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<1…13141516171819…34>
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... decide to call it the Nirvana engine Einar?

    Is ...
    R-Tape R-Tape May 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... decide to call it the Nirvana engine Einar?[/QUOTE]

    Einar Saukas Einar Saukas May 2014 Brand new software
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... version, to be called [B]NIRVANA+[/B] (unless someone suggests a ... will work exactly like [B]NIRVANA[/B], except columns 0 and ... , exactly like the original [B]NIRVANA[/B].

    Right now ... create a game using [B]NIRVANA[/B], and will need 32 ...
    Einar Saukas Einar Saukas May 2014 Development
  • RealSpec Real Spectrum Emulator Latest Newest VersionHi, in reference to: [url]http://www.worldofspectrum.org/forums/showthread.php?t=44016[/url] I just want to publish that the latest, actual version …

    I was quite pleased to see bifrost* and nirvana engine running correctly version 97.36
    BiNMaN BiNMaN May 2014 Emulators
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    Are there Pentagon versions in trd format for these three games with Nirvana engine?
    I only tried DenisGrachev sna file for EL Stompo and it works very nicely.
    Pegaz Pegaz May 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... for these three games with Nirvana engine?[/QUOTE]

    The ...
    Einar Saukas Einar Saukas May 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... for these three games with Nirvana engine?
    I only tried ...
    DenisGrachev DenisGrachev May 2014 Brand new software
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... /> [B]Sun Bucket[/B] [I](Nirvana, Painter)[/I][[URL="http://www ...
    Timmy Timmy May 2014 Games
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    Hi,
    I am _still_ working on a zx game using NIRVANA, Im fine with 30 columns and will probably stick to it.
    Progress is slow (or rather stalled) but not dead :)
    enthusi enthusi May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... on a zx game using NIRVANA, Im fine with 30 columns ...
    Einar Saukas Einar Saukas May 2014 Development
  • Assembloids for the ZX Spectrum in the makingAfter coding Assembloids for the C64 and having basically finished Assembloids 2600 for the Atari2600, I will continue to work on Assembloids ZX ;-) …

    I just took a look at the C64 video and it looks like a brainkiller puzzle. Using the NIRVANA would be really good, as it looked actually quite stylish in Knights and Demons :)

    Keep us posted in the progress ;)
    Ivanzx Ivanzx May 2014 Development
  • Assembloids for the ZX Spectrum in the makingAfter coding Assembloids for the C64 and having basically finished Assembloids 2600 for the Atari2600, I will continue to work on Assembloids ZX ;-) …

    It's looking good! Awesome to see games that look like this on an unmodified Spectrum. NIRVANA is giving the Speccy a new lease of life!
    Muig Muig May 2014 Development
  • Assembloids for the ZX Spectrum in the makingAfter coding Assembloids for the C64 and having basically finished Assembloids 2600 for the Atari2600, I will continue to work on Assembloids ZX ;-) …

    ... this on an unmodified Spectrum. NIRVANA is giving the Speccy a ...
    fog fog May 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... /> [B]Sun Bucket[/B] [I](Nirvana, Painter)[/I][[URL="http://www ...
    Timmy Timmy June 2014 Games
  • Assembloids for the ZX Spectrum in the makingAfter coding Assembloids for the C64 and having basically finished Assembloids 2600 for the Atari2600, I will continue to work on Assembloids ZX ;-) …

    ... rather than setting up buffered nirvana-tiles on the fly for ...
    enthusi enthusi June 2014 Development
  • Under development: COUSIN HORACE - with playable demoHi fellow Spec-chums, for the first time ever, I am publicly disclosing some details about a game I am currently working on. It is an epic adventure…

    ... of ESXDOS 0.8.5, Nirvana Engine, ZX7 etc. and of ...
    Alessandro Grussu Alessandro Grussu June 2014 Announcements
  • Why is the scene less participative now? or at least, a bit hollow...I have found out in the last months, that despite of having a huge number of new games with a huge quality, a great number of hardware projects, and …

    I'm still happy with Spectrum scene.
    Especially since Nirvana engine appeared, I feel like spectrum lives its second youth. :)
    Pegaz Pegaz July 2014 Sinclair Miscellaneous
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... /> [B]Sun Bucket[/B] [I](Nirvana, Painter)[/I][[URL="http://www ...
    Timmy Timmy July 2014 Games
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... sprite stuff and give the Nirvana engine a go once I ...
    daveysludge daveysludge July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... sprite stuff and give the Nirvana engine a go once I ...
    spud spud July 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... /> [B]Sun Bucket[/B] [I](Nirvana, Painter)[/I][[URL="http://www ...
    Timmy Timmy July 2014 Games
  • New Game: DreamWalker (Alter Ego 2)[B][I]"Is this the real life? Is this just fantasy?" [/I][/B] [I]I will tell you a tale about a little boy. A little boy which was not like the othe…

    Oh, thanks mates!
    I'll try to release more games in a future!
    Right now we working on Sector sequel with my speccy friends!
    And I have another NIRVANA game under construction.
    So, stay tuned!
    DenisGrachev DenisGrachev July 2014 Brand new software
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... someone sticking track 12 of Nirvana's Nevermind on a pub ...
    leespoons leespoons July 2014 Chit chat
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    Just got Nirvana's Nevermind Deluxe Edition from ...
    VincentAC VincentAC July 2014 Chit chat
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... someone sticking track 12 of Nirvana's Nevermind on a pub ...
    Rebelstar without a cause Rebelstar without a cause July 2014 Chit chat
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    [QUOTE=VincentAC;782370]Just got Nirvana's Nevermind Deluxe Edition from ...
    def chris def chris July 2014 Chit chat
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... read 4 attribute bytes from nirvana and put it to address ... , secret WIP screen from upcoming Nirvana game.

    [IMG]http ...
    DenisGrachev DenisGrachev July 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    The best thing about the Nirvana engine for me is that it gives a solid example of just how much hand holding you need to provide to get people to use your engine. I thought the original ZXodus was pretty straightforward, but only one game used it.
    chev chev July 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... read 4 attribute bytes from nirvana and put it to address ... , secret WIP screen from upcoming Nirvana game.[/QUOTE]

    It ...
    Einar Saukas Einar Saukas July 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ]The best thing about the Nirvana engine for me is that ...
    joefish joefish July 2014 Brand new software
<1…13141516171819…34>

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  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first:<br /> <br /> Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x…
  • RE: Nirvana EngineThe Engine looks amazing Einar!<br /> <br /> Does anyone have any source examples of how to display a tile map and moving sprites using this?<br /> <…
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…
  • NIRVANA LogoDespite my lack of artistic talent, people didn't complain too much about my previous attempt to design a [URL="http://www.worldofspectrum.org/forums…
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  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this:<br /> <br /> [img]http://i60.tinypic.com/mw358y.png[/…
  • Bomberman Demo (Nirvana+)Greetings,<br /> <br /> I want to share with you a bomberman clone, using Nirvana n z88dk, that I'm working during my free time.<br /> <br /> I r…
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  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+<br /> <br /> Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engin…
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