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  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... or scenery AFAIK. Using standard NIRVANA sprites to draw them will ... for each entity and let NIRVANA draw them automatically every frame ... a new sprite position, and NIRVANA will automatically draw it again ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    [quote="Jerri;834638"]Einar, what about version for pentagon?[/quote]

    The Pentagon version of [b]NIRVANA+[/b] is ready! Download it [url="https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa"]here[/url].
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    How about everything weve talked about in this thread but with ULA+ or Nirvana+ graphics?

    Lemmings in colour :)
    retrogod retrogod September 2015 New game ideas
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... additional interrupt routines" provided by NIRVANA+ will be at exactly same ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... kids were moving on from Nirvana into indie stuff, I wanted ...
    Bermondsey Bob Bermondsey Bob September 2015 Chit chat
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... /> However applying this idea to NIRVANA+ is not a good choice ... tiles. Now suppose a certain NIRVANA+ game needs 130 tiles. Nowadays ... for a generic engine like NIRVANA+, it's not worth it ... 6T), because they would make NIRVANA+ harder to use also.
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    I guess that it cant be done for a game like Lemmings judging from the answers haha. ULA+ doesnt stop colour clash and the Nirvana+ engine wouldnt suit such a complex game I guess. Only a mockup would show this :)
    retrogod retrogod September 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... a single byte in original NIRVANA+ implementation.

    Although there ... in addresses occupied in original NIRVANA+ version. Therefore your code shouldn ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    That's what I mean, is it possible to colour the sprites without colour clash using either nirvana+ or ULA+?
    retrogod retrogod September 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... didn't take advantage of Nirvana+ or ULA+. There was another ...
    retrogod retrogod September 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... didn't take advantage of Nirvana+ or ULA+. There was another ...
    retrogod retrogod September 2015 Development
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ... ](Horizontal shoot-em-up, multicolour, nirvana)[/i]
    [[url="http://www ...
    Timmy Timmy September 2015 Games
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... without colour clash using either nirvana+ or ULA+?[/quote]
    All ...
    guesser guesser September 2015 Development
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    ... 's not crucial.

    Nirvana comes with processor time penalty ...
    4throck 4throck September 2015 New game ideas
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... didn't take advantage of Nirvana+ or ULA+. ...
    [/quote]
    4throck 4throck September 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... an enhanced multicolor version with Nirvana+ engine?
    Or at least ...
    Pegaz Pegaz September 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    Trying to build NIRVANA+ENGINE_z88dkInterface
    I've got:
    [b]Error: file 'nirvana+.lib' not a library file[/b]

    I'm on Mac, but tried also under Windows, with equally poor results.
    zPasi zPasi September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... copy Make.config to the Nirvana+ source dir

    to
    NIRVANA+ENGINE_z88dkInterface/ dir

    ... in Terminal, cd to NIRVANA+ENGINE_z88dkInterface/libsrc and type
    nirvana+.lib that will work ...
    dbolli dbolli September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    Thank you! That does the trick!

    The Makefile was already there, only Make.config was missing.

    Now I can make a game with Nirvana(+) on C! Or at least try to :)
    zPasi zPasi September 2015 Brand new software
  • Was there ever an N64 based Spectrum emulator?I was discussing the N64 with a work colleague earlier, and the subject of N64 homebrew (and how there is so little of it) came up, and it started me…

    ... enough to run demos and NIRVANA+ type games that that require ...
    ewgf ewgf September 2015 Emulators
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    Pentagon only
    Sound engine for Nirvana Plus
    [url="https://www.dropbox.com/s/dlb5si7qxyrqmkx/qsave.sna?dl=0"]snapshot[/url] use it with Unreal Spectrum or something
    Jerri Jerri September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... ;835925"]I believe the supplied nirvana+.lib is for an old ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... only
    Sound engine for Nirvana Plus
    [url="https://www ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... new z88dk c lib) the nirvana lib needs to be section ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... copy it.

    Also, Nirvana Source Code release building intructions ...
    zPasi zPasi October 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    [quote="zPasi;836108"]Also, Nirvana Source Code release building intructions ...
    [code]pasmo --tap nirvana.asm nirvana.tap[/code]
    or
    [code]pasmo --tap nirvana+.asm nirvana+.tap[/code]
    :) Silly me ...
    zPasi zPasi October 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    Here's a nirvana+ zip for the current version ... linking the classic lib's nirvana+.lib by mistake. An update ... or remove "z88dk/lib/clibs/nirvana+.lib" to get over that ... c library's version of nirvana+.lib, the classic compile will ...
    Alcoholics Anonymous Alcoholics Anonymous October 2015 Brand new software
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... it can be given the Nirvana treatment.

    I also ...
    XTM of TMG XTM of TMG October 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... it can be given the Nirvana treatment.[/quote]
    I agree ...
    Sokurah Sokurah October 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... Kong is technically possible using NIRVANA. A while ago, Mick Farrow ...
    Einar Saukas Einar Saukas October 2015 Development
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