all the BIFROST* logic, especially tile animations. ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... of fact, porting it to BIFROST* would look more like this ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... to have a play with BIFROST* :) Just gotta think of a ... tutorials and information threads regarding BIFROST* are great, but do you ...
    polomint polomint November 2013 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... to have a play with BIFROST* :) Just gotta think of a ... tutorials and information threads regarding BIFROST* are great, but do you ...
    Einar Saukas Einar Saukas November 2013 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    Excellent, a .pdf would be great for perusing whilst busy with other things, mainly whilst at work, :)

    I'll try to sit down and go through all the other BIFROST* documentation on here soon.
    polomint polomint November 2013 Development
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... support 8x2 now: The [B]NIRVANA ENGINE[/B] was [URL="http ... provided an additional option [B]"NIRVANA btile files (*.btile)"[/B] in ...
    Einar Saukas Einar Saukas November 2013 Emulators
  • Immense Black Sabbath bootleg collection for saleI've decided the time has come to sell on my collection of Black Sabbath bootleg CD's, many of which are very good and now hard to find! There are a…

    ... few Metallica, a ton of Nirvana, at least one Megadeth and ...
    Bermondsey Bob Bermondsey Bob November 2013 Chit chat
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... 's no monochrome. When [B]NIRVANA ENGINE[/B] is active, the ... platform game using the [B]NIRVANA ENGINE[/B], you can draw ... =slenkar;734712]What is the nirvana.btile file for?[/QUOTE]
    nirvana.btile it will open automatically ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... can't just put [B]NIRVANA ENGINE[/B] inside existing editors ... Churrera, especially for the [B]NIRVANA ENGINE[/B]. Anybody interested on ... new platform games for [B]NIRVANA ENGINE[/B] shouldn't be ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ]

    The entire [B]NIRVANA ENGINE[/B] takes 8481 bytes ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…

    ... =45538"]here[/URL] the [B]NIRVANA ENGINE[/B] that will be ...
    Einar Saukas Einar Saukas November 2013 New game ideas
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    I can't stop watching this....my goodness!!

    PLEASE PLEAE PLEASE!!! somebody do a Nirvana-powered game designing utility!!!!
    PLEEEEEEAAAASEEEE!!!!
    gabriele amore gabriele amore November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ] to test it in [B]NIRVANA ENGINE[/B]. That's the ...
    Einar Saukas Einar Saukas November 2013 Brand new software
<1…22232425262728…34>

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  • NIrvana (Bifrost) compatible free android emulators?Marvin does not seem to support Nirvana graphics....any other free emulator to suggest?
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape:<br /> …
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…
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  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here:<br /> <br /> [url]http://www.worldofspectrum.org/infoseekid.cgi?i…
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  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…
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