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FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…
... characters, now that I use fzx I had to clear the ... ever :lol:) I guess if fzx uses kerning I can't ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... />
That's exactly how NIRVANA works.
[QUOTE=enthusi ... 'empty'?[/QUOTE]
When NIRVANA starts, it "doesn't know ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... of 'proper' beeper sound with NIRVANA, eh?
Something like 100 ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... of 'proper' beeper sound with NIRVANA, eh?[/QUOTE]
No ... -
Why?I'm just wondering why people are here? Why are we working on or using old hardware? Why are some of you putting a lot of effort in upgrading the ha…
... desigining utility taht will use Nirvana (I am sure somebody is ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... /> [LIST]
[*]deactivate [B]NIRVANA[/B]
[*]clear screen using ... NIRVANA_paintC[/B]
[*]activate [B]NIRVANA[/B]
[/LIST]
... Afterwards, when you activate NIRVANA in the end, everything ... the CPU available while NIRVANA is disabled. I did ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... would work best for [B]NIRVANA[/B], besides these "obvious" ... game more appropriate for [B]NIRVANA[/B]:
[LIST ... ) 2 pixels.[/I] Since NIRVANA supports drawing tiles at even ... distance between objects.[/I] [B]NIRVANA[/B] eliminates "vertical color ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
[QUOTE=Sokurah;741590]Well, I've already been working on a Spectrum version of that for two weeks now. ;)[/QUOTE]
Awesome!
Are you using [B]NIRVANA[/B]? -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
[QUOTE=Einar Saukas;741631]Awesome!
Are you using [B]NIRVANA[/B]?[/QUOTE]
Nope, rolling my own code. Just mentioned it because the game itself was mentioned. -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... code instead of using [B]NIRVANA[/B] with bicolor graphics? Or ... implement something else in [B]NIRVANA[/B]... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... code instead of using [B]NIRVANA[/B] with bicolor graphics? Or ... implement something else in [B]NIRVANA[/B]...[/QUOTE]
Several ... want more screen area than NIRVANA gives me (32*22 blocks ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... sometimes flicker.
[B]NIRVANA[/B] implements an anti-flicker ... -
array offset (z88dk)Im trying to simulate a 2 dimensional array by using an offset [code] #include <fzx.h> char scr[768]; int arrayoffset(char x,char y) { return (x*…
... /> {
char x,y;
fzx.font = ff_Swiss;
for ... -
Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…
... know if this helps but fzx is smaller and has many ... />
main()
{
fzx.font = ff_Swiss;
fzx_puts ... ");}[/code]
to tell fzx where to draw:
fzx_setat ... -
Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…
... than the code.
fzx is a neat alternative as ... add up.
The fzx driver does not overwrite the ... -
array offset (z88dk)Im trying to simulate a 2 dimensional array by using an offset [code] #include <fzx.h> char scr[768]; int arrayoffset(char x,char y) { return (x*…
... x, y, t;
fzx.font = ff_Swiss;
// initialize ... -
Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…
... know if this helps but fzx is smaller and has many ... /showthread.php?p=736055#post736055"]FZX Driver for z88dk[/URL] a ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... sometimes flicker.
[B]NIRVANA[/B] implements an anti-flicker ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... of coding): could these developments (Nirvana, Bifrost etc) be made back ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... of coding): could these developments (Nirvana, Bifrost etc) be made back ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... of coding): could these developments (Nirvana, Bifrost etc) be made back ... -
Zx spectrum-er of the yearThere are some among us who deserve a special praise for their dedication and generosity In my opinion two such people are Jonathan Cauldwell for t…
... Saukas' work with Bifrost and Nirvana
there surely a ... -
Something you seen the spectrum do that impressed you?It can be coding related, graphics etc.... From me... Turbo loaders, graphic masking, the last of the lerm tape copier coding that could do speedloc…
I loved the Multiface 3, that impressed me. But I think modern day developments like the ZX Exodus / Nirvana developments. -
Something you seen the spectrum do that impressed you?It can be coding related, graphics etc.... From me... Turbo loaders, graphic masking, the last of the lerm tape copier coding that could do speedloc…
... developments like the ZX Exodus / Nirvana developments.[/QUOTE]
my ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... some top games using the Nirvana engine. I don't have ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... tiling structure, and just use nirvana to set attributes, and write ... directly on the screen, trusting nirvana to keep the attributes clean ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... tiling structure, and just use nirvana to set attributes, and write ... directly on the screen, trusting nirvana to keep the attributes clean ... the bitmap screen, while [B]NIRVANA[/B] will "keep the attributes ... work just fine in [B]NIRVANA[/B], but 10 pixels wide ... -
is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …
... +multicolor work with BIFROST* or NIRVANA on a Spectrum 128K. At ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... this overhead in the official NIRVANA release, simply keeping it ... or any other feature in NIRVANA that affects its current ... co-ordinates.[/QUOTE]
NIRVANA currently draws btiles during the ... s enough demand for a NIRVANA variant that draws bicolor ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... , why is this a concern? Nirvana is a display engine; it ...

